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-rw-r--r--src/video_core/renderer_vulkan/vk_descriptor_pool.h70
1 files changed, 49 insertions, 21 deletions
diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.h b/src/video_core/renderer_vulkan/vk_descriptor_pool.h
index f892be7be..59466aac5 100644
--- a/src/video_core/renderer_vulkan/vk_descriptor_pool.h
+++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.h
@@ -4,57 +4,85 @@
#pragma once
+#include <shared_mutex>
+#include <span>
#include <vector>
+#include "shader_recompiler/shader_info.h"
#include "video_core/renderer_vulkan/vk_resource_pool.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
-class VKDescriptorPool;
class VKScheduler;
+struct DescriptorBank;
+
+struct DescriptorBankInfo {
+ [[nodiscard]] bool IsSuperset(const DescriptorBankInfo& subset) const noexcept;
+
+ u32 uniform_buffers{}; ///< Number of uniform buffer descriptors
+ u32 storage_buffers{}; ///< Number of storage buffer descriptors
+ u32 texture_buffers{}; ///< Number of texture buffer descriptors
+ u32 image_buffers{}; ///< Number of image buffer descriptors
+ u32 textures{}; ///< Number of texture descriptors
+ u32 images{}; ///< Number of image descriptors
+ s32 score{}; ///< Number of descriptors in total
+};
+
class DescriptorAllocator final : public ResourcePool {
+ friend class DescriptorPool;
+
public:
- explicit DescriptorAllocator(VKDescriptorPool& descriptor_pool, VkDescriptorSetLayout layout);
- ~DescriptorAllocator() override;
+ explicit DescriptorAllocator() = default;
+ ~DescriptorAllocator() override = default;
+
+ DescriptorAllocator& operator=(DescriptorAllocator&&) noexcept = default;
+ DescriptorAllocator(DescriptorAllocator&&) noexcept = default;
DescriptorAllocator& operator=(const DescriptorAllocator&) = delete;
DescriptorAllocator(const DescriptorAllocator&) = delete;
VkDescriptorSet Commit();
-protected:
- void Allocate(std::size_t begin, std::size_t end) override;
-
private:
- VKDescriptorPool& descriptor_pool;
- const VkDescriptorSetLayout layout;
+ explicit DescriptorAllocator(const Device& device_, MasterSemaphore& master_semaphore_,
+ DescriptorBank& bank_, VkDescriptorSetLayout layout_);
- std::vector<vk::DescriptorSets> descriptors_allocations;
-};
+ void Allocate(size_t begin, size_t end) override;
+
+ vk::DescriptorSets AllocateDescriptors(size_t count);
+
+ const Device* device{};
+ DescriptorBank* bank{};
+ VkDescriptorSetLayout layout{};
-class VKDescriptorPool final {
- friend DescriptorAllocator;
+ std::vector<vk::DescriptorSets> sets;
+};
+class DescriptorPool {
public:
- explicit VKDescriptorPool(const Device& device, VKScheduler& scheduler);
- ~VKDescriptorPool();
+ explicit DescriptorPool(const Device& device, VKScheduler& scheduler);
+ ~DescriptorPool();
- VKDescriptorPool(const VKDescriptorPool&) = delete;
- VKDescriptorPool& operator=(const VKDescriptorPool&) = delete;
+ DescriptorPool& operator=(const DescriptorPool&) = delete;
+ DescriptorPool(const DescriptorPool&) = delete;
-private:
- vk::DescriptorPool* AllocateNewPool();
+ DescriptorAllocator Allocator(VkDescriptorSetLayout layout,
+ std::span<const Shader::Info> infos);
+ DescriptorAllocator Allocator(VkDescriptorSetLayout layout, const Shader::Info& info);
+ DescriptorAllocator Allocator(VkDescriptorSetLayout layout, const DescriptorBankInfo& info);
- vk::DescriptorSets AllocateDescriptors(VkDescriptorSetLayout layout, std::size_t count);
+private:
+ DescriptorBank& Bank(const DescriptorBankInfo& reqs);
const Device& device;
MasterSemaphore& master_semaphore;
- std::vector<vk::DescriptorPool> pools;
- vk::DescriptorPool* active_pool;
+ std::shared_mutex banks_mutex;
+ std::vector<DescriptorBankInfo> bank_infos;
+ std::vector<std::unique_ptr<DescriptorBank>> banks;
};
} // namespace Vulkan \ No newline at end of file