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-rw-r--r--src/video_core/shader/decode/memory.cpp154
-rw-r--r--src/video_core/shader/shader_ir.h10
2 files changed, 63 insertions, 101 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp
index e006f8138..be6ca044b 100644
--- a/src/video_core/shader/decode/memory.cpp
+++ b/src/video_core/shader/decode/memory.cpp
@@ -306,7 +306,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
case OpCode::Id::TLD4S: {
UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI),
"AOFFI is not implemented");
-
if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) {
LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete");
}
@@ -315,9 +314,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
const Node op_a = GetRegister(instr.gpr8);
const Node op_b = GetRegister(instr.gpr20);
- std::vector<Node> coords;
-
// TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
+ std::vector<Node> coords;
if (depth_compare) {
// Note: TLD4S coordinate encoding works just like TEXS's
const Node op_y = GetRegister(instr.gpr8.Value() + 1);
@@ -328,18 +326,18 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
coords.push_back(op_a);
coords.push_back(op_b);
}
- const auto num_coords = static_cast<u32>(coords.size());
- coords.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
+ std::vector<Node> extras;
+ extras.push_back(Immediate(static_cast<u32>(instr.tld4s.component)));
const auto& sampler =
GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
- auto params = coords;
- MetaTexture meta{sampler, element, num_coords};
+ auto coords_copy = coords;
+ MetaTexture meta{sampler, {}, {}, extras, element};
values[element] =
- Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
+ Operation(OperationCode::F4TextureGather, meta, std::move(coords_copy));
}
WriteTexsInstructionFloat(bb, instr, values);
@@ -360,12 +358,13 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
switch (instr.txq.query_type) {
case Tegra::Shader::TextureQueryType::Dimension: {
for (u32 element = 0; element < 4; ++element) {
- if (instr.txq.IsComponentEnabled(element)) {
- MetaTexture meta{sampler, element};
- const Node value = Operation(OperationCode::F4TextureQueryDimensions,
- std::move(meta), GetRegister(instr.gpr8));
- SetTemporal(bb, indexer++, value);
+ if (!instr.txq.IsComponentEnabled(element)) {
+ continue;
}
+ MetaTexture meta{sampler, {}, {}, {}, element};
+ const Node value = Operation(OperationCode::F4TextureQueryDimensions, meta,
+ GetRegister(instr.gpr8));
+ SetTemporal(bb, indexer++, value);
}
for (u32 i = 0; i < indexer; ++i) {
SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i));
@@ -412,9 +411,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
for (u32 element = 0; element < 2; ++element) {
auto params = coords;
- MetaTexture meta_texture{sampler, element, static_cast<u32>(coords.size())};
- const Node value =
- Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(params));
+ MetaTexture meta{sampler, {}, {}, {}, element};
+ const Node value = Operation(OperationCode::F4TextureQueryLod, meta, std::move(params));
SetTemporal(bb, element, value);
}
for (u32 element = 0; element < 2; ++element) {
@@ -535,15 +533,16 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
}
Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
- TextureProcessMode process_mode, bool depth_compare, bool is_array,
- std::size_t array_offset, std::size_t bias_offset,
- std::vector<Node>&& coords) {
- UNIMPLEMENTED_IF_MSG(
- (texture_type == TextureType::Texture3D && (is_array || depth_compare)) ||
- (texture_type == TextureType::TextureCube && is_array && depth_compare),
- "This method is not supported.");
+ TextureProcessMode process_mode, std::vector<Node> coords,
+ Node array, Node depth_compare, u32 bias_offset) {
+ const bool is_array = array;
+ const bool is_shadow = depth_compare;
- const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
+ UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) ||
+ (texture_type == TextureType::TextureCube && is_array && is_shadow),
+ "This method is not supported.");
+
+ const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow);
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
process_mode == TextureProcessMode::LL ||
@@ -552,35 +551,30 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
// LOD selection (either via bias or explicit textureLod) not supported in GL for
// sampler2DArrayShadow and samplerCubeArrayShadow.
const bool gl_lod_supported =
- !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) ||
- (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare));
+ !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
+ (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
const OperationCode read_method =
lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture;
UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
- std::optional<u32> array_offset_value;
- if (is_array)
- array_offset_value = static_cast<u32>(array_offset);
-
- const auto coords_count = static_cast<u32>(coords.size());
-
+ std::vector<Node> extras;
if (process_mode != TextureProcessMode::None && gl_lod_supported) {
if (process_mode == TextureProcessMode::LZ) {
- coords.push_back(Immediate(0.0f));
+ extras.push_back(Immediate(0.0f));
} else {
// If present, lod or bias are always stored in the register indexed by the gpr20
// field with an offset depending on the usage of the other registers
- coords.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
+ extras.push_back(GetRegister(instr.gpr20.Value() + bias_offset));
}
}
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
- auto params = coords;
- MetaTexture meta{sampler, element, coords_count, array_offset_value};
- values[element] = Operation(read_method, std::move(meta), std::move(params));
+ auto copy_coords = coords;
+ MetaTexture meta{sampler, array, depth_compare, extras, element};
+ values[element] = Operation(read_method, meta, std::move(copy_coords));
}
return values;
@@ -602,28 +596,22 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
for (std::size_t i = 0; i < coord_count; ++i) {
coords.push_back(GetRegister(coord_register + i));
}
- // 1D.DC in opengl the 2nd component is ignored.
