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path: root/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h (follow)
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* glsl: Better Storage access and wip warpsameerj2021-07-231-9/+17
* glsl: Fix bindings, add some CC opsameerj2021-07-231-2/+2
* glsl: Implement derivatives and YDirectionameerj2021-07-231-6/+6
* glsl: Fix non-immediate buffer accessameerj2021-07-231-12/+16
* glsl: textures wipameerj2021-07-231-5/+5
* glsl: Implement some attribute getters and settersameerj2021-07-231-3/+6
* glsl: F16x2 storage atomicsameerj2021-07-231-2/+2
* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-231-1/+2
* glsl: Wip storage atomic opsameerj2021-07-231-56/+54
* glsl: Implement FCMPameerj2021-07-231-23/+12
* glsl: More FP instructions/fixesameerj2021-07-231-4/+4
* glsl: Add many FP32/64 instructionsameerj2021-07-231-144/+180
* glsl: Implement more Integer opsameerj2021-07-231-2/+2
* glsl: Implement BF*ameerj2021-07-231-2/+2
* glsl: Implement a few Integer instructionsameerj2021-07-231-4/+6
* glsl: Use std::string_view for Emit function args.ameerj2021-07-231-376/+412
* glsl: Pass IR::Inst& to Emit functionsameerj2021-07-231-81/+81
* glsl: INeg and IAdd negate testsameerj2021-07-231-35/+37
* glsl: Fix "reg" allocingameerj2021-07-231-404/+379
* glsl: Initial backendameerj2021-07-231-0/+656