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-rw-r--r--src/video_core/shader/node.h701
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diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
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--- a/src/video_core/shader/node.h
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@@ -1,701 +0,0 @@
-// Copyright 2019 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <cstddef>
-#include <memory>
-#include <optional>
-#include <string>
-#include <tuple>
-#include <utility>
-#include <variant>
-#include <vector>
-
-#include "common/common_types.h"
-#include "video_core/engines/shader_bytecode.h"
-
-namespace VideoCommon::Shader {
-
-enum class OperationCode {
- Assign, /// (float& dest, float src) -> void
-
- Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
-
- FAdd, /// (MetaArithmetic, float a, float b) -> float
- FMul, /// (MetaArithmetic, float a, float b) -> float
- FDiv, /// (MetaArithmetic, float a, float b) -> float
- FFma, /// (MetaArithmetic, float a, float b, float c) -> float
- FNegate, /// (MetaArithmetic, float a) -> float
- FAbsolute, /// (MetaArithmetic, float a) -> float
- FClamp, /// (MetaArithmetic, float value, float min, float max) -> float
- FCastHalf0, /// (MetaArithmetic, f16vec2 a) -> float
- FCastHalf1, /// (MetaArithmetic, f16vec2 a) -> float
- FMin, /// (MetaArithmetic, float a, float b) -> float
- FMax, /// (MetaArithmetic, float a, float b) -> float
- FCos, /// (MetaArithmetic, float a) -> float
- FSin, /// (MetaArithmetic, float a) -> float
- FExp2, /// (MetaArithmetic, float a) -> float
- FLog2, /// (MetaArithmetic, float a) -> float
- FInverseSqrt, /// (MetaArithmetic, float a) -> float
- FSqrt, /// (MetaArithmetic, float a) -> float
- FRoundEven, /// (MetaArithmetic, float a) -> float
- FFloor, /// (MetaArithmetic, float a) -> float
- FCeil, /// (MetaArithmetic, float a) -> float
- FTrunc, /// (MetaArithmetic, float a) -> float
- FCastInteger, /// (MetaArithmetic, int a) -> float
- FCastUInteger, /// (MetaArithmetic, uint a) -> float
- FSwizzleAdd, /// (float a, float b, uint mask) -> float
-
- IAdd, /// (MetaArithmetic, int a, int b) -> int
- IMul, /// (MetaArithmetic, int a, int b) -> int
- IDiv, /// (MetaArithmetic, int a, int b) -> int
- INegate, /// (MetaArithmetic, int a) -> int
- IAbsolute, /// (MetaArithmetic, int a) -> int
- IMin, /// (MetaArithmetic, int a, int b) -> int
- IMax, /// (MetaArithmetic, int a, int b) -> int
- ICastFloat, /// (MetaArithmetic, float a) -> int
- ICastUnsigned, /// (MetaArithmetic, uint a) -> int
- ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int
- ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int
- IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int
- IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int
- IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int
- IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
- IBitwiseNot, /// (MetaArithmetic, int a) -> int
- IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
- IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
- IBitCount, /// (MetaArithmetic, int) -> int
- IBitMSB, /// (MetaArithmetic, int) -> int
-
- UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
- UMul, /// (MetaArithmetic, uint a, uint b) -> uint
- UDiv, /// (MetaArithmetic, uint a, uint b) -> uint
- UMin, /// (MetaArithmetic, uint a, uint b) -> uint
- UMax, /// (MetaArithmetic, uint a, uint b) -> uint
- UCastFloat, /// (MetaArithmetic, float a) -> uint
- UCastSigned, /// (MetaArithmetic, int a) -> uint
- ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint
- ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
- UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
- UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
- UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
- UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
