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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp286
1 files changed, 229 insertions, 57 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 7e57de78a..2363b9d87 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -7,6 +7,7 @@
#include <string>
#include <string_view>
+#include <boost/optional.hpp>
#include <fmt/format.h>
#include "common/assert.h"
@@ -29,11 +30,32 @@ using Tegra::Shader::SubOp;
constexpr u32 PROGRAM_END = MAX_PROGRAM_CODE_LENGTH;
constexpr u32 PROGRAM_HEADER_SIZE = sizeof(Tegra::Shader::Header);
+constexpr u32 POSITION_VARYING_LOCATION = 15;
+
+constexpr u32 MAX_GEOMETRY_BUFFERS = 6;
+constexpr u32 MAX_ATTRIBUTES = 0x100; // Size in vec4s, this value is untested
+
class DecompileFail : public std::runtime_error {
public:
using std::runtime_error::runtime_error;
};
+/// Translate topology
+static std::string GetTopologyName(Tegra::Shader::OutputTopology topology) {
+ switch (topology) {
+ case Tegra::Shader::OutputTopology::PointList:
+ return "points";
+ case Tegra::Shader::OutputTopology::LineStrip:
+ return "line_strip";
+ case Tegra::Shader::OutputTopology::TriangleStrip:
+ return "triangle_strip";
+ default:
+ LOG_CRITICAL(Render_OpenGL, "Unknown output topology {}", static_cast<u32>(topology));
+ UNREACHABLE();
+ return "points";
+ }
+}
+
/// Describes the behaviour of code path of a given entry point and a return point.
enum class ExitMethod {
Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
@@ -253,8 +275,9 @@ enum class InternalFlag : u64 {
class GLSLRegisterManager {
public:
GLSLRegisterManager(ShaderWriter& shader, ShaderWriter& declarations,
- const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix)
- : shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix} {
+ const Maxwell3D::Regs::ShaderStage& stage, const std::string& suffix,
+ const Tegra::Shader::Header& header)
+ : shader{shader}, declarations{declarations}, stage{stage}, suffix{suffix}, header{header} {
BuildRegisterList();
BuildInputList();
}
@@ -358,11 +381,13 @@ public:
* @param reg The destination register to use.
* @param elem The element to use for the operation.
* @param attribute The input attribute to use as the source value.
+ * @param vertex The register that decides which vertex to read from (used in GS).
*/
void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
- const Tegra::Shader::IpaMode& input_mode) {
+ const Tegra::Shader::IpaMode& input_mode,
+ boost::optional<Register> vertex = {}) {
const std::string dest = GetRegisterAsFloat(reg);
- const std::string src = GetInputAttribute(attribute, input_mode) + GetSwizzle(elem);
+ const std::string src = GetInputAttribute(attribute, input_mode, vertex) + GetSwizzle(elem);
shader.AddLine(dest + " = " + src + ';');
}
@@ -391,16 +416,29 @@ public:
* are stored as floats, so this may require conversion.
* @param attribute The destination output attribute.
* @param elem The element to use for the operation.
- * @param reg The register to use as the source value.
+ * @param val_reg The register to use as the source value.
+ * @param buf_reg The register that tells which buffer to write to (used in geometry shaders).
*/
- void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& reg) {
+ void SetOutputAttributeToRegister(Attribute::Index attribute, u64 elem, const Register& val_reg,
+ const Register& buf_reg) {
const std::string dest = GetOutputAttribute(attribute);
- const std::string src = GetRegisterAsFloat(reg);
+ const std::string src = GetRegisterAsFloat(val_reg);
if (!dest.empty()) {
// Can happen with unknown/unimplemented output attributes, in which case we ignore the
// instruction for now.
- shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
+ if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
+ // TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
+ // shader. These instructions use a dirty register as buffer index. To avoid some
+ // drivers from complaining for the out of boundary writes, guard them.
