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Diffstat (limited to 'src/yuzu/configuration/configure_audio.cpp')
-rw-r--r--src/yuzu/configuration/configure_audio.cpp82
1 files changed, 71 insertions, 11 deletions
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp
index f370c690f..cc021beec 100644
--- a/src/yuzu/configuration/configure_audio.cpp
+++ b/src/yuzu/configuration/configure_audio.cpp
@@ -11,6 +11,7 @@
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_audio.h"
+#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_audio.h"
ConfigureAudio::ConfigureAudio(QWidget* parent)
@@ -24,6 +25,11 @@ ConfigureAudio::ConfigureAudio(QWidget* parent)
connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices);
+ ui->volume_label->setVisible(Settings::configuring_global);
+ ui->volume_combo_box->setVisible(!Settings::configuring_global);
+
+ SetupPerGameUI();
+
SetConfiguration();
const bool is_powered_on = Core::System::GetInstance().IsPoweredOn();
@@ -41,8 +47,22 @@ void ConfigureAudio::SetConfiguration() {
SetAudioDeviceFromDeviceID();
- ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching);
- ui->volume_slider->setValue(Settings::values.volume * ui->volume_slider->maximum());
+ ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
+
+ if (Settings::configuring_global) {
+ ui->toggle_audio_stretching->setChecked(
+ Settings::values.enable_audio_stretching.GetValue());
+ } else {
+ ConfigurationShared::SetPerGameSetting(ui->toggle_audio_stretching,
+ &Settings::values.enable_audio_stretching);
+ if (Settings::values.volume.UsingGlobal()) {
+ ui->volume_combo_box->setCurrentIndex(0);
+ ui->volume_slider->setEnabled(false);
+ } else {
+ ui->volume_combo_box->setCurrentIndex(1);
+ ui->volume_slider->setEnabled(true);
+ }
+ }
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
@@ -80,15 +100,36 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
}
void ConfigureAudio::ApplyConfiguration() {
- Settings::values.sink_id =
- ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
- .toStdString();
- Settings::values.enable_audio_stretching = ui->toggle_audio_stretching->isChecked();
- Settings::values.audio_device_id =
- ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
- .toStdString();
- Settings::values.volume =
- static_cast<float>(ui->volume_slider->sliderPosition()) / ui->volume_slider->maximum();
+ if (Settings::configuring_global) {
+ Settings::values.sink_id =
+ ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
+ .toStdString();
+ Settings::values.audio_device_id =
+ ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
+ .toStdString();
+
+ // Guard if during game and set to game-specific value
+ if (Settings::values.enable_audio_stretching.UsingGlobal()) {
+ Settings::values.enable_audio_stretching.SetValue(
+ ui->toggle_audio_stretching->isChecked());
+ }
+ if (Settings::values.volume.UsingGlobal()) {
+ Settings::values.volume.SetValue(
+ static_cast<float>(ui->volume_slider->sliderPosition()) /
+ ui->volume_slider->maximum());
+ }
+ } else {
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.enable_audio_stretching,
+ ui->toggle_audio_stretching);
+ if (ui->volume_combo_box->currentIndex() == 0) {
+ Settings::values.volume.SetGlobal(true);
+ } else {
+ Settings::values.volume.SetGlobal(false);
+ Settings::values.volume.SetValue(
+ static_cast<float>(ui->volume_slider->sliderPosition()) /
+ ui->volume_slider->maximum());
+ }
+ }
}
void ConfigureAudio::changeEvent(QEvent* event) {
@@ -122,3 +163,22 @@ void ConfigureAudio::RetranslateUI() {
ui->retranslateUi(this);
SetVolumeIndicatorText(ui->volume_slider->sliderPosition());
}
+
+void ConfigureAudio::SetupPerGameUI() {
+ if (Settings::configuring_global) {
+ ui->volume_slider->setEnabled(Settings::values.volume.UsingGlobal());
+ ui->toggle_audio_stretching->setEnabled(
+ Settings::values.enable_audio_stretching.UsingGlobal());
+
+ return;
+ }
+
+ ui->toggle_audio_stretching->setTristate(true);
+ connect(ui->volume_combo_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::activated),
+ this, [this](int index) { ui->volume_slider->setEnabled(index == 1); });
+
+ ui->output_sink_combo_box->setVisible(false);
+ ui->output_sink_label->setVisible(false);
+ ui->audio_device_combo_box->setVisible(false);
+ ui->audio_device_label->setVisible(false);
+}