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-rw-r--r--src/video_core/shader/decode/texture.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index 3ac04f6b7..300f1abad 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -65,10 +65,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete");
}
- const TextureType texture_type{instr.tex.texture_type};
- const bool is_array = instr.tex.array != 0;
- const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC);
- const auto process_mode = instr.tex.GetTextureProcessMode();
+ const TextureType texture_type{instr.tex_b.texture_type};
+ const bool is_array = instr.tex_b.array != 0;
+ const bool depth_compare = instr.tex_b.UsesMiscMode(TextureMiscMode::DC);
+ const auto process_mode = instr.tex_b.GetTextureProcessMode();
WriteTexInstructionFloat(bb, instr,
GetTexCode(instr, texture_type, process_mode, depth_compare,
is_array, true, instr.gpr20));
@@ -462,6 +462,7 @@ Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type,
if (is_aoffi) {
aoffi = GetAoffiCoordinates(GetRegister(parameter_register++), coord_count, false);
}
+ const u32 bindless_offset = (is_bindless ? 1 : 0);
Node dc{};
if (depth_compare) {