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path: root/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp (follow)
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* shader_recompiler: Adjust emit_context includesameerj2021-12-061-1/+1
* glsl: Address Rodrigo's feedbackameerj2021-07-231-1/+1
* glsl: Cleanup and address feedbackameerj2021-07-231-1/+1
* glsl: Implement Load/WriteGlobalameerj2021-07-231-2/+2
* glsl: Use NotImplemented macro with function name outputameerj2021-07-231-2/+2
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-1/+7
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-1/+1
* shader_recompiler: GCC fixeslat9nq2021-07-231-0/+1
* glsl: remove unused headersameerj2021-07-231-2/+0
* glsl: textures wipameerj2021-07-231-1/+1
* glsl: F16x2 storage atomicsameerj2021-07-231-5/+4
* glsl: Add many FP32/64 instructionsameerj2021-07-231-0/+49
* glsl: Implement a few Integer instructionsameerj2021-07-231-0/+13
* glsl: Pass IR::Inst& to Emit functionsameerj2021-07-231-2/+2
* glsl: Fix "reg" allocingameerj2021-07-231-0/+28
* glsl: Initial backendameerj2021-07-231-0/+0