diff options
Diffstat (limited to 'src/video_core/renderer_vulkan/vk_texture_cache.cpp')
-rw-r--r-- | src/video_core/renderer_vulkan/vk_texture_cache.cpp | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 407fd2a15..197cba8e3 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -8,6 +8,7 @@ #include <vector> #include "common/bit_cast.h" +#include "common/bit_util.h" #include "common/settings.h" #include "video_core/engines/fermi_2d.h" @@ -102,6 +103,7 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) { usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; break; case VideoCore::Surface::SurfaceType::Depth: + case VideoCore::Surface::SurfaceType::Stencil: case VideoCore::Surface::SurfaceType::DepthStencil: usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; break; @@ -173,6 +175,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) { return VK_IMAGE_ASPECT_COLOR_BIT; case VideoCore::Surface::SurfaceType::Depth: return VK_IMAGE_ASPECT_DEPTH_BIT; + case VideoCore::Surface::SurfaceType::Stencil: + return VK_IMAGE_ASPECT_STENCIL_BIT; case VideoCore::Surface::SurfaceType::DepthStencil: return VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; default: @@ -195,6 +199,8 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) { case PixelFormat::D16_UNORM: case PixelFormat::D32_FLOAT: return VK_IMAGE_ASPECT_DEPTH_BIT; + case PixelFormat::S8_UINT: + return VK_IMAGE_ASPECT_STENCIL_BIT; default: return VK_IMAGE_ASPECT_COLOR_BIT; } @@ -308,6 +314,19 @@ constexpr VkBorderColor ConvertBorderColor(const std::array<float, 4>& color) { }; } +[[nodiscard]] VkBufferImageCopy MakeBufferImageCopy(const VideoCommon::ImageCopy& copy, bool is_src, + VkImageAspectFlags aspect_mask) noexcept { + return VkBufferImageCopy{ + .bufferOffset = 0, + .bufferRowLength = 0, + .bufferImageHeight = 0, + .imageSubresource = MakeImageSubresourceLayers( + is_src ? copy.src_subresource : copy.dst_subresource, aspect_mask), + .imageOffset = MakeOffset3D(is_src ? copy.src_offset : copy.dst_offset), + .imageExtent = MakeExtent3D(copy.extent), + }; +} + [[maybe_unused]] [[nodiscard]] std::vector<VkBufferCopy> TransformBufferCopies( std::span<const VideoCommon::BufferCopy> copies, size_t buffer_offset) { std::vector<VkBufferCopy> result(copies.size()); @@ -754,6 +773,173 @@ StagingBufferRef TextureCacheRuntime::DownloadStagingBuffer(size_t size) { return staging_buffer_pool.Request(size, MemoryUsage::Download); } +bool TextureCacheRuntime::ShouldReinterpret(Image& dst, Image& src) { + if (VideoCore::Surface::GetFormatType(dst.info.format) == + VideoCore::Surface::SurfaceType::DepthStencil && + !device.IsExtShaderStencilExportSupported()) { + return true; + } + if (VideoCore::Surface::GetFormatType(src.info.format) == + VideoCore::Surface::SurfaceType::DepthStencil && + !device.IsExtShaderStencilExportSupported()) { + return true; + } + if (dst.info.format == PixelFormat::D32_FLOAT_S8_UINT || + src.info.format == PixelFormat::D32_FLOAT_S8_UINT) { + return true; + } + return false; +} + +VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) { + const auto level = (8 * sizeof(size_t)) - std::countl_zero(needed_size - 1ULL); + if (buffer_commits[level]) { + return *buffers[level]; + } + const auto new_size = Common::NextPow2(needed_size); + static constexpr VkBufferUsageFlags flags = + VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT | + VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT; + buffers[level] = device.GetLogical().CreateBuffer({ + .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, + .pNext = nullptr, + .flags = 0, + .size = new_size, + .usage = flags, + .sharingMode = VK_SHARING_MODE_EXCLUSIVE, + .queueFamilyIndexCount = 0, + .pQueueFamilyIndices = nullptr, + }); + buffer_commits[level] = std::make_unique<MemoryCommit>( + memory_allocator.Commit(buffers[level], MemoryUsage::DeviceLocal)); + return *buffers[level]; +} + +void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src, + std::span<const VideoCommon::ImageCopy> copies) { + std::vector<VkBufferImageCopy> vk_in_copies(copies.size()); + std::vector<VkBufferImageCopy> vk_out_copies(copies.size()); + const VkImageAspectFlags src_aspect_mask = src.AspectMask(); + const VkImageAspectFlags dst_aspect_mask = dst.AspectMask(); + + std::ranges::transform(copies, vk_in_copies.begin(), [src_aspect_mask](const auto& copy) { + return MakeBufferImageCopy(copy, true, src_aspect_mask); + }); + std::ranges::transform(copies, vk_out_copies.begin(), [dst_aspect_mask](const auto& copy) { + return MakeBufferImageCopy(copy, false, dst_aspect_mask); + }); + const u32 img_bpp = BytesPerBlock(src.info.format); + size_t total_size = 0; + for (const auto& copy : copies) { + total_size += copy.extent.width * copy.extent.height * copy.extent.depth * img_bpp; + } + const VkBuffer copy_buffer = GetTemporaryBuffer(total_size); + const VkImage dst_image = dst.Handle(); + const VkImage src_image = src.Handle(); + scheduler.RequestOutsideRenderPassOperationContext(); + scheduler.Record([dst_image, src_image, copy_buffer, src_aspect_mask, dst_aspect_mask, + vk_in_copies, vk_out_copies](vk::CommandBuffer cmdbuf) { + RangedBarrierRange dst_range; + RangedBarrierRange src_range; + for (const VkBufferImageCopy& copy : vk_in_copies) { + src_range.AddLayers(copy.imageSubresource); + } + for (const VkBufferImageCopy& copy : vk_out_copies) { + dst_range.AddLayers(copy.imageSubresource); + } + static constexpr VkMemoryBarrier READ_BARRIER{ + .