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-rw-r--r--src/yuzu/main.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 037bf2aef..56bd3ee2e 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -34,7 +34,9 @@
#include "core/file_sys/content_archive.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/savedata_factory.h"
+#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs_real.h"
+#include "core/hle/kernel/process.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/perf_stats.h"
@@ -76,6 +78,7 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
*/
enum class CalloutFlag : uint32_t {
Telemetry = 0x1,
+ DRDDeprecation = 0x2,
};
static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
@@ -488,14 +491,21 @@ bool GMainWindow::LoadROM(const QString& filename) {
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
- if (system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory) {
+ const auto drd_callout =
+ (UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
+
+ if (result == Core::System::ResultStatus::Success &&
+ system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
+ drd_callout) {
+ UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation);
QMessageBox::warning(
this, tr("Warning Outdated Game Format"),
tr("You are using the deconstructed ROM directory format for this game, which is an "
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
- "NSP.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
+ "NSP. Deconstructed ROM directories lack icons, metadata, and update "
+ "support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
"href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
- "wiki</a>."));
+ "wiki</a>. This message will not be shown again."));
}
render_window->DoneCurrent();