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-rw-r--r--src/video_core/rasterizer.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index 4bf7593ce..b7a7e62ab 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -277,6 +277,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
return 0;
}
};
+
+ // Textures are laid out from bottom to top, hence we invert the t coordinate.
+ // NOTE: This may not be the right place for the inversion.
+ // TODO: Check if this applies to ETC textures, too.
s = GetWrappedTexCoord(texture.config.wrap_s, s, texture.config.width);
t = texture.config.height - 1 - GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height);