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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp24
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h2
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp29
-rw-r--r--src/video_core/renderer_opengl/gl_state.h12
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp53
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h2
6 files changed, 30 insertions, 92 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 3ccedcf55..63295761a 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -360,7 +360,6 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
texture_cache.GuardRenderTargets(false);
state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(key);
- SyncViewport(state);
}
void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
@@ -405,7 +404,6 @@ void RasterizerOpenGL::Clear() {
SCOPE_EXIT({ prev_state.Apply(); });
OpenGLState clear_state{OpenGLState::GetCurState()};
- clear_state.SetDefaultViewports();
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A) {
use_color = true;
@@ -464,7 +462,6 @@ void RasterizerOpenGL::Clear() {
ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
- SyncViewport(clear_state);
SyncRasterizeEnable(clear_state);
if (regs.clear_flags.scissor) {
SyncScissorTest();
@@ -496,6 +493,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
query_cache.UpdateCounters();
+ SyncViewport();
SyncRasterizeEnable(state);
SyncColorMask();
SyncFragmentColorClampState();
@@ -935,22 +933,14 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
state.images[binding] = view->GetTexture();
}
-void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
+void RasterizerOpenGL::SyncViewport() {
const auto& regs = system.GPU().Maxwell3D().regs;
- const bool geometry_shaders_enabled =
- regs.IsShaderConfigEnabled(static_cast<size_t>(Maxwell::ShaderProgram::Geometry));
- const std::size_t viewport_count =
- geometry_shaders_enabled ? Tegra::Engines::Maxwell3D::Regs::NumViewports : 1;
- for (std::size_t i = 0; i < viewport_count; i++) {
- auto& viewport = current_state.viewports[i];
+ for (std::size_t i = 0; i < Maxwell::NumViewports; ++i) {
const auto& src = regs.viewports[i];
- const Common::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
- viewport.x = viewport_rect.left;
- viewport.y = viewport_rect.bottom;
- viewport.width = viewport_rect.GetWidth();
- viewport.height = viewport_rect.GetHeight();
- viewport.depth_range_far = src.depth_range_far;
- viewport.depth_range_near = src.depth_range_near;
+ const Common::Rectangle<f32> rect{regs.viewport_transform[i].GetRect()};
+ glViewportIndexedf(static_cast<GLuint>(i), rect.left, rect.bottom, rect.GetWidth(),
+ rect.GetHeight());
+ glDepthRangef(src.depth_range_near, src.depth_range_far);
}
bool flip_y = false;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 0450657a7..d1d0aec32 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -130,7 +130,7 @@ private:
const GLShader::ImageEntry& entry);
/// Syncs the viewport and depth range to match the guest state
- void SyncViewport(OpenGLState& current_state);
+ void SyncViewport();
/// Syncs the depth clamp state
void SyncDepthClamp();
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index dcea16fd3..7c08cc3c2 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -85,10 +85,6 @@ void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) {
OpenGLState::OpenGLState() = default;
-void OpenGLState::SetDefaultViewports() {
- viewports.fill(Viewport{});
-}
-
void OpenGLState::ApplyFramebufferState() {
if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
@@ -150,30 +146,6 @@ void OpenGLState::ApplyStencilTest() {
ConfigStencil(GL_BACK, stencil.back, cur_state.stencil.back);
}
-void OpenGLState::ApplyViewport() {
- for (GLuint i = 0; i < static_cast<GLuint>(Maxwell::NumViewports); ++i) {
- const auto& updated = viewports[i];
- auto& current = cur_state.viewports[i];
-
- if (current.x != updated.x || current.y != updated.y || current.width != updated.width ||
- current.height != updated.height) {
- current.x = updated.x;
- current.y = updated.y;
- current.width = updated.width;
- current.height = updated.height;
- glViewportIndexedf(i, static_cast<GLfloat>(updated.x), static_cast<GLfloat>(updated.y),
- static_cast<GLfloat>(updated.width),
- static_cast<GLfloat>(updated.height));
- }
- if (current.depth_range_near != updated.depth_range_near ||
- current.depth_range_far != updated.depth_range_far) {
- current.depth_range_near = updated.depth_range_near;
- current.depth_range_far = updated.depth_range_far;
- glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
- }
- }
-}
-
void OpenGLState::ApplyGlobalBlending() {
const Blend& updated = blend[0];
Blend& current = cur_state.blend[0];
@@ -283,7 +255,6 @@ void OpenGLState::Apply() {
ApplyProgramPipeline();
ApplyClipDistances();
ApplyRasterizerDiscard();
- ApplyViewport();
ApplyStencilTest();
ApplyBlending();
ApplyTextures();