+ // 1D.DC in OpenGL the 2nd component is ignored.
if (depth_compare && !is_array && texture_type == TextureType::Texture1D) {
coords.push_back(Immediate(0.0f));
}
- std::size_t array_offset{};
- if (is_array) {
- array_offset = coords.size();
- coords.push_back(GetRegister(array_register));
- }
+
+ const Node array = is_array ? GetRegister(array_register) : nullptr;
+
+ Node dc{};
if (depth_compare) {
- // Depth is always stored in the register signaled by gpr20
- // or in the next register if lod or bias are used
+ // Depth is always stored in the register signaled by gpr20 or in the next register if lod
+ // or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
- coords.push_back(GetRegister(depth_register));
- }
- // Fill ignored coordinates
- while (coords.size() < total_coord_count) {
- coords.push_back(Immediate(0));
+ dc = GetRegister(depth_register);
}
- return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset,
- 0, std::move(coords));
+ return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0);
}
Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
@@ -641,6 +629,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
(is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2))
? static_cast<u64>(instr.gpr20.Value())
: coord_register + 1;
+ const u32 bias_offset = coord_count > 2 ? 1 : 0;
std::vector<Node> coords;
for (std::size_t i = 0; i < coord_count; ++i) {
@@ -648,24 +637,17 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type,
coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
}
- std::size_t array_offset{};
- if (is_array) {
- array_offset = coords.size();
- coords.push_back(GetRegister(array_register));
- }
+ const Node array = is_array ? GetRegister(array_register) : nullptr;
+
+ Node dc{};
if (depth_compare) {
- // Depth is always stored in the register signaled by gpr20
- // or in the next register if lod or bias are used
+ // Depth is always stored in the register signaled by gpr20 or in the next register if lod
+ // or bias are used
const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0);
- coords.push_back(GetRegister(depth_register));
- }
- // Fill ignored coordinates
- while (coords.size() < total_coord_count) {
- coords.push_back(Immediate(0));
+ dc = GetRegister(depth_register);
}
- return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset,
- (coord_count > 2 ? 1 : 0), std::move(coords));
+ return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset);
}
Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare,
@@ -680,24 +662,16 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
const u64 coord_register = array_register + (is_array ? 1 : 0);
std::vector<Node> coords;
-
- for (size_t i = 0; i < coord_count; ++i) {
+ for (size_t i = 0; i < coord_count; ++i)
coords.push_back(GetRegister(coord_register + i));
- }
- std::optional<u32> array_offset;
- if (is_array) {
- array_offset = static_cast<u32>(coords.size());
- coords.push_back(GetRegister(array_register));
- }
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
- auto params = coords;
- MetaTexture meta{sampler, element, static_cast<u32>(coords.size()), array_offset};
- values[element] =
- Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params));
+ auto coords_copy = coords;
+ MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element};
+ values[element] = Operation(OperationCode::F4TextureGather, meta, std::move(coords_copy));
}
return values;
@@ -705,7 +679,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
const std::size_t type_coord_count = GetCoordCount(texture_type);
- const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0);
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
// If enabled arrays index is always stored in the gpr8 field
@@ -719,33 +692,22 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
: coord_register + 1;
std::vector<Node> coords;
-
for (std::size_t i = 0; i < type_coord_count; ++i) {
const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1);
coords.push_back(GetRegister(last ? last_coord_register : coord_register + i));
}
- std::optional<u32> array_offset;
- if (is_array) {
- array_offset = static_cast<u32>(coords.size());
- coords.push_back(GetRegister(array_register));
- }
- const auto coords_count = static_cast<u32>(coords.size());
- if (lod_enabled) {
- // When lod is used always is in grp20
- coords.push_back(GetRegister(instr.gpr20));
- } else {
- coords.push_back(Immediate(0));
- }
+ const Node array = is_array ? GetRegister(array_register) : nullptr;
+ // When lod is used always is in gpr20
+ const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
- auto params = coords;
- MetaTexture meta{sampler, element, coords_count, array_offset};
- values[element] =
- Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params));
+ auto coords_copy = coords;
+ MetaTexture meta{sampler, array, {}, {lod}, element};
+ values[element] = Operation(OperationCode::F4TexelFetch, meta, std::move(coords_copy));
}
return values;
}
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 1d4fbef53..0c3d9c61e 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -288,9 +288,10 @@ struct MetaHalfArithmetic {
struct MetaTexture {
const Sampler& sampler;
+ Node array{};
+ Node depth_compare{};
+ std::vector<Node> extras;
u32 element{};
- u32 coords_count{};
- std::optional<u32> array_index;
};
constexpr MetaArithmetic PRECISE = {true};
@@ -754,9 +755,8 @@ private:
bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs);
Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
- Tegra::Shader::TextureProcessMode process_mode, bool depth_compare,
- bool is_array, std::size_t array_offset, std::size_t bias_offset,
- std::vector<Node>&& coords);
+ Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords,
+ Node array, Node depth_compare, u32 bias_offset);
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
u64 byte_height);