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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp20
1 files changed, 9 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 133ac6c0f..dabb22ae8 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -408,13 +408,12 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(bool using_color_fb, bool using
}
void RasterizerOpenGL::Clear() {
- const auto& maxwell3d = system.GPU().Maxwell3D();
-
- if (!maxwell3d.ShouldExecute()) {
+ const auto& gpu = system.GPU().Maxwell3D();
+ if (!gpu.ShouldExecute()) {
return;
}
- const auto& regs = maxwell3d.regs;
+ const auto& regs = gpu.regs;
bool use_color{};
bool use_depth{};
bool use_stencil{};
@@ -424,14 +423,13 @@ void RasterizerOpenGL::Clear() {
use_color = true;
}
if (use_color) {
- // TODO: Signal state tracker about these changes
state_tracker.NotifyColorMask0();
glColorMaski(0, regs.clear_buffers.R != 0, regs.clear_buffers.G != 0,
regs.clear_buffers.B != 0, regs.clear_buffers.A != 0);
- SyncFramebufferSRGB();
// TODO(Rodrigo): Determine if clamping is used on clears
SyncFragmentColorClampState();
+ SyncFramebufferSRGB();
}
if (regs.clear_buffers.Z) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
@@ -441,7 +439,7 @@ void RasterizerOpenGL::Clear() {
glDepthMask(GL_TRUE);
}
if (regs.clear_buffers.S) {
- ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
+ ASSERT_MSG(regs.zeta_enable, "Tried to clear stencil but buffer is not enabled!");
use_stencil = true;
}
@@ -450,20 +448,20 @@ void RasterizerOpenGL::Clear() {
return;
}
- ConfigureClearFramebuffer(use_color, use_depth, use_stencil);
-
SyncRasterizeEnable();
+
if (regs.clear_flags.scissor) {
SyncScissorTest();
}
- // TODO: Signal state tracker about these changes
+ // TODO(Rodrigo): Find out if blending affects clearing
state_tracker.NotifyBlend0();
- // TODO(Rodrigo): Find out if these changes affect clearing
glDisablei(GL_BLEND, 0);
UNIMPLEMENTED_IF(regs.clear_flags.viewport);
+ ConfigureClearFramebuffer(use_color, use_depth, use_stencil);
+
if (use_color) {
glClearBufferfv(GL_COLOR, 0, regs.clear_color);
}