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-rw-r--r--src/yuzu/configuration/configure_input_player_widget.cpp4
-rw-r--r--src/yuzu/debugger/profiler.cpp4
-rw-r--r--src/yuzu/game_list.cpp3
3 files changed, 5 insertions, 6 deletions
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index da328d904..f31f86339 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -1837,7 +1837,7 @@ void PlayerControlPreview::DrawLeftBody(QPainter& p, const QPointF center) {
const float led_size = 5.0f;
const QPointF led_position = sideview_center + QPointF(0, -36);
int led_count = 0;
- for (const auto color : led_color) {
+ for (const auto& color : led_color) {
p.setBrush(color);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
}
@@ -1933,7 +1933,7 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
const float led_size = 5.0f;
const QPointF led_position = sideview_center + QPointF(0, -36);
int led_count = 0;
- for (const auto color : led_color) {
+ for (const auto& color : led_color) {
p.setBrush(color);
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
}
diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp
index 7a6f84d96..778c25a9f 100644
--- a/src/yuzu/debugger/profiler.cpp
+++ b/src/yuzu/debugger/profiler.cpp
@@ -160,8 +160,8 @@ void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) {
}
void MicroProfileWidget::wheelEvent(QWheelEvent* ev) {
- MicroProfileMousePosition(ev->pos().x() / x_scale, ev->pos().y() / y_scale,
- ev->angleDelta().y() / 120);
+ MicroProfileMousePosition(ev->position().toPoint().x() / x_scale,
+ ev->position().toPoint().y() / y_scale, ev->angleDelta().y() / 120);
ev->accept();
}
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index f9d949e75..ba54423ff 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -159,8 +159,7 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
* @return true if the haystack contains all words of userinput
*/
static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
- const QStringList userinput_split =
- userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts);
+ const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); });