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 44eb35dd5..b4c957c0d 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -56,16 +56,6 @@ public:
GLuint program_pipeline = 0; // GL_PROGRAM_PIPELINE_BINDING
} draw;
- struct Viewport {
- GLint x = 0;
- GLint y = 0;
- GLint width = 0;
- GLint height = 0;
- GLfloat depth_range_near = 0.0f; // GL_DEPTH_RANGE
- GLfloat depth_range_far = 1.0f; // GL_DEPTH_RANGE
- };
- std::array<Viewport, Tegra::Engines::Maxwell3D::Regs::NumViewports> viewports;
-
std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
struct {
@@ -82,7 +72,6 @@ public:
return cur_state;
}
- void SetDefaultViewports();
/// Apply this state as the current OpenGL state
void Apply();
@@ -92,7 +81,6 @@ public:
void ApplyClipDistances();
void ApplyRasterizerDiscard();
void ApplyStencilTest();
- void ApplyViewport();
void ApplyTargetBlending(std::size_t target, bool force);
void ApplyGlobalBlending();
void ApplyBlending();
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 0d5ef9ef6..12e820979 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -205,8 +205,8 @@ constexpr GLint TexCoordLocation = 1;
constexpr GLint ModelViewMatrixLocation = 0;
struct ScreenRectVertex {
- constexpr ScreenRectVertex(GLfloat x, GLfloat y, GLfloat u, GLfloat v)
- : position{{x, y}}, tex_coord{{u, v}} {}
+ constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
+ : position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
std::array<GLfloat, 2> position;
std::array<GLfloat, 2> tex_coord;
@@ -514,8 +514,18 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
}
-void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
- float h) {
+void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
+ if (renderer_settings.set_background_color) {
+ // Update background color before drawing
+ glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
+ 0.0f);
+ }
+
+ // Set projection matrix
+ const std::array ortho_matrix =
+ MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
+ glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
+
const auto& texcoords = screen_info.display_texcoords;
auto left = texcoords.left;
auto right = texcoords.right;
@@ -547,12 +557,14 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
static_cast<f32>(screen_info.texture.height);
}
+ const auto& screen = layout.screen;
const std::array vertices = {
- ScreenRectVertex(x, y, texcoords.top * scale_u, left * scale_v),
- ScreenRectVertex(x + w, y, texcoords.bottom * scale_u, left * scale_v),
- ScreenRectVertex(x, y + h, texcoords.top * scale_u, right * scale_v),
- ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v),
+ ScreenRectVertex(screen.left, screen.top, texcoords.top * scale_u, left * scale_v),
+ ScreenRectVertex(screen.right, screen.top, texcoords.bottom * scale_u, left * scale_v),
+ ScreenRectVertex(screen.left, screen.bottom, texcoords.top * scale_u, right * scale_v),
+ ScreenRectVertex(screen.right, screen.bottom, texcoords.bottom * scale_u, right * scale_v),
};
+ glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
state.textures[0] = screen_info.display_texture;
state.Apply();
@@ -572,6 +584,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
glCullFace(GL_BACK);
glFrontFace(GL_CW);
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glViewport(0, 0, layout.width, layout.height);
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
offsetof(ScreenRectVertex, position));
@@ -581,7 +594,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
glVertexAttribBinding(TexCoordLocation, 0);
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
- glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
+ glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// Restore default state
@@ -589,28 +602,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
state.Apply();
}
-void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
- if (renderer_settings.set_background_color) {
- // Update background color before drawing
- glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
- 0.0f);
- }
-
- const auto& screen = layout.screen;
-
- glViewport(0, 0, layout.width, layout.height);
- glClear(GL_COLOR_BUFFER_BIT);
-
- // Set projection matrix
- const std::array ortho_matrix =
- MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
- glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data());
-
- DrawScreenTriangles(screen_info, static_cast<float>(screen.left),
- static_cast<float>(screen.top), static_cast<float>(screen.GetWidth()),
- static_cast<float>(screen.GetHeight()));
-}
-
void RendererOpenGL::TryPresent(int timeout_ms) {
const auto& layout = render_window.GetFramebufferLayout();
auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 978a4d0eb..42a2141d8 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -76,8 +76,6 @@ private:
/// Draws the emulated screens to the emulator window.
void DrawScreen(const Layout::FramebufferLayout& layout);
- void DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w, float h);
-
void RenderScreenshot();
/// Loads framebuffer from emulated memory into the active OpenGL texture.