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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp110
1 files changed, 59 insertions, 51 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 540cbb9d0..0c7c4dd5c 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -562,9 +562,9 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
out += "vec3 normal = quaternion_rotate(normalized_normquat, surface_normal);\n";
out += "vec3 tangent = quaternion_rotate(normalized_normquat, surface_tangent);\n";
- // Gets the index into the specified lookup table for specular lighting
- auto GetLutIndex = [&lighting](unsigned light_num, LightingRegs::LightingLutInput input,
- bool abs) {
+ // Samples the specified lookup table for specular lighting
+ auto GetLutValue = [&lighting](LightingRegs::LightingSampler sampler, unsigned light_num,
+ LightingRegs::LightingLutInput input, bool abs) {
std::string index;
switch (input) {
case LightingRegs::LightingLutInput::NH:
@@ -610,22 +610,18 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
break;
}
+ std::string sampler_string = std::to_string(static_cast<unsigned>(sampler));
+
if (abs) {
// LUT index is in the range of (0.0, 1.0)
index = lighting.light[light_num].two_sided_diffuse ? "abs(" + index + ")"
: "max(" + index + ", 0.0)";
+ return "LookupLightingLUTUnsigned(" + sampler_string + ", " + index + ")";
} else {
// LUT index is in the range of (-1.0, 1.0)
- index = "((" + index + " < 0) ? " + index + " + 2.0 : " + index + ") / 2.0";
+ return "LookupLightingLUTSigned(" + sampler_string + ", " + index + ")";
}
- return "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
- };
-
- // Gets the lighting lookup table value given the specified sampler and index
- auto GetLutValue = [](LightingRegs::LightingSampler sampler, std::string lut_index) {
- return std::string("texture(lut[" + std::to_string((unsigned)sampler / 4) + "], " +
- lut_index + ")[" + std::to_string((unsigned)sampler & 3) + "]");
};
// Write the code to emulate each enabled light
@@ -653,21 +649,21 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
if (light_config.spot_atten_enable &&
LightingRegs::IsLightingSamplerSupported(
lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) {
- std::string index =
- GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input);
- auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num);
- spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " +
- GetLutValue(sampler, index) + ")";
+ std::string value =
+ GetLutValue(LightingRegs::SpotlightAttenuationSampler(light_config.num),
+ light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input);
+ spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " + value + ")";
}
// If enabled, compute distance attenuation value
std::string dist_atten = "1.0";
if (light_config.dist_atten_enable) {
- std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " +
- light_src + ".position) + " + light_src + ".dist_atten_bias)";
- index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
+ std::string index = "clamp(" + light_src + ".dist_atten_scale * length(-view - " +
+ light_src + ".position) + " + light_src +
+ ".dist_atten_bias, 0.0, 1.0)";
auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num);
- dist_atten = GetLutValue(sampler, index);
+ dist_atten = "LookupLightingLUTUnsigned(" +
+ std::to_string(static_cast<unsigned>(sampler)) + "," + index + ")";
}
// If enabled, clamp specular component if lighting result is negative
@@ -686,10 +682,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
LightingRegs::IsLightingSamplerSupported(
lighting.config, LightingRegs::LightingSampler::Distribution0)) {
// Lookup specular "distribution 0" LUT value
- std::string index =
- GetLutIndex(light_config.num, lighting.lut_d0.type, lighting.lut_d0.abs_input);
- d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " +
- GetLutValue(LightingRegs::LightingSampler::Distribution0, index) + ")";
+ std::string value =
+ GetLutValue(LightingRegs::LightingSampler::Distribution0, light_config.num,
+ lighting.lut_d0.type, lighting.lut_d0.abs_input);
+ d0_lut_value = "(" + std::to_string(lighting.lut_d0.scale) + " * " + value + ")";
}
std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)";
if (light_config.geometric_factor_0) {
@@ -700,10 +696,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
if (lighting.lut_rr.enable &&
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::ReflectRed)) {
- std::string index =
- GetLutIndex(light_config.num, lighting.lut_rr.type, lighting.lut_rr.abs_input);
- std::string value = "(" + std::to_string(lighting.lut_rr.scale) + " * " +
- GetLutValue(LightingRegs::LightingSampler::ReflectRed, index) + ")";
+ std::string value =
