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-rw-r--r--src/video_core/texture_cache/texture_cache.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 5e9812bb9..6d3d2da7d 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -662,15 +662,6 @@ private:
}
return {current_surface, *view};
}
- // The next case is unsafe, so if we r in accurate GPU, just skip it
- if (Settings::values.use_accurate_gpu_emulation) {
- return RecycleSurface(overlaps, params, gpu_addr, preserve_contents,
- MatchTopologyResult::FullMatch);
- }
- // This is the case the texture is a part of the parent.
- if (current_surface->MatchesSubTexture(params, gpu_addr)) {
- return RebuildSurface(current_surface, params, is_render);
- }
} else {
// If there are many overlaps, odds are they are subtextures of the candidate
// surface. We try to construct a new surface based on the candidate parameters,