- UBitCount, /// (MetaArithmetic, uint) -> uint
- UBitMSB, /// (MetaArithmetic, uint) -> uint
-
- HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
- HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
- HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
- HAbsolute, /// (f16vec2 a) -> f16vec2
- HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
- HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
- HCastFloat, /// (MetaArithmetic, float a) -> f16vec2
- HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2
- HMergeF32, /// (f16vec2 src) -> float
- HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
- HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
- HPack2, /// (float a, float b) -> f16vec2
-
- LogicalAssign, /// (bool& dst, bool src) -> void
- LogicalAnd, /// (bool a, bool b) -> bool
- LogicalOr, /// (bool a, bool b) -> bool
- LogicalXor, /// (bool a, bool b) -> bool
- LogicalNegate, /// (bool a) -> bool
- LogicalPick2, /// (bool2 pair, uint index) -> bool
- LogicalAnd2, /// (bool2 a) -> bool
-
- LogicalFOrdLessThan, /// (float a, float b) -> bool
- LogicalFOrdEqual, /// (float a, float b) -> bool
- LogicalFOrdLessEqual, /// (float a, float b) -> bool
- LogicalFOrdGreaterThan, /// (float a, float b) -> bool
- LogicalFOrdNotEqual, /// (float a, float b) -> bool
- LogicalFOrdGreaterEqual, /// (float a, float b) -> bool
- LogicalFOrdered, /// (float a, float b) -> bool
- LogicalFUnordered, /// (float a, float b) -> bool
- LogicalFUnordLessThan, /// (float a, float b) -> bool
- LogicalFUnordEqual, /// (float a, float b) -> bool
- LogicalFUnordLessEqual, /// (float a, float b) -> bool
- LogicalFUnordGreaterThan, /// (float a, float b) -> bool
- LogicalFUnordNotEqual, /// (float a, float b) -> bool
- LogicalFUnordGreaterEqual, /// (float a, float b) -> bool
-
- LogicalILessThan, /// (int a, int b) -> bool
- LogicalIEqual, /// (int a, int b) -> bool
- LogicalILessEqual, /// (int a, int b) -> bool
- LogicalIGreaterThan, /// (int a, int b) -> bool
- LogicalINotEqual, /// (int a, int b) -> bool
- LogicalIGreaterEqual, /// (int a, int b) -> bool
-
- LogicalULessThan, /// (uint a, uint b) -> bool
- LogicalUEqual, /// (uint a, uint b) -> bool
- LogicalULessEqual, /// (uint a, uint b) -> bool
- LogicalUGreaterThan, /// (uint a, uint b) -> bool
- LogicalUNotEqual, /// (uint a, uint b) -> bool
- LogicalUGreaterEqual, /// (uint a, uint b) -> bool
-
- LogicalAddCarry, /// (uint a, uint b) -> bool
-
- Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
- Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
-
- Texture, /// (MetaTexture, float[N] coords) -> float4
- TextureLod, /// (MetaTexture, float[N] coords) -> float4
- TextureGather, /// (MetaTexture, float[N] coords) -> float4
- TextureQueryDimensions, /// (MetaTexture, float a) -> float4
- TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
- TexelFetch, /// (MetaTexture, int[N], int) -> float4
- TextureGradient, /// (MetaTexture, float[N] coords, float[N*2] derivates) -> float4
-
- ImageLoad, /// (MetaImage, int[N] coords) -> void
- ImageStore, /// (MetaImage, int[N] coords) -> void
-
- AtomicImageAdd, /// (MetaImage, int[N] coords) -> void
- AtomicImageAnd, /// (MetaImage, int[N] coords) -> void
- AtomicImageOr, /// (MetaImage, int[N] coords) -> void
- AtomicImageXor, /// (MetaImage, int[N] coords) -> void
- AtomicImageExchange, /// (MetaImage, int[N] coords) -> void
-
- AtomicUExchange, /// (memory, uint) -> uint
- AtomicUAdd, /// (memory, uint) -> uint
- AtomicUMin, /// (memory, uint) -> uint
- AtomicUMax, /// (memory, uint) -> uint
- AtomicUAnd, /// (memory, uint) -> uint
- AtomicUOr, /// (memory, uint) -> uint
- AtomicUXor, /// (memory, uint) -> uint
-
- AtomicIExchange, /// (memory, int) -> int
- AtomicIAdd, /// (memory, int) -> int
- AtomicIMin, /// (memory, int) -> int
- AtomicIMax, /// (memory, int) -> int
