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-rw-r--r--src/yuzu_cmd/config.cpp43
1 files changed, 20 insertions, 23 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 23448e747..41ef6f6b8 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -228,24 +228,24 @@ static const std::array<int, 8> keyboard_mods{
void Config::ReadValues() {
// Controls
- for (std::size_t p = 0; p < Settings::values.players.size(); ++p) {
+ for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
const auto group = fmt::format("ControlsP{}", p);
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
- Settings::values.players[p].buttons[i] =
+ Settings::values.players.GetValue()[p].buttons[i] =
sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
- if (Settings::values.players[p].buttons[i].empty())
- Settings::values.players[p].buttons[i] = default_param;
+ if (Settings::values.players.GetValue()[p].buttons[i].empty())
+ Settings::values.players.GetValue()[p].buttons[i] = default_param;
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_analogs[i][4], 0.5f);
- Settings::values.players[p].analogs[i] =
+ Settings::values.players.GetValue()[p].analogs[i] =
sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
- if (Settings::values.players[p].analogs[i].empty())
- Settings::values.players[p].analogs[i] = default_param;
+ if (Settings::values.players.GetValue()[p].analogs[i].empty())
+ Settings::values.players.GetValue()[p].analogs[i] = default_param;
}
}
@@ -288,10 +288,12 @@ void Config::ReadValues() {
Settings::values.debug_pad_analogs[i] = default_param;
}
- Settings::values.vibration_enabled =
- sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true);
- Settings::values.motion_enabled =
- sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true);
+ Settings::values.vibration_enabled.SetValue(
+ sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
+ Settings::values.enable_accurate_vibrations.SetValue(
+ sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false));
+ Settings::values.motion_enabled.SetValue(
+ sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.device =
@@ -304,10 +306,8 @@ void Config::ReadValues() {
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
Settings::values.touchscreen.diameter_y =
sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
- Settings::values.udp_input_address =
- sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_ADDR);
- Settings::values.udp_input_port = static_cast<u16>(sdl2_config->GetInteger(
- "Controls", "udp_input_port", InputCommon::CemuhookUDP::DEFAULT_PORT));
+ Settings::values.udp_input_servers =
+ sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV);
std::transform(keyboard_keys.begin(), keyboard_keys.end(),
Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
@@ -343,8 +343,8 @@ void Config::ReadValues() {
Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
// System
- Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
- const auto size = sdl2_config->GetInteger("System", "users_size", 0);
+ Settings::values.use_docked_mode.SetValue(
+ sdl2_config->GetBoolean("System", "use_docked_mode", true));
Settings::values.current_user = std::clamp<int>(
sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
@@ -371,7 +371,7 @@ void Config::ReadValues() {
// Core
Settings::values.use_multi_core.SetValue(
- sdl2_config->GetBoolean("Core", "use_multi_core", false));
+ sdl2_config->GetBoolean("Core", "use_multi_core", true));
// Renderer
const int renderer_backend = sdl2_config->GetInteger(
@@ -395,11 +395,11 @@ void Config::ReadValues() {
const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
Settings::values.use_asynchronous_gpu_emulation.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false));
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
Settings::values.use_vsync.SetValue(
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders.SetValue(
- sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
+ sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
Settings::values.use_asynchronous_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_asynchronous_shaders.SetValue(
@@ -429,9 +429,6 @@ void Config::ReadValues() {
// Debugging
Settings::values.record_frame_times =
sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
- Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
- Settings::values.gdbstub_port =
- static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);