diff options
Diffstat (limited to 'src/video_core/vertex_shader.cpp')
-rw-r--r-- | src/video_core/vertex_shader.cpp | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp index 8df14b51f..cdecbff3c 100644 --- a/src/video_core/vertex_shader.cpp +++ b/src/video_core/vertex_shader.cpp @@ -65,26 +65,32 @@ static void ProcessShaderCode(VertexShaderState& state) { const Instruction& instr = *(const Instruction*)state.program_counter; state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory)); - const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1] - : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1-0x10].x - : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1-0x20].x - : nullptr; - const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2] - : &state.temporary_registers[instr.common.src2-0x10].x; - // TODO: Unsure about the limit values - float24* dest = (instr.common.dest <= 0x1C) ? state.output_register_table[instr.common.dest] - : (instr.common.dest <= 0x3C) ? nullptr - : (instr.common.dest <= 0x7C) ? &state.temporary_registers[(instr.common.dest-0x40)/4][instr.common.dest%4] + const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1.GetIndex()] + : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1.GetIndex()].x + : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1.GetIndex()].x : nullptr; + const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2.GetIndex()] + : &state.temporary_registers[instr.common.src2.GetIndex()].x; + float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()] + : (instr.common.dest < 0x10) ? nullptr + : (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0] + : nullptr; const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id]; + const bool negate_src1 = swizzle.negate; - const float24 src1[4] = { + float24 src1[4] = { src1_[(int)swizzle.GetSelectorSrc1(0)], src1_[(int)swizzle.GetSelectorSrc1(1)], src1_[(int)swizzle.GetSelectorSrc1(2)], src1_[(int)swizzle.GetSelectorSrc1(3)], }; + if (negate_src1) { + src1[0] = src1[0] * float24::FromFloat32(-1); + src1[1] = src1[1] * float24::FromFloat32(-1); + src1[2] = src1[2] * float24::FromFloat32(-1); + src1[3] = src1[3] * float24::FromFloat32(-1); + } const float24 src2[4] = { src2_[(int)swizzle.GetSelectorSrc2(0)], src2_[(int)swizzle.GetSelectorSrc2(1)], |