- AtomicIAnd, /// (memory, int) -> int
- AtomicIOr, /// (memory, int) -> int
- AtomicIXor, /// (memory, int) -> int
-
- ReduceUAdd, /// (memory, uint) -> void
- ReduceUMin, /// (memory, uint) -> void
- ReduceUMax, /// (memory, uint) -> void
- ReduceUAnd, /// (memory, uint) -> void
- ReduceUOr, /// (memory, uint) -> void
- ReduceUXor, /// (memory, uint) -> void
-
- ReduceIAdd, /// (memory, int) -> void
- ReduceIMin, /// (memory, int) -> void
- ReduceIMax, /// (memory, int) -> void
- ReduceIAnd, /// (memory, int) -> void
- ReduceIOr, /// (memory, int) -> void
- ReduceIXor, /// (memory, int) -> void
-
- Branch, /// (uint branch_target) -> void
- BranchIndirect, /// (uint branch_target) -> void
- PushFlowStack, /// (uint branch_target) -> void
- PopFlowStack, /// () -> void
- Exit, /// () -> void
- Discard, /// () -> void
-
- EmitVertex, /// () -> void
- EndPrimitive, /// () -> void
-
- InvocationId, /// () -> int
- YNegate, /// () -> float
- LocalInvocationIdX, /// () -> uint
- LocalInvocationIdY, /// () -> uint
- LocalInvocationIdZ, /// () -> uint
- WorkGroupIdX, /// () -> uint
- WorkGroupIdY, /// () -> uint
- WorkGroupIdZ, /// () -> uint
-
- BallotThread, /// (bool) -> uint
- VoteAll, /// (bool) -> bool
- VoteAny, /// (bool) -> bool
- VoteEqual, /// (bool) -> bool
-
- ThreadId, /// () -> uint
- ThreadEqMask, /// () -> uint
- ThreadGeMask, /// () -> uint
- ThreadGtMask, /// () -> uint
- ThreadLeMask, /// () -> uint
- ThreadLtMask, /// () -> uint
- ShuffleIndexed, /// (uint value, uint index) -> uint
-
- Barrier, /// () -> void
- MemoryBarrierGroup, /// () -> void
- MemoryBarrierGlobal, /// () -> void
-
- Amount,
-};
-
-enum class InternalFlag {
- Zero = 0,
- Sign = 1,
- Carry = 2,
- Overflow = 3,
- Amount = 4,
-};
-
-enum class MetaStackClass {
- Ssy,
- Pbk,
-};
-
-class OperationNode;
-class ConditionalNode;
-class GprNode;
-class CustomVarNode;
-class ImmediateNode;
-class InternalFlagNode;
-class PredicateNode;
-class AbufNode;
-class CbufNode;
-class LmemNode;
-class PatchNode;
-class SmemNode;
-class GmemNode;
-class CommentNode;
-
-using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, CustomVarNode, ImmediateNode,
- InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode,
- LmemNode, SmemNode, GmemNode, CommentNode>;
-using Node = std::shared_ptr<NodeData>;
-using Node4 = std::array<Node, 4>;
-using NodeBlock = std::vector<Node>;
-
-struct ArraySamplerNode;
-struct BindlessSamplerNode;
-struct SeparateSamplerNode;
-
-using TrackSamplerData = std::variant<BindlessSamplerNode, SeparateSamplerNode, ArraySamplerNode>;
-using TrackSampler = std::shared_ptr<TrackSamplerData>;
-
-struct SamplerEntry {
- /// Bound samplers constructor
- explicit SamplerEntry(u32 index_, u32 offset_, Tegra::Shader::TextureType type_, bool is_array_,
- bool is_shadow_, bool is_buffer_, bool is_indexed_)
- : index{index_}, offset{offset_}, type{type_}, is_array{is_array_}, is_shadow{is_shadow_},
- is_buffer{is_buffer_}, is_indexed{is_indexed_} {}
-
- /// Separate sampler constructor
- explicit SamplerEntry(u32 index_, std::pair<u32, u32> offsets, std::pair<u32, u32> buffers,
- Tegra::Shader::TextureType type_, bool is_array_, bool is_shadow_,
- bool is_buffer_)
- : index{index_}, offset{offsets.first}, secondary_offset{offsets.second},
- buffer{buffers.first}, secondary_buffer{buffers.second}, type{type_}, is_array{is_array_},
- is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_separated{true} {}
-
- /// Bindless samplers constructor
- explicit SamplerEntry(u32 index_, u32 offset_, u32 buffer_, Tegra::Shader::TextureType type_,
- bool is_array_, bool is_shadow_, bool is_buffer_, bool is_indexed_)
- : index{index_}, offset{offset_}, buffer{buffer_}, type{type_}, is_array{is_array_},
- is_shadow{is_shadow_}, is_buffer{is_buffer_}, is_bindless{true}, is_indexed{is_indexed_} {
- }
-
- u32 index = 0; ///< Emulated index given for the this sampler.