+ GetLutValue(LightingRegs::LightingSampler::ReflectRed, light_config.num,
+ lighting.lut_rr.type, lighting.lut_rr.abs_input);
+ value = "(" + std::to_string(lighting.lut_rr.scale) + " * " + value + ")";
out += "refl_value.r = " + value + ";\n";
} else {
out += "refl_value.r = 1.0;\n";
@@ -713,11 +709,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
if (lighting.lut_rg.enable &&
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::ReflectGreen)) {
- std::string index =
- GetLutIndex(light_config.num, lighting.lut_rg.type, lighting.lut_rg.abs_input);
- std::string value = "(" + std::to_string(lighting.lut_rg.scale) + " * " +
- GetLutValue(LightingRegs::LightingSampler::ReflectGreen, index) +
- ")";
+ std::string value =
+ GetLutValue(LightingRegs::LightingSampler::ReflectGreen, light_config.num,
+ lighting.lut_rg.type, lighting.lut_rg.abs_input);
+ value = "(" + std::to_string(lighting.lut_rg.scale) + " * " + value + ")";
out += "refl_value.g = " + value + ";\n";
} else {
out += "refl_value.g = refl_value.r;\n";
@@ -727,11 +722,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
if (lighting.lut_rb.enable &&
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::ReflectBlue)) {
- std::string index =
- GetLutIndex(light_config.num, lighting.lut_rb.type, lighting.lut_rb.abs_input);
- std::string value = "(" + std::to_string(lighting.lut_rb.scale) + " * " +
- GetLutValue(LightingRegs::LightingSampler::ReflectBlue, index) +
- ")";
+ std::string value =
+ GetLutValue(LightingRegs::LightingSampler::ReflectBlue, light_config.num,
+ lighting.lut_rb.type, lighting.lut_rb.abs_input);
+ value = "(" + std::to_string(lighting.lut_rb.scale) + " * " + value + ")";
out += "refl_value.b = " + value + ";\n";
} else {
out += "refl_value.b = refl_value.r;\n";
@@ -743,10 +737,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
LightingRegs::IsLightingSamplerSupported(
lighting.config, LightingRegs::LightingSampler::Distribution1)) {
// Lookup specular "distribution 1" LUT value
- std::string index =
- GetLutIndex(light_config.num, lighting.lut_d1.type, lighting.lut_d1.abs_input);
- d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " +
- GetLutValue(LightingRegs::LightingSampler::Distribution1, index) + ")";
+ std::string value =
+ GetLutValue(LightingRegs::LightingSampler::Distribution1, light_config.num,
+ lighting.lut_d1.type, lighting.lut_d1.abs_input);
+ d1_lut_value = "(" + std::to_string(lighting.lut_d1.scale) + " * " + value + ")";
}
std::string specular_1 =
"(" + d1_lut_value + " * refl_value * " + light_src + ".specular_1)";
@@ -759,10 +753,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
LightingRegs::IsLightingSamplerSupported(lighting.config,
LightingRegs::LightingSampler::Fresnel)) {
// Lookup fresnel LUT value
- std::string index =
- GetLutIndex(light_config.num, lighting.lut_fr.type, lighting.lut_fr.abs_input);
- std::string value = "(" + std::to_string(lighting.lut_fr.scale) + " * " +
- GetLutValue(LightingRegs::LightingSampler::Fresnel, index) + ")";
+ std::string value =
+ GetLutValue(LightingRegs::LightingSampler::Fresnel, light_config.num,
+ lighting.lut_fr.type, lighting.lut_fr.abs_input);
+ value = "(" + std::to_string(lighting.lut_fr.scale) + " * " + value + ")";
// Enabled for difffuse lighting alpha component
if (lighting.fresnel_selector == LightingRegs::LightingFresnelSelector::PrimaryAlpha ||
@@ -1016,10 +1010,6 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
#define NUM_TEV_STAGES 6
#define NUM_LIGHTS 8
-// Texture coordinate offsets and scales
-#define OFFSET_256 (0.5 / 256.0)
-#define SCALE_256 (255.0 / 256.0)
-
in vec4 primary_color;
in vec2 texcoord[3];
in float texcoord0_w;
@@ -1061,7 +1051,7 @@ layout (std140) uniform shader_data {
};
uniform sampler2D tex[3];
-uniform sampler1D lut[6];
+uniform samplerBuffer lighting_lut;
uniform usampler1D fog_lut;
uniform sampler1D proctex_noise_lut;
uniform sampler1D proctex_color_map;
@@ -1074,6 +1064,24 @@ vec3 quaternion_rotate(vec4 q, vec3 v) {
return v + 2.0 * cross(q.xyz, cross(q.xyz, v) + q.w * v);
}
+float LookupLightingLUT(int lut_index, int index, float delta) {
+ vec2 entry = texelFetch(lighting_lut, lut_index * 256 + index).rg;
+ return entry.r + entry.g * delta;
+}
+
+float LookupLightingLUTUnsigned(int lut_index, float pos) {
+ int index = clamp(int(pos * 256.0), 0, 255);
+ float delta = pos * 256.0 - index;
+ return LookupLightingLUT(lut_index, index, delta);
+}
+
+float LookupLightingLUTSigned(int lut_index, float pos) {
+ int index = clamp(int(pos * 128.0), -128, 127);
+ float delta = pos * 128.0 - index;
+ if (index < 0) index += 256;
+ return LookupLightingLUT(lut_index, index, delta);
+}
+
)";
if (config.state.proctex.enable)