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT, + .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, + }; + static constexpr VkMemoryBarrier WRITE_BARRIER{ + .sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT, + }; + const std::array pre_barriers{ + VkImageMemoryBarrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | + VK_ACCESS_TRANSFER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT, + .oldLayout = VK_IMAGE_LAYOUT_GENERAL, + .newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = src_image, + .subresourceRange = src_range.SubresourceRange(src_aspect_mask), + }, + }; + const std::array middle_in_barrier{ + VkImageMemoryBarrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = 0, + .dstAccessMask = 0, + .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, + .newLayout = VK_IMAGE_LAYOUT_GENERAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = src_image, + .subresourceRange = src_range.SubresourceRange(src_aspect_mask), + }, + }; + const std::array middle_out_barrier{ + VkImageMemoryBarrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | + VK_ACCESS_TRANSFER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, + .oldLayout = VK_IMAGE_LAYOUT_GENERAL, + .newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = dst_image, + .subresourceRange = dst_range.SubresourceRange(dst_aspect_mask), + }, + }; + const std::array post_barriers{ + VkImageMemoryBarrier{ + .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + .pNext = nullptr, + .srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT, + .dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT | + VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | + VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | + VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | + VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT, + .oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, + .newLayout = VK_IMAGE_LAYOUT_GENERAL, + .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, + .image = dst_image, + .subresourceRange = dst_range.SubresourceRange(dst_aspect_mask), + }, + }; + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, + 0, {}, {}, pre_barriers); + + cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, copy_buffer, + vk_in_copies); + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, + 0, WRITE_BARRIER, nullptr, middle_in_barrier); + + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, + 0, READ_BARRIER, {}, middle_out_barrier); + cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies); + cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, + 0, {}, {}, post_barriers); + }); +} + void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst, ImageView& src, const Region2D& dst_region, const Region2D& src_region, Tegra::Engines::Fermi2D::Filter filter, @@ -881,6 +1067,11 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im return blit_image_helper.ConvertD16ToR16(dst, src_view, up_scale, down_shift); } break; + case PixelFormat::A8B8G8R8_UNORM: + if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { + return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view, up_scale, down_shift); + } + break; case PixelFormat::R32_FLOAT: if (src_view.format == PixelFormat::D32_FLOAT) { return blit_image_helper.ConvertD32ToR32(dst, src_view, up_scale, down_shift); @@ -891,6 +1082,9 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im return blit_image_helper.ConvertR16ToD16(dst, src_view, up_scale, down_shift); } break; + case PixelFormat::S8_UINT_D24_UNORM: + return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view, up_scale, down_shift); + break; case PixelFormat::D32_FLOAT: if (src_view.format == PixelFormat::R32_FLOAT) { return blit_image_helper.ConvertR32ToD32(dst, src_view, up_scale, down_shift); @@ -1386,6 +1580,14 @@ VkImageView ImageView::StencilView() { return *stencil_view; } +VkImageView ImageView::ColorView() { + if (color_view) { + return *color_view; + } + color_view = MakeView(VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT); + return *color_view; +} + VkImageView ImageView::StorageView(Shader::TextureType texture_type, Shader::ImageFormat image_format) { if (image_format == Shader::ImageFormat::Typeless) { |