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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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audio_core
/
audio_renderer.cpp
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Author
Age
Files
Lines
*
addressed issue
David Marcec
2019-07-08
1
-1
/
+1
*
audren: Only manage wave buffers with a size
David Marcec
2019-07-01
1
-3
/
+5
*
core_timing: Convert core timing into a class
Lioncash
2019-02-16
1
-3
/
+4
*
audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG
Lioncash
2018-12-28
1
-4
/
+2
*
Avoid (expensive) audio interpolation when sample rates already match
heapo
2018-12-06
1
-2
/
+5
*
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
2018-11-29
1
-2
/
+2
*
Fixups for softlock
David Marcec
2018-10-07
1
-5
/
+6
*
Fixed missing return
David Marcec
2018-10-07
1
-1
/
+1
*
Fixed smo softlock
David Marcec
2018-10-07
1
-13
/
+71
*
stream: Preserve enum class type in GetState()
Lioncash
2018-09-24
1
-1
/
+1
*
Added audren:u#GetAudioRendererState
David Marcec
2018-09-23
1
-0
/
+4
*
audio_renderer: Replace includes with forward declarations where applicable
Lioncash
2018-09-17
1
-0
/
+40
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-12
/
+12
*
audio_renderer: Rename AudioOut instance to audio_out
MerryMage
2018-09-08
1
-6
/
+6
*
audio_renderer: samples_remaining counts frames, not samples
MerryMage
2018-08-13
1
-1
/
+1
*
audio_core: Interpolate
MerryMage
2018-08-13
1
-0
/
+3
*
Pushed the requested sample rate instead of our fixed sample rate
David Marcec
2018-08-12
1
-1
/
+1
*
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
David Marcec
2018-08-12
1
-0
/
+12
*
audio_core: Implement audren_u audio playback.
bunnei
2018-08-05
1
-0
/
+234