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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp51
1 files changed, 26 insertions, 25 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index d66252224..05a56f840 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -547,41 +547,42 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
if (!Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.shaders) {
- return last_shaders[static_cast<u32>(program)];
+ return last_shaders[static_cast<std::size_t>(program)];
}
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
const GPUVAddr program_addr{GetShaderAddress(program)};
// Look up shader in the cache based on address
- const auto& host_ptr{memory_manager.GetPointer(program_addr)};
+ const auto host_ptr{memory_manager.GetPointer(program_addr)};
Shader shader{TryGet(host_ptr)};
+ if (shader) {
+ return last_shaders[static_cast<std::size_t>(program)] = shader;
+ }
- if (!shader) {
- // No shader found - create a new one
- ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
- ProgramCode program_code_b;
- if (program == Maxwell::ShaderProgram::VertexA) {
- const GPUVAddr program_addr_b{GetShaderAddress(Maxwell::ShaderProgram::VertexB)};
- program_code_b = GetShaderCode(memory_manager, program_addr_b,
- memory_manager.GetPointer(program_addr_b));
- }
- const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
- const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
- const auto found = precompiled_shaders.find(unique_identifier);
- if (found != precompiled_shaders.end()) {
- shader =
- std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache,
- precompiled_programs, found->second, host_ptr);
- } else {
- shader = std::make_shared<CachedShader>(
- device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
- std::move(program_code), std::move(program_code_b), host_ptr);
- }
- Register(shader);
+ // No shader found - create a new one
+ ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
+ ProgramCode program_code_b;
+ if (program == Maxwell::ShaderProgram::VertexA) {
+ const GPUVAddr program_addr_b{GetShaderAddress(Maxwell::ShaderProgram::VertexB)};
+ program_code_b = GetShaderCode(memory_manager, program_addr_b,
+ memory_manager.GetPointer(program_addr_b));
+ }
+
+ const u64 unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
+ const VAddr cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
+ const auto found = precompiled_shaders.find(unique_identifier);
+ if (found != precompiled_shaders.end()) {
+ shader = std::make_shared<CachedShader>(cpu_addr, unique_identifier, program, disk_cache,
+ precompiled_programs, found->second, host_ptr);
+ } else {
+ shader = std::make_shared<CachedShader>(
+ device, cpu_addr, unique_identifier, program, disk_cache, precompiled_programs,
+ std::move(program_code), std::move(program_code_b), host_ptr);
}
+ Register(shader);
- return last_shaders[static_cast<u32>(program)] = shader;
+ return last_shaders[static_cast<std::size_t>(program)] = shader;
}
} // namespace OpenGL