+ const std::string buf_index{"min(" + GetRegisterAsInteger(buf_reg) + ", " +
+ std::to_string(MAX_GEOMETRY_BUFFERS - 1) + ')'};
+ shader.AddLine("amem[" + buf_index + "][" +
+ std::to_string(static_cast<u32>(attribute)) + ']' +
+ GetSwizzle(elem) + " = " + src + ';');
+ } else {
+ shader.AddLine(dest + GetSwizzle(elem) + " = " + src + ';');
+ }
}
}
@@ -441,41 +479,119 @@ public:
}
}
- /// Add declarations for registers
+ /// Add declarations.
void GenerateDeclarations(const std::string& suffix) {
+ GenerateRegisters(suffix);
+ GenerateInternalFlags();
+ GenerateInputAttrs();
+ GenerateOutputAttrs();
+ GenerateConstBuffers();
+ GenerateSamplers();
+ GenerateGeometry();
+ }
+
+ /// Returns a list of constant buffer declarations.
+ std::vector<ConstBufferEntry> GetConstBuffersDeclarations() const {
+ std::vector<ConstBufferEntry> result;
+ std::copy_if(declr_const_buffers.begin(), declr_const_buffers.end(),
+ std::back_inserter(result), [](const auto& entry) { return entry.IsUsed(); });
+ return result;
+ }
+
+ /// Returns a list of samplers used in the shader.
+ const std::vector<SamplerEntry>& GetSamplers() const {
+ return used_samplers;
+ }
+
+ /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
+ /// necessary.
+ std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
+ bool is_array, bool is_shadow) {
+ const auto offset = static_cast<std::size_t>(sampler.index.Value());
+
+ // If this sampler has already been used, return the existing mapping.
+ const auto itr =
+ std::find_if(used_samplers.begin(), used_samplers.end(),
+ [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
+
+ if (itr != used_samplers.end()) {
+ ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
+ itr->IsShadow() == is_shadow);
+ return itr->GetName();
+ }
+
+ // Otherwise create a new mapping for this sampler
+ const std::size_t next_index = used_samplers.size();
+ const SamplerEntry entry{stage, offset, next_index, type, is_array, is_shadow};
+ used_samplers.emplace_back(entry);
+ return entry.GetName();
+ }
+
+private:
+ /// Generates declarations for registers.
+ void GenerateRegisters(const std::string& suffix) {
for (const auto& reg : regs) {
declarations.AddLine(GLSLRegister::GetTypeString() + ' ' + reg.GetPrefixString() +
std::to_string(reg.GetIndex()) + '_' + suffix + " = 0;");
}
declarations.AddNewLine();
+ }
+ /// Generates declarations for internal flags.
+ void GenerateInternalFlags() {
for (u32 ii = 0; ii < static_cast<u64>(InternalFlag::Amount); ii++) {
const InternalFlag code = static_cast<InternalFlag>(ii);
declarations.AddLine("bool " + GetInternalFlag(code) + " = false;");
}
declarations.AddNewLine();
+ }
+
+ /// Generates declarations for input attributes.
+ void GenerateInputAttrs() {
+ if (stage != Maxwell3D::Regs::ShaderStage::Vertex) {
+ const std::string attr =
+ stage == Maxwell3D::Regs::ShaderStage::Geometry ? "gs_position[]" : "position";
+ declarations.AddLine("layout (location = " + std::to_string(POSITION_VARYING_LOCATION) +
+ ") in vec4 " + attr + ';');
+ }
for (const auto element : declr_input_attribute) {
// TODO(bunnei): Use proper number of elements for these
u32 idx =
static_cast<u32>(element.first) - static_cast<u32>(Attribute::Index::Attribute_0);
- declarations.AddLine("layout(location = " + std::to_string(idx) + ")" +
- GetInputFlags(element.first) + "in vec4 " +
- GetInputAttribute(element.first, element.second) + ';');
+ ASSERT(idx != POSITION_VARYING_LOCATION);
+
+ std::string attr{GetInputAttribute(element.first, element.second)};
+ if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
+ attr = "gs_" + attr + "[]";
+ }
+ declarations.AddLine("layout (location = " + std::to_string(idx) + ") " +
+ GetInputFlags(element.first) + "in vec4 " + attr + ';');
}
+
declarations.AddNewLine();
+ }
+ /// Generates declarations for output attributes.
