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-rw-r--r--src/yuzu_cmd/config.cpp14
-rw-r--r--src/yuzu_cmd/default_ini.h14
2 files changed, 28 insertions, 0 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 60e2b2d1b..d82438502 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -316,6 +316,20 @@ void Config::ReadValues() {
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
sdl2_config->Get("Data Storage", "sdmc_directory",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
+ FileUtil::GetUserPath(FileUtil::UserPath::LoadDir,
+ sdl2_config->Get("Data Storage", "load_directory",
+ FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
+ FileUtil::GetUserPath(FileUtil::UserPath::DumpDir,
+ sdl2_config->Get("Data Storage", "dump_directory",
+ FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
+ FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
+ sdl2_config->Get("Data Storage", "cache_directory",
+ FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
+ Settings::values.gamecard_inserted =
+ sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
+ Settings::values.gamecard_current_game =
+ sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
+ Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger(
"Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB)));
Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger(
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index f9f244522..e66d2f89b 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -173,6 +173,20 @@ volume =
# 1 (default): Yes, 0: No
use_virtual_sd =
+# Whether or not to enable gamecard emulation
+# 1: Yes, 0 (default): No
+gamecard_inserted =
+
+# Whether or not the gamecard should be emulated as the current game
+# If 'gamecard_inserted' is 0 this setting is irrelevant
+# 1: Yes, 0 (default): No
+gamecard_current_game =
+
+# Path to an XCI file to use as the gamecard
+# If 'gamecard_inserted' is 0 this setting is irrelevant
+# If 'gamecard_current_game' is 1 this setting is irrelevant
+gamecard_path =
+
[System]
# Whether the system is docked
# 1: Yes, 0 (default): No