- u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read.
- u32 secondary_offset = 0; ///< Secondary offset in the const buffer.
- u32 buffer = 0; ///< Buffer where the bindless sampler is read.
- u32 secondary_buffer = 0; ///< Secondary buffer where the bindless sampler is read.
- u32 size = 1; ///< Size of the sampler.
-
- Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
- bool is_array = false; ///< Whether the texture is being sampled as an array texture or not.
- bool is_shadow = false; ///< Whether the texture is being sampled as a depth texture or not.
- bool is_buffer = false; ///< Whether the texture is a texture buffer without sampler.
- bool is_bindless = false; ///< Whether this sampler belongs to a bindless texture or not.
- bool is_indexed = false; ///< Whether this sampler is an indexed array of textures.
- bool is_separated = false; ///< Whether the image and sampler is separated or not.
-};
-
-/// Represents a tracked bindless sampler into a direct const buffer
-struct ArraySamplerNode {
- u32 index;
- u32 base_offset;
- u32 bindless_var;
-};
-
-/// Represents a tracked separate sampler image pair that was folded statically
-struct SeparateSamplerNode {
- std::pair<u32, u32> indices;
- std::pair<u32, u32> offsets;
-};
-
-/// Represents a tracked bindless sampler into a direct const buffer
-struct BindlessSamplerNode {
- u32 index;
- u32 offset;
-};
-
-struct ImageEntry {
-public:
- /// Bound images constructor
- explicit ImageEntry(u32 index_, u32 offset_, Tegra::Shader::ImageType type_)
- : index{index_}, offset{offset_}, type{type_} {}
-
- /// Bindless samplers constructor
- explicit ImageEntry(u32 index_, u32 offset_, u32 buffer_, Tegra::Shader::ImageType type_)
- : index{index_}, offset{offset_}, buffer{buffer_}, type{type_}, is_bindless{true} {}
-
- void MarkWrite() {
- is_written = true;
- }
-
- void MarkRead() {
- is_read = true;
- }
-
- void MarkAtomic() {
- MarkWrite();
- MarkRead();
- is_atomic = true;
- }
-
- u32 index = 0;
- u32 offset = 0;
- u32 buffer = 0;
-
- Tegra::Shader::ImageType type{};
- bool is_bindless = false;
- bool is_written = false;
- bool is_read = false;
- bool is_atomic = false;
-};
-
-struct GlobalMemoryBase {
- u32 cbuf_index = 0;
- u32 cbuf_offset = 0;
-
- [[nodiscard]] bool operator<(const GlobalMemoryBase& rhs) const {
- return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
- }
-};
-
-/// Parameters describing an arithmetic operation
-struct MetaArithmetic {
- bool precise{}; ///< Whether the operation can be constraint or not
-};
-
-/// Parameters describing a texture sampler
-struct MetaTexture {
- SamplerEntry sampler;
- Node array;
- Node depth_compare;
- std::vector<Node> aoffi;
- std::vector<Node> ptp;
- std::vector<Node> derivates;
- Node bias;
- Node lod;
- Node component;
- u32 element{};
- Node index;
-};
-
-struct MetaImage {
- const ImageEntry& image;
- std::vector<Node> values;
- u32 element{};
-};
-
-/// Parameters that modify an operation but are not part of any particular operand
-using Meta =
- std::variant<MetaArithmetic, MetaTexture, MetaImage, MetaStackClass, Tegra::Shader::HalfType>;
-
-class AmendNode {
-public:
- [[nodiscard]] std::optional<std::size_t> GetAmendIndex() const {
- if (amend_index == amend_null_index) {
- return std::nullopt;
- }
- return {amend_index};
- }
-
- void SetAmendIndex(std::size_t index) {
- amend_index = index;
- }
-
- void ClearAmend() {
- amend_index = amend_null_index;
- }
-
-private:
- static constexpr std::size_t amend_null_index = 0xFFFFFFFFFFFFFFFFULL;
