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-rw-r--r--src/video_core/shader/decode/memory.cpp219
-rw-r--r--src/video_core/shader/shader_ir.h4
2 files changed, 223 insertions, 0 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index 1f458b6d7..220238ce8 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <algorithm>
#include <vector>
#include "common/assert.h"
@@ -102,6 +103,44 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
break;
}
+ case OpCode::Id::TEX: {
+ Tegra::Shader::TextureType texture_type{instr.tex.texture_type};
+ const bool is_array = instr.tex.array != 0;
+ const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
+ const auto process_mode = instr.tex.GetTextureProcessMode();
+ UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI),
+ "AOFFI is not implemented");
+
+ if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) {
+ LOG_WARNING(HW_GPU, "TEX.NODEP is not implemented");
+ }
+
+ const Node texture = GetTexCode(instr, texture_type, process_mode, depth_compare, is_array);
+
+ if (depth_compare) {
+ SetRegister(bb, instr.gpr0, texture);
+ } else {
+ MetaComponents meta;
+ std::array<Node, 4> dest;
+
+ std::size_t dest_elem = 0;
+ for (std::size_t elem = 0; elem < 4; ++elem) {
+ if (!instr.tex.IsComponentEnabled(elem)) {
+ // Skip disabled components
+ continue;
+ }
+ meta.components_map[dest_elem] = static_cast<u32>(elem);
+ dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem);
+
+ ++dest_elem;
+ }
+ std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
+
+ bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture,
+ dest[0], dest[1], dest[2], dest[3]));
+ }
+ break;
+ }
case OpCode::Id::TEXS: {
Tegra::Shader::TextureType texture_type{instr.texs.GetTextureType()};
const bool is_array{instr.texs.IsArrayTexture()};
@@ -123,6 +162,148 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, u32 pc) {
}
break;
}
+ case OpCode::Id::TLD4: {
+ ASSERT(instr.tld4.texture_type == Tegra::Shader::TextureType::Texture2D);
+ ASSERT(instr.tld4.array == 0);
+ UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI),
+ "AOFFI is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV),
+ "NDV is not implemented");
+ UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP),
+ "PTP is not implemented");
+
+ if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) {
+ LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete");
+ }
+
+ const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC);
+ auto texture_type = instr.tld4.texture_type.Value();
+ u32 num_coordinates = static_cast<u32>(GetCoordCount(texture_type));
+ if (depth_compare)
+ num_coordinates += 1;
+
+ std::vector<Node> params;
+
+ switch (num_coordinates) {
+ case 2: {
+ params.push_back(GetRegister(instr.gpr8));
+ params.push_back(GetRegister(instr.gpr8.Value() + 1));
+ break;
+ }
+ case 3: {
+ params.push_back(GetRegister(instr.gpr8));
+ params.push_back(GetRegister(instr.gpr8.Value() + 1));
+ params.push_back(GetRegister(instr.gpr8.Value() + 2));
+ break;
+ }
+ default:
+ UNIMPLEMENTED_MSG("Unhandled coordinates number {}", static_cast<u32>(num_coordinates));
+ params.push_back(GetRegister(instr.gpr8));
+ params.push_back(GetRegister(instr.gpr8.Value() + 1));
+ num_coordinates = 2;
+ texture_type = Tegra::Shader::TextureType::Texture2D;
+ }
+ params.push_back(Immediate(static_cast<u32>(instr.tld4.component)));
+
+ const auto& sampler = GetSampler(instr.sampler, texture_type, false, depth_compare);
+ const MetaTexture meta{sampler, num_coordinates};
+
+ const Node texture =
+ Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
+
+ if (depth_compare) {
+ SetRegister(bb, instr.gpr0, texture);
+ } else {
+ MetaComponents meta;
+ std::array<Node, 4> dest;
+
+ std::size_t dest_elem = 0;
+ for (std::size_t elem = 0; elem < 4; ++elem) {
+ if (!instr.tex.IsComponentEnabled(elem)) {
+ // Skip disabled components
+ continue;
+ }
+ meta.components_map[dest_elem] = static_cast<u32>(elem);
+ dest[dest_elem] = GetRegister(instr.gpr0.Value() + dest_elem);
+
+ ++dest_elem;
+ }
+ std::generate(dest.begin() + dest_elem, dest.end(), [&]() { return GetRegister(RZ); });
+
+ bb.push_back(Operation(OperationCode::AssignComposite, std::move(meta), texture,
+ dest[0], dest[1], dest[2], dest[3]));
+ }
+ break;
+ }
+ case OpCode::Id::TLD4S: {
+ UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
+ "AOFFI is not implemented");
+
+ if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