+ void GenerateOutputAttrs() {
+ if (stage != Maxwell3D::Regs::ShaderStage::Fragment) {
+ declarations.AddLine("layout (location = " + std::to_string(POSITION_VARYING_LOCATION) +
+ ") out vec4 position;");
+ }
for (const auto& index : declr_output_attribute) {
// TODO(bunnei): Use proper number of elements for these
- declarations.AddLine("layout(location = " +
+ declarations.AddLine("layout (location = " +
std::to_string(static_cast<u32>(index) -
static_cast<u32>(Attribute::Index::Attribute_0)) +
") out vec4 " + GetOutputAttribute(index) + ';');
}
declarations.AddNewLine();
+ }
+ /// Generates declarations for constant buffers.
+ void GenerateConstBuffers() {
for (const auto& entry : GetConstBuffersDeclarations()) {
- declarations.AddLine("layout(std140) uniform " + entry.GetName());
+ declarations.AddLine("layout (std140) uniform " + entry.GetName());
declarations.AddLine('{');
declarations.AddLine(" vec4 c" + std::to_string(entry.GetIndex()) +
"[MAX_CONSTBUFFER_ELEMENTS];");
@@ -483,7 +599,10 @@ public:
declarations.AddNewLine();
}
declarations.AddNewLine();
+ }
+ /// Generates declarations for samplers.
+ void GenerateSamplers() {
const auto& samplers = GetSamplers();
for (const auto& sampler : samplers) {
declarations.AddLine("uniform " + sampler.GetTypeString() + ' ' + sampler.GetName() +
@@ -492,44 +611,42 @@ public:
declarations.AddNewLine();
}
- /// Returns a list of constant buffer declarations
- std::vector<ConstBufferEntry> GetConstBuffersDeclarations() const {
- std::vector<ConstBufferEntry> result;
- std::copy_if(declr_const_buffers.begin(), declr_const_buffers.end(),
- std::back_inserter(result), [](const auto& entry) { return entry.IsUsed(); });
- return result;
- }
-
- /// Returns a list of samplers used in the shader
- const std::vector<SamplerEntry>& GetSamplers() const {
- return used_samplers;
- }
-
- /// Returns the GLSL sampler used for the input shader sampler, and creates a new one if
- /// necessary.
- std::string AccessSampler(const Sampler& sampler, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow) {
- const std::size_t offset = static_cast<std::size_t>(sampler.index.Value());
+ /// Generates declarations used for geometry shaders.
+ void GenerateGeometry() {
+ if (stage != Maxwell3D::Regs::ShaderStage::Geometry)
+ return;
- // If this sampler has already been used, return the existing mapping.
- const auto itr =
- std::find_if(used_samplers.begin(), used_samplers.end(),
- [&](const SamplerEntry& entry) { return entry.GetOffset() == offset; });
+ declarations.AddLine(
+ "layout (" + GetTopologyName(header.common3.output_topology) +
+ ", max_vertices = " + std::to_string(header.common4.max_output_vertices) + ") out;");
+ declarations.AddNewLine();
- if (itr != used_samplers.end()) {
- ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
- itr->IsShadow() == is_shadow);
- return itr->GetName();
- }
+ declarations.AddLine("vec4 amem[" + std::to_string(MAX_GEOMETRY_BUFFERS) + "][" +
+ std::to_string(MAX_ATTRIBUTES) + "];");
+ declarations.AddNewLine();
- // Otherwise create a new mapping for this sampler
- const std::size_t next_index = used_samplers.size();
- const SamplerEntry entry{stage, offset, next_index, type, is_array, is_shadow};
- used_samplers.emplace_back(entry);
- return entry.GetName();
+ constexpr char buffer[] = "amem[output_buffer]";
+ declarations.AddLine("void emit_vertex(uint output_buffer) {");
+ ++declarations.scope;
+ for (const auto element : declr_output_attribute) {
+ declarations.AddLine(GetOutputAttribute(element) + " = " + buffer + '[' +
+ std::to_string(static_cast<u32>(element)) + "];");
+ }
+
+ declarations.AddLine("position = " + std::string(buffer) + '[' +
+ std::to_string(static_cast<u32>(Attribute::Index::Position)) + "];");
+
+ // If a geometry shader is attached, it will always flip (it's the last stage before
+ // fragment). For more info about flipping, refer to gl_shader_gen.cpp.