- std::size_t amend_index{amend_null_index};
-};
-
-/// Holds any kind of operation that can be done in the IR
-class OperationNode final : public AmendNode {
-public:
- explicit OperationNode(OperationCode code_) : OperationNode(code_, Meta{}) {}
-
- explicit OperationNode(OperationCode code_, Meta meta_)
- : OperationNode(code_, std::move(meta_), std::vector<Node>{}) {}
-
- explicit OperationNode(OperationCode code_, std::vector<Node> operands_)
- : OperationNode(code_, Meta{}, std::move(operands_)) {}
-
- explicit OperationNode(OperationCode code_, Meta meta_, std::vector<Node> operands_)
- : code{code_}, meta{std::move(meta_)}, operands{std::move(operands_)} {}
-
- template <typename... Args>
- explicit OperationNode(OperationCode code_, Meta meta_, Args&&... operands_)
- : code{code_}, meta{std::move(meta_)}, operands{operands_...} {}
-
- [[nodiscard]] OperationCode GetCode() const {
- return code;
- }
-
- [[nodiscard]] const Meta& GetMeta() const {
- return meta;
- }
-
- [[nodiscard]] std::size_t GetOperandsCount() const {
- return operands.size();
- }
-
- [[nodiscard]] const Node& operator[](std::size_t operand_index) const {
- return operands.at(operand_index);
- }
-
-private:
- OperationCode code{};
- Meta meta{};
- std::vector<Node> operands;
-};
-
-/// Encloses inside any kind of node that returns a boolean conditionally-executed code
-class ConditionalNode final : public AmendNode {
-public:
- explicit ConditionalNode(Node condition_, std::vector<Node>&& code_)
- : condition{std::move(condition_)}, code{std::move(code_)} {}
-
- [[nodiscard]] const Node& GetCondition() const {
- return condition;
- }
-
- [[nodiscard]] const std::vector<Node>& GetCode() const {
- return code;
- }
-
-private:
- Node condition; ///< Condition to be satisfied
- std::vector<Node> code; ///< Code to execute
-};
-
-/// A general purpose register
-class GprNode final {
-public:
- explicit constexpr GprNode(Tegra::Shader::Register index_) : index{index_} {}
-
- [[nodiscard]] constexpr u32 GetIndex() const {
- return static_cast<u32>(index);
- }
-
-private:
- Tegra::Shader::Register index{};
-};
-
-/// A custom variable
-class CustomVarNode final {
-public:
- explicit constexpr CustomVarNode(u32 index_) : index{index_} {}
-
- [[nodiscard]] constexpr u32 GetIndex() const {
- return index;
- }
-
-private:
- u32 index{};
-};
-
-/// A 32-bits value that represents an immediate value
-class ImmediateNode final {
-public:
- explicit constexpr ImmediateNode(u32 value_) : value{value_} {}
-
- [[nodiscard]] constexpr u32 GetValue() const {
- return value;
- }
-
-private:
- u32 value{};
-};
-
-/// One of Maxwell's internal flags
-class InternalFlagNode final {
-public:
- explicit constexpr InternalFlagNode(InternalFlag flag_) : flag{flag_} {}
-
- [[nodiscard]] constexpr InternalFlag GetFlag() const {
- return flag;
- }
-
-private:
- InternalFlag flag{};
-};
-
-/// A predicate register, it can be negated without additional nodes
-class PredicateNode final {
-public:
- explicit constexpr PredicateNode(Tegra::Shader::Pred index_, bool negated_)
- : index{index_}, negated{negated_} {}
-
- [[nodiscard]] constexpr Tegra::Shader::Pred GetIndex() const {
- return index;
- }
-
- [[nodiscard]] constexpr bool IsNegated() const {
- return negated;
- }
-
-private:
- Tegra::Shader::Pred index{};
- bool negated{};
-};
-
-/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
-class AbufNode final {
-public:
- // Initialize for standard attributes (index is explicit).
