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-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.cpp112
1 files changed, 112 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
new file mode 100644
index 000000000..9d5b8de7a
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
@@ -0,0 +1,112 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <memory>
+#include <vector>
+
+#include "video_core/renderer_vulkan/declarations.h"
+#include "video_core/renderer_vulkan/vk_compute_pipeline.h"
+#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
+#include "video_core/renderer_vulkan/vk_device.h"
+#include "video_core/renderer_vulkan/vk_pipeline_cache.h"
+#include "video_core/renderer_vulkan/vk_resource_manager.h"
+#include "video_core/renderer_vulkan/vk_scheduler.h"
+#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
+#include "video_core/renderer_vulkan/vk_update_descriptor.h"
+
+namespace Vulkan {
+
+VKComputePipeline::VKComputePipeline(const VKDevice& device, VKScheduler& scheduler,
+ VKDescriptorPool& descriptor_pool,
+ VKUpdateDescriptorQueue& update_descriptor_queue,
+ const SPIRVShader& shader)
+ : device{device}, scheduler{scheduler}, entries{shader.entries},
+ descriptor_set_layout{CreateDescriptorSetLayout()},
+ descriptor_allocator{descriptor_pool, *descriptor_set_layout},
+ update_descriptor_queue{update_descriptor_queue}, layout{CreatePipelineLayout()},
+ descriptor_template{CreateDescriptorUpdateTemplate()},
+ shader_module{CreateShaderModule(shader.code)}, pipeline{CreatePipeline()} {}
+
+VKComputePipeline::~VKComputePipeline() = default;
+
+vk::DescriptorSet VKComputePipeline::CommitDescriptorSet() {
+ if (!descriptor_template) {
+ return {};
+ }
+ const auto set = descriptor_allocator.Commit(scheduler.GetFence());
+ update_descriptor_queue.Send(*descriptor_template, set);
+ return set;
+}
+
+UniqueDescriptorSetLayout VKComputePipeline::CreateDescriptorSetLayout() const {
+ std::vector<vk::DescriptorSetLayoutBinding> bindings;
+ u32 binding = 0;
+ const auto AddBindings = [&](vk::DescriptorType descriptor_type, std::size_t num_entries) {
+ // TODO(Rodrigo): Maybe make individual bindings here?
+ for (u32 bindpoint = 0; bindpoint < static_cast<u32>(num_entries); ++bindpoint) {
+ bindings.emplace_back(binding++, descriptor_type, 1, vk::ShaderStageFlagBits::eCompute,
+ nullptr);
+ }
+ };
+ AddBindings(vk::DescriptorType::eUniformBuffer, entries.const_buffers.size());
+ AddBindings(vk::DescriptorType::eStorageBuffer, entries.global_buffers.size());
+ AddBindings(vk::DescriptorType::eUniformTexelBuffer, entries.texel_buffers.size());
+ AddBindings(vk::DescriptorType::eCombinedImageSampler, entries.samplers.size());
+ AddBindings(vk::DescriptorType::eStorageImage, entries.images.size());
+
+ const vk::DescriptorSetLayoutCreateInfo descriptor_set_layout_ci(
+ {}, static_cast<u32>(bindings.size()), bindings.data());
+
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ return dev.createDescriptorSetLayoutUnique(descriptor_set_layout_ci, nullptr, dld);
+}
+
+UniquePipelineLayout VKComputePipeline::CreatePipelineLayout() const {
+ const vk::PipelineLayoutCreateInfo layout_ci({}, 1, &*descriptor_set_layout, 0, nullptr);
+ const auto dev = device.GetLogical();
+ return dev.createPipelineLayoutUnique(layout_ci, nullptr, device.GetDispatchLoader());
+}
+
+UniqueDescriptorUpdateTemplate VKComputePipeline::CreateDescriptorUpdateTemplate() const {
+ std::vector<vk::DescriptorUpdateTemplateEntry> template_entries;
+ u32 binding = 0;
+ u32 offset = 0;
+ FillDescriptorUpdateTemplateEntries(device, entries, binding, offset, template_entries);
+ if (template_entries.empty()) {
+ // If the shader doesn't use descriptor sets, skip template creation.
+ return UniqueDescriptorUpdateTemplate{};
+ }
+
+ const vk::DescriptorUpdateTemplateCreateInfo template_ci(
+ {}, static_cast<u32>(template_entries.size()), template_entries.data(),
+ vk::DescriptorUpdateTemplateType::eDescriptorSet, *descriptor_set_layout,
+ vk::PipelineBindPoint::eGraphics, *layout, DESCRIPTOR_SET);
+
+ const auto dev = device.GetLogical();
+ const auto& dld = device.GetDispatchLoader();
+ return dev.createDescriptorUpdateTemplateUnique(template_ci, nullptr, dld);
+}
+
+UniqueShaderModule VKComputePipeline::CreateShaderModule(const std::vector<u32>& code) const {
+ const vk::ShaderModuleCreateInfo module_ci({}, code.size() * sizeof(u32), code.data());
+ const auto dev = device.GetLogical();
+ return dev.createShaderModuleUnique(module_ci, nullptr, device.GetDispatchLoader());
+}
+
+UniquePipeline VKComputePipeline::CreatePipeline() const {
+ vk::PipelineShaderStageCreateInfo shader_stage_ci({}, vk::ShaderStageFlagBits::eCompute,
+ *shader_module, "main", nullptr);
+ vk::PipelineShaderStageRequiredSubgroupSizeCreateInfoEXT subgroup_size_ci;
+ subgroup_size_ci.requiredSubgroupSize = GuestWarpSize;
+ if (entries.uses_warps && device.IsGuestWarpSizeSupported(vk::ShaderStageFlagBits::eCompute)) {
+ shader_stage_ci.pNext = &subgroup_size_ci;
+ }
+
+ const vk::ComputePipelineCreateInfo create_info({}, shader_stage_ci, *layout, {}, 0);
+ const auto dev = device.GetLogical();
+ return dev.createComputePipelineUnique({}, create_info, nullptr, device.GetDispatchLoader());
+}
+
+} // namespace Vulkan