+ LOG_WARNING(HW_GPU, "TLD4S.NODEP is not implemented");
+ }
+
+ const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC);
+ const Node op_a = GetRegister(instr.gpr8);
+ const Node op_b = GetRegister(instr.gpr20);
+
+ std::vector<Node> params;
+
+ // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
+ if (depth_compare) {
+ // Note: TLD4S coordinate encoding works just like TEXS's
+ const Node op_y = GetRegister(instr.gpr8.Value() + 1);
+ params.push_back(op_a);
+ params.push_back(op_y);
+ params.push_back(op_b);
+ } else {
+ params.push_back(op_a);
+ params.push_back(op_b);
+ }
+ const auto num_coords = static_cast<u32>(params.size());
+ params.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
+
+ const auto& sampler =
+ GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
+ const MetaTexture meta{sampler, num_coords};
+
+ WriteTexsInstructionFloat(
+ bb, instr, Operation(OperationCode::F4TextureGather, meta, std::move(params)));
+ break;
+ }
+ case OpCode::Id::TXQ: {
+ if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) {
+ LOG_WARNING(HW_GPU, "TXQ.NODEP is not implemented");
+ }
+
+ // TODO: The new commits on the texture refactor, change the way samplers work.
+ // Sadly, not all texture instructions specify the type of texture their sampler
+ // uses. This must be fixed at a later instance.
+ const auto& sampler =
+ GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
+
+ switch (instr.txq.query_type) {
+ case Tegra::Shader::TextureQueryType::Dimension: {
+ const MetaTexture meta_texture{sampler};
+ const MetaComponents meta_components{{0, 1, 2, 3}};
+
+ const Node texture = Operation(OperationCode::F4TextureQueryDimensions, meta_texture,
+ GetRegister(instr.gpr8));
+ std::array<Node, 4> dest;
+ for (std::size_t i = 0; i < dest.size(); ++i) {
+ dest[i] = GetRegister(instr.gpr0.Value() + i);
+ }
+
+ bb.push_back(Operation(OperationCode::AssignComposite, meta_components, texture,
+ dest[0], dest[1], dest[2], dest[3]));
+ break;
+ }
+ default:
+ UNIMPLEMENTED_MSG("Unhandled texture query type: {}",
+ static_cast<u32>(instr.txq.query_type.Value()));
+ }
+ break;
+ }
default:
UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName());
}
@@ -227,6 +408,44 @@ Node ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
return Operation(read_method, meta, std::move(params));
}
+Node ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
+ TextureProcessMode process_mode, bool depth_compare, bool is_array) {
+ const bool lod_bias_enabled = (process_mode != Tegra::Shader::TextureProcessMode::None &&
+ process_mode != Tegra::Shader::TextureProcessMode::LZ);
+
+ const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement(
+ texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5);
+ // If enabled arrays index is always stored in the gpr8 field
+ const u64 array_register = instr.gpr8.Value();
+ // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
+ const u64 coord_register = array_register + (is_array ? 1 : 0);
+
+ std::vector<Node> coords;
+ for (std::size_t i = 0; i < coord_count; ++i) {
+ coords.push_back(GetRegister(coord_register + i));
+ }
+ // 1D.DC in opengl the 2nd component is ignored.
+ if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
+ coords.push_back(Immediate(0.0f));
+ }
+ if (depth_compare) {
+ // Depth is always stored in the register signaled by gpr20
+ // or in the next register if lod or bias are used
+ const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
+ coords.push_back(GetRegister(depth_register));
+ }
+ if (is_array) {
+ coords.push_back(GetRegister(array_register));
+ }
+ // Fill ignored coordinates
+ while (coords.size() < total_coord_count) {
+ coords.push_back(Immediate(0));
+ }
+
+ return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, 0,
+ std::move(coords));
+}
+
Node ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
TextureProcessMode process_mode, bool depth_compare, bool is_array) {
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 4716d4c90..23a4de2a7 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -681,6 +681,10 @@ private:
void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr, Node texture);
+ Node GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
+ Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
+ bool is_array);
+
Node GetTexsCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
bool is_array);