- explicit AbufNode(Tegra::Shader::Attribute::Index index_, u32 element_, Node buffer_ = {})
- : buffer{std::move(buffer_)}, index{index_}, element{element_} {}
-
- // Initialize for physical attributes (index is a variable value).
- explicit AbufNode(Node physical_address_, Node buffer_ = {})
- : physical_address{std::move(physical_address_)}, buffer{std::move(buffer_)} {}
-
- [[nodiscard]] Tegra::Shader::Attribute::Index GetIndex() const {
- return index;
- }
-
- [[nodiscard]] u32 GetElement() const {
- return element;
- }
-
- [[nodiscard]] const Node& GetBuffer() const {
- return buffer;
- }
-
- [[nodiscard]] bool IsPhysicalBuffer() const {
- return static_cast<bool>(physical_address);
- }
-
- [[nodiscard]] const Node& GetPhysicalAddress() const {
- return physical_address;
- }
-
-private:
- Node physical_address;
- Node buffer;
- Tegra::Shader::Attribute::Index index{};
- u32 element{};
-};
-
-/// Patch memory (used to communicate tessellation stages).
-class PatchNode final {
-public:
- explicit constexpr PatchNode(u32 offset_) : offset{offset_} {}
-
- [[nodiscard]] constexpr u32 GetOffset() const {
- return offset;
- }
-
-private:
- u32 offset{};
-};
-
-/// Constant buffer node, usually mapped to uniform buffers in GLSL
-class CbufNode final {
-public:
- explicit CbufNode(u32 index_, Node offset_) : index{index_}, offset{std::move(offset_)} {}
-
- [[nodiscard]] u32 GetIndex() const {
- return index;
- }
-
- [[nodiscard]] const Node& GetOffset() const {
- return offset;
- }
-
-private:
- u32 index{};
- Node offset;
-};
-
-/// Local memory node
-class LmemNode final {
-public:
- explicit LmemNode(Node address_) : address{std::move(address_)} {}
-
- [[nodiscard]] const Node& GetAddress() const {
- return address;
- }
-
-private:
- Node address;
-};
-
-/// Shared memory node
-class SmemNode final {
-public:
- explicit SmemNode(Node address_) : address{std::move(address_)} {}
-
- [[nodiscard]] const Node& GetAddress() const {
- return address;
- }
-
-private:
- Node address;
-};
-
-/// Global memory node
-class GmemNode final {
-public:
- explicit GmemNode(Node real_address_, Node base_address_, const GlobalMemoryBase& descriptor_)
- : real_address{std::move(real_address_)}, base_address{std::move(base_address_)},
- descriptor{descriptor_} {}
-
- [[nodiscard]] const Node& GetRealAddress() const {
- return real_address;
- }
-
- [[nodiscard]] const Node& GetBaseAddress() const {
- return base_address;
- }
-
- [[nodiscard]] const GlobalMemoryBase& GetDescriptor() const {
- return descriptor;
- }
-
-private:
- Node real_address;
- Node base_address;
- GlobalMemoryBase descriptor;
-};
-
-/// Commentary, can be dropped
-class CommentNode final {
-public:
- explicit CommentNode(std::string text_) : text{std::move(text_)} {}
-
- [[nodiscard]] const std::string& GetText() const {
- return text;
- }
-
-private:
- std::string text;
-};
-
-} // namespace VideoCommon::Shader