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path: root/src/core/hle/kernel/thread.h (follow)
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* Kernel: Added real support for thread and event blockingbunnei2014-06-131-3/+6
* svc: added GetThreadPriority and SetThreadPriority, added (incomplete) DuplicateHandle supportbunnei2014-06-021-0/+6
* thread: renamed "WaitCurThread" to "WaitCurrentThread", removed unused "reason" argumentbunnei2014-05-231-2/+2
* thread: removed unused SwitchContext/Reschedule reason field, added missing arg parameter to SVC CreateThreadbunnei2014-05-231-1/+1
* kernel: refactored function naming to remove "__" prefixbunnei2014-05-231-2/+2
* thread: moved ThreadStatus/WaitType to header, added support for arg on CreateThread, added correct CPSR resetbunnei2014-05-231-1/+25
* thread: added correct lowest thread priority, added a thread priority check, and added some commentsbunnei2014-05-211-6/+7
* thread: exposed ResumeThreadFromWait function for use in other kernel modulesbunnei2014-05-211-0/+3
* thread: moved threading calls to the Kernel namespacebunnei2014-05-211-9/+17
* thread: whitespace change - fixed * and & placementbunnei2014-05-211-2/+2
* - created a Kernel namespacebunnei2014-05-211-2/+2
* thread: added declaration for __KernelReschedule to be used by syscall modulebunnei2014-05-201-0/+3
* changed a commentbunnei2014-05-171-1/+1
* - added enum ThreadProcessorIdbunnei2014-05-171-2/+17
* - replaced KERNELOBJECT_MAX_NAME_LENGTH with KERNEL_MAX_NAME_LENGTHbunnei2014-05-171-1/+5
* completely gutted/refactored threading code to be simplerbunnei2014-05-161-42/+2
* - added helper function for __KernelCreateThreadbunnei2014-05-151-0/+6
* various cleanups / remove unused codebunnei2014-05-141-0/+1
* added a bunch of threading code, recycled from PPSSPP, with lots of hacks in for 3DS... doesn't really do much yet. Just a jumping off pointbunnei2014-05-141-6/+19
* added initial kernel/thread modulesbunnei2014-05-101-0/+36