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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp102
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h7
2 files changed, 77 insertions, 32 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 2d58df45b..f75d4c658 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -96,10 +96,14 @@ RasterizerOpenGL::RasterizerOpenGL() {
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, stream_buffer->GetHandle());
- vs_uniform_buffer.Create();
- glBindBuffer(GL_UNIFORM_BUFFER, vs_uniform_buffer.handle);
- glBufferData(GL_UNIFORM_BUFFER, sizeof(GLShader::VSUniformData), nullptr, GL_STREAM_COPY);
- glBindBufferBase(GL_UNIFORM_BUFFER, 1, vs_uniform_buffer.handle);
+ for (unsigned index = 0; index < uniform_buffers.size(); ++index) {
+ auto& buffer = uniform_buffers[index];
+ buffer.Create();
+ glBindBuffer(GL_UNIFORM_BUFFER, buffer.handle);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(GLShader::MaxwellUniformData), nullptr,
+ GL_STREAM_COPY);
+ glBindBufferBase(GL_UNIFORM_BUFFER, index, buffer.handle);
+ }
accelerate_draw = AccelDraw::Disabled;
@@ -167,15 +171,69 @@ void RasterizerOpenGL::SetupVertexArray(u8* array_ptr, GLintptr buffer_offset) {
buffer_offset += data_size;
}
-void RasterizerOpenGL::SetupVertexShader(GLShader::VSUniformData* ub_ptr, GLintptr buffer_offset) {
- MICROPROFILE_SCOPE(OpenGL_VS);
- UNREACHABLE();
-}
+void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size_t ptr_pos) {
+ // Helper function for uploading uniform data
+ const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
+ if (has_ARB_direct_state_access) {
+ glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size);
+ } else {
+ glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
+ glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
+ }
+ };
-void RasterizerOpenGL::SetupFragmentShader(GLShader::FSUniformData* ub_ptr,
- GLintptr buffer_offset) {
- MICROPROFILE_SCOPE(OpenGL_FS);
- UNREACHABLE();
+ auto& gpu = Core::System().GetInstance().GPU().Maxwell3D();
+ ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
+
+ for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
+ ptr_pos += sizeof(GLShader::MaxwellUniformData);
+
+ auto& shader_config = gpu.regs.shader_config[index];
+ const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
+
+ // VertexB program is always enabled, despite bit setting
+ const bool is_enabled{shader_config.enable || program == Maxwell::ShaderProgram::VertexB};
+
+ // Skip stages that are not enabled
+ if (!is_enabled) {
+ continue;
+ }
+
+ // Upload uniform data as one UBO per stage
+ const auto& stage = index - 1; // Stage indices are 0 - 5
+ const GLintptr ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
+ copy_buffer(uniform_buffers[stage].handle, ubo_offset,
+ sizeof(GLShader::MaxwellUniformData));
+ GLShader::MaxwellUniformData* ub_ptr =
+ reinterpret_cast<GLShader::MaxwellUniformData*>(&buffer_ptr[ptr_pos]);
+ ub_ptr->SetFromRegs(gpu.state.shader_stages[stage]);
+
+ // Fetch program code from memory
+ GLShader::ProgramCode program_code;
+ const u64 gpu_address{gpu.regs.code_address.CodeAddress() + shader_config.offset};
+ const VAddr cpu_address{gpu.memory_manager.PhysicalToVirtualAddress(gpu_address)};
+ Memory::ReadBlock(cpu_address, program_code.data(), program_code.size() * sizeof(u64));
+ GLShader::ShaderSetup setup{std::move(program_code)};
+
+ switch (program) {
+ case Maxwell::ShaderProgram::VertexB: {
+ GLShader::MaxwellVSConfig vs_config{setup};
+ shader_program_manager->UseProgrammableVertexShader(vs_config, setup);
+ break;
+ }
+ case Maxwell::ShaderProgram::Fragment: {
+ GLShader::MaxwellFSConfig fs_config{setup};
+ shader_program_manager->UseProgrammableFragmentShader(fs_config, setup);
+ break;
+ }
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented shader index=%d, enable=%d, offset=0x%08X", index,
+ shader_config.enable.Value(), shader_config.offset);
+ UNREACHABLE();
+ }
+ }
+
+ shader_program_manager->UseTrivialGeometryShader();
}
bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
@@ -260,7 +318,9 @@ void RasterizerOpenGL::DrawArrays() {
if (is_indexed) {
UNREACHABLE();
}
- buffer_size += sizeof(GLShader::VSUniformData);
+
+ // Uniform space for the 5 shader stages
+ buffer_size += sizeof(GLShader::MaxwellUniformData) * Maxwell::MaxShaderStage;
size_t ptr_pos = 0;
u8* buffer_ptr;
@@ -276,24 +336,10 @@ void RasterizerOpenGL::DrawArrays() {
UNREACHABLE();
}
- SetupVertexShader(reinterpret_cast<GLShader::VSUniformData*>(&buffer_ptr[ptr_pos]),
- buffer_offset + static_cast<GLintptr>(ptr_pos));
- const GLintptr vs_ubo_offset = buffer_offset + static_cast<GLintptr>(ptr_pos);
- ptr_pos += sizeof(GLShader::VSUniformData);
+ SetupShaders(buffer_ptr, buffer_offset, ptr_pos);
stream_buffer->Unmap();
- const auto copy_buffer = [&](GLuint handle, GLintptr offset, GLsizeiptr size) {
- if (has_ARB_direct_state_access) {
- glCopyNamedBufferSubData(stream_buffer->GetHandle(), handle, offset, 0, size);
- } else {
- glBindBuffer(GL_COPY_WRITE_BUFFER, handle);
- glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, offset, 0, size);
- }
- };
-
- copy_buffer(vs_uniform_buffer.handle, vs_ubo_offset, sizeof(GLShader::VSUniformData));
-
shader_program_manager->ApplyTo(state);
state.Apply();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index b508f5acc..32b897eb2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -15,6 +15,7 @@
#include "common/common_types.h"
#include "common/hash.h"
#include "common/vector_math.h"
+#include "video_core/engines/maxwell_3d.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
@@ -141,11 +142,9 @@ private:
void AnalyzeVertexArray(bool is_indexed);
void SetupVertexArray(u8* array_ptr, GLintptr buffer_offset);
- OGLBuffer vs_uniform_buffer;
+ std::array<OGLBuffer, Tegra::Engines::Maxwell3D::Regs::MaxShaderStage> uniform_buffers;
- void SetupVertexShader(GLShader::VSUniformData* ub_ptr, GLintptr buffer_offset);
-
- void SetupFragmentShader(GLShader::FSUniformData* ub_ptr, GLintptr buffer_offset);
+ void SetupShaders(u8* buffer_ptr, GLintptr buffer_offset, size_t ptr_pos);
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw;