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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-01-29 08:31:40 +0100 |
---|---|---|
committer | ReinUsesLisp <reinuseslisp@airmail.cc> | 2019-02-07 04:46:13 +0100 |
commit | d62b0a9e2941eb9d43e84ee40fe1531c2dc92eea (patch) | |
tree | 0d8d248f88357b72c20a349af1eba6076d9ba9c0 /src/video_core/shader | |
parent | Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking (diff) | |
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Diffstat (limited to 'src/video_core/shader')
-rw-r--r-- | src/video_core/shader/decode/memory.cpp | 154 | ||||
-rw-r--r-- | src/video_core/shader/shader_ir.h | 10 |
2 files changed, 63 insertions, 101 deletions
diff --git a/src/video_core/shader/decode/memory.cpp b/src/video_core/shader/decode/memory.cpp index e006f8138..be6ca044b 100644 --- a/src/video_core/shader/decode/memory.cpp +++ b/src/video_core/shader/decode/memory.cpp @@ -306,7 +306,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { case OpCode::Id::TLD4S: { UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), "AOFFI is not implemented"); - if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); } @@ -315,9 +314,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { const Node op_a = GetRegister(instr.gpr8); const Node op_b = GetRegister(instr.gpr20); - std::vector<Node> coords; - // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. + std::vector<Node> coords; if (depth_compare) { // Note: TLD4S coordinate encoding works just like TEXS's const Node op_y = GetRegister(instr.gpr8.Value() + 1); @@ -328,18 +326,18 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { coords.push_back(op_a); coords.push_back(op_b); } - const auto num_coords = static_cast<u32>(coords.size()); - coords.push_back(Immediate(static_cast<u32>(instr.tld4s.component))); + std::vector<Node> extras; + extras.push_back(Immediate(static_cast<u32>(instr.tld4s.component))); const auto& sampler = GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); Node4 values; for (u32 element = 0; element < values.size(); ++element) { - auto params = coords; - MetaTexture meta{sampler, element, num_coords}; + auto coords_copy = coords; + MetaTexture meta{sampler, {}, {}, extras, element}; values[element] = - Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params)); + Operation(OperationCode::F4TextureGather, meta, std::move(coords_copy)); } WriteTexsInstructionFloat(bb, instr, values); @@ -360,12 +358,13 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { switch (instr.txq.query_type) { case Tegra::Shader::TextureQueryType::Dimension: { for (u32 element = 0; element < 4; ++element) { - if (instr.txq.IsComponentEnabled(element)) { - MetaTexture meta{sampler, element}; - const Node value = Operation(OperationCode::F4TextureQueryDimensions, - std::move(meta), GetRegister(instr.gpr8)); - SetTemporal(bb, indexer++, value); + if (!instr.txq.IsComponentEnabled(element)) { + continue; } + MetaTexture meta{sampler, {}, {}, {}, element}; + const Node value = Operation(OperationCode::F4TextureQueryDimensions, meta, + GetRegister(instr.gpr8)); + SetTemporal(bb, indexer++, value); } for (u32 i = 0; i < indexer; ++i) { SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); @@ -412,9 +411,8 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { for (u32 element = 0; element < 2; ++element) { auto params = coords; - MetaTexture meta_texture{sampler, element, static_cast<u32>(coords.size())}; - const Node value = - Operation(OperationCode::F4TextureQueryLod, meta_texture, std::move(params)); + MetaTexture meta{sampler, {}, {}, {}, element}; + const Node value = Operation(OperationCode::F4TextureQueryLod, meta, std::move(params)); SetTemporal(bb, element, value); } for (u32 element = 0; element < 2; ++element) { @@ -535,15 +533,16 @@ void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, } Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, - TextureProcessMode process_mode, bool depth_compare, bool is_array, - std::size_t array_offset, std::size_t bias_offset, - std::vector<Node>&& coords) { - UNIMPLEMENTED_IF_MSG( - (texture_type == TextureType::Texture3D && (is_array || depth_compare)) || - (texture_type == TextureType::TextureCube && is_array && depth_compare), - "This method is not supported."); + TextureProcessMode process_mode, std::vector<Node> coords, + Node array, Node depth_compare, u32 bias_offset) { + const bool is_array = array; + const bool is_shadow = depth_compare; - const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); + UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) || + (texture_type == TextureType::TextureCube && is_array && is_shadow), + "This method is not supported."); + + const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow); const bool lod_needed = process_mode == TextureProcessMode::LZ || process_mode == TextureProcessMode::LL || @@ -552,35 +551,30 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, // LOD selection (either via bias or explicit textureLod) not supported in GL for // sampler2DArrayShadow and samplerCubeArrayShadow. const bool gl_lod_supported = - !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && depth_compare) || - (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && depth_compare)); + !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) || + (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow)); const OperationCode read_method = lod_needed && gl_lod_supported ? OperationCode::F4TextureLod : OperationCode::F4Texture; UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); - std::optional<u32> array_offset_value; - if (is_array) - array_offset_value = static_cast<u32>(array_offset); - - const auto coords_count = static_cast<u32>(coords.size()); - + std::vector<Node> extras; if (process_mode != TextureProcessMode::None && gl_lod_supported) { if (process_mode == TextureProcessMode::LZ) { - coords.push_back(Immediate(0.0f)); + extras.push_back(Immediate(0.0f)); } else { // If present, lod or bias are always stored in the register indexed by the gpr20 // field with an offset depending on the usage of the other registers - coords.push_back(GetRegister(instr.gpr20.Value() + bias_offset)); + extras.push_back(GetRegister(instr.gpr20.Value() + bias_offset)); } } Node4 values; for (u32 element = 0; element < values.size(); ++element) { - auto params = coords; - MetaTexture meta{sampler, element, coords_count, array_offset_value}; - values[element] = Operation(read_method, std::move(meta), std::move(params)); + auto copy_coords = coords; + MetaTexture meta{sampler, array, depth_compare, extras, element}; + values[element] = Operation(read_method, meta, std::move(copy_coords)); } return values; @@ -602,28 +596,22 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, for (std::size_t i = 0; i < coord_count; ++i) { coords.push_back(GetRegister(coord_register + i)); } - // 1D.DC in opengl the 2nd component is ignored. + // 1D.DC in OpenGL the 2nd component is ignored. if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { coords.push_back(Immediate(0.0f)); } - std::size_t array_offset{}; - if (is_array) { - array_offset = coords.size(); - coords.push_back(GetRegister(array_register)); - } + + const Node array = is_array ? GetRegister(array_register) : nullptr; + + Node dc{}; if (depth_compare) { - // Depth is always stored in the register signaled by gpr20 - // or in the next register if lod or bias are used + // Depth is always stored in the register signaled by gpr20 or in the next register if lod + // or bias are used const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); - coords.push_back(GetRegister(depth_register)); - } - // Fill ignored coordinates - while (coords.size() < total_coord_count) { - coords.push_back(Immediate(0)); + dc = GetRegister(depth_register); } - return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset, - 0, std::move(coords)); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0); } Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, @@ -641,6 +629,7 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) ? static_cast<u64>(instr.gpr20.Value()) : coord_register + 1; + const u32 bias_offset = coord_count > 2 ? 1 : 0; std::vector<Node> coords; for (std::size_t i = 0; i < coord_count; ++i) { @@ -648,24 +637,17 @@ Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); } - std::size_t array_offset{}; - if (is_array) { - array_offset = coords.size(); - coords.push_back(GetRegister(array_register)); - } + const Node array = is_array ? GetRegister(array_register) : nullptr; + + Node dc{}; if (depth_compare) { - // Depth is always stored in the register signaled by gpr20 - // or in the next register if lod or bias are used + // Depth is always stored in the register signaled by gpr20 or in the next register if lod + // or bias are used const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); - coords.push_back(GetRegister(depth_register)); - } - // Fill ignored coordinates - while (coords.size() < total_coord_count) { - coords.push_back(Immediate(0)); + dc = GetRegister(depth_register); } - return GetTextureCode(instr, texture_type, process_mode, depth_compare, is_array, array_offset, - (coord_count > 2 ? 1 : 0), std::move(coords)); + return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset); } Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, @@ -680,24 +662,16 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de const u64 coord_register = array_register + (is_array ? 1 : 0); std::vector<Node> coords; - - for (size_t i = 0; i < coord_count; ++i) { + for (size_t i = 0; i < coord_count; ++i) coords.push_back(GetRegister(coord_register + i)); - } - std::optional<u32> array_offset; - if (is_array) { - array_offset = static_cast<u32>(coords.size()); - coords.push_back(GetRegister(array_register)); - } const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); Node4 values; for (u32 element = 0; element < values.size(); ++element) { - auto params = coords; - MetaTexture meta{sampler, element, static_cast<u32>(coords.size()), array_offset}; - values[element] = - Operation(OperationCode::F4TextureGather, std::move(meta), std::move(params)); + auto coords_copy = coords; + MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element}; + values[element] = Operation(OperationCode::F4TextureGather, meta, std::move(coords_copy)); } return values; @@ -705,7 +679,6 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { const std::size_t type_coord_count = GetCoordCount(texture_type); - const std::size_t total_coord_count = type_coord_count + (is_array ? 1 : 0); const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; // If enabled arrays index is always stored in the gpr8 field @@ -719,33 +692,22 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is : coord_register + 1; std::vector<Node> coords; - for (std::size_t i = 0; i < type_coord_count; ++i) { const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); } - std::optional<u32> array_offset; - if (is_array) { - array_offset = static_cast<u32>(coords.size()); - coords.push_back(GetRegister(array_register)); - } - const auto coords_count = static_cast<u32>(coords.size()); - if (lod_enabled) { - // When lod is used always is in grp20 - coords.push_back(GetRegister(instr.gpr20)); - } else { - coords.push_back(Immediate(0)); - } + const Node array = is_array ? GetRegister(array_register) : nullptr; + // When lod is used always is in gpr20 + const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); Node4 values; for (u32 element = 0; element < values.size(); ++element) { - auto params = coords; - MetaTexture meta{sampler, element, coords_count, array_offset}; - values[element] = - Operation(OperationCode::F4TexelFetch, std::move(meta), std::move(params)); + auto coords_copy = coords; + MetaTexture meta{sampler, array, {}, {lod}, element}; + values[element] = Operation(OperationCode::F4TexelFetch, meta, std::move(coords_copy)); } return values; } diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index 1d4fbef53..0c3d9c61e 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h @@ -288,9 +288,10 @@ struct MetaHalfArithmetic { struct MetaTexture { const Sampler& sampler; + Node array{}; + Node depth_compare{}; + std::vector<Node> extras; u32 element{}; - u32 coords_count{}; - std::optional<u32> array_index; }; constexpr MetaArithmetic PRECISE = {true}; @@ -754,9 +755,8 @@ private: bool lod_bias_enabled, std::size_t max_coords, std::size_t max_inputs); Node4 GetTextureCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type, - Tegra::Shader::TextureProcessMode process_mode, bool depth_compare, - bool is_array, std::size_t array_offset, std::size_t bias_offset, - std::vector<Node>&& coords); + Tegra::Shader::TextureProcessMode process_mode, std::vector<Node> coords, + Node array, Node depth_compare, u32 bias_offset); Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type, u64 byte_height); |