+ declarations.AddLine("position.xy *= viewport_flip.xy;");
+ declarations.AddLine("gl_Position = position;");
+ declarations.AddLine("position.w = 1.0;");
+ declarations.AddLine("EmitVertex();");
+ --declarations.scope;
+ declarations.AddLine('}');
+ declarations.AddNewLine();
}
-private:
/// Generates code representing a temporary (GPR) register.
std::string GetRegister(const Register& reg, unsigned elem) {
if (reg == Register::ZeroIndex) {
@@ -586,11 +703,19 @@ private:
/// Generates code representing an input attribute register.
std::string GetInputAttribute(Attribute::Index attribute,
- const Tegra::Shader::IpaMode& input_mode) {
+ const Tegra::Shader::IpaMode& input_mode,
+ boost::optional<Register> vertex = {}) {
+ auto GeometryPass = [&](const std::string& name) {
+ if (stage == Maxwell3D::Regs::ShaderStage::Geometry && vertex) {
+ return "gs_" + name + '[' + GetRegisterAsInteger(vertex.value(), 0, false) + ']';
+ }
+ return name;
+ };
+
switch (attribute) {
case Attribute::Index::Position:
if (stage != Maxwell3D::Regs::ShaderStage::Fragment) {
- return "position";
+ return GeometryPass("position");
} else {
return "vec4(gl_FragCoord.x, gl_FragCoord.y, gl_FragCoord.z, 1.0)";
}
@@ -619,7 +744,7 @@ private:
UNREACHABLE();
}
}
- return "input_attribute_" + std::to_string(index);
+ return GeometryPass("input_attribute_" + std::to_string(index));
}
LOG_CRITICAL(HW_GPU, "Unhandled input attribute: {}", static_cast<u32>(attribute));
@@ -672,7 +797,7 @@ private:
return out;
}
- /// Generates code representing an output attribute register.
+ /// Generates code representing the declaration name of an output attribute register.
std::string GetOutputAttribute(Attribute::Index attribute) {
switch (attribute) {
case Attribute::Index::Position:
@@ -708,6 +833,7 @@ private:
std::vector<SamplerEntry> used_samplers;
const Maxwell3D::Regs::ShaderStage& stage;
const std::string& suffix;
+ const Tegra::Shader::Header& header;
};
class GLSLGenerator {
@@ -1103,8 +1229,8 @@ private:
return offset + 1;
}
- shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName() + " (" +
- std::to_string(instr.value) + ')');
+ shader.AddLine(
+ fmt::format("// {}: {} (0x{:016x})", offset, opcode->GetName(), instr.value));
using Tegra::Shader::Pred;
ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,
@@ -1826,7 +1952,7 @@ private:
const auto LoadNextElement = [&](u32 reg_offset) {
regs.SetRegisterToInputAttibute(instr.gpr0.Value() + reg_offset, next_element,
static_cast<Attribute::Index>(next_index),
- input_mode);
+ input_mode, instr.gpr39.Value());
// Load the next attribute element into the following register. If the element
// to load goes beyond the vec4 size, load the first element of the next
@@ -1890,8 +2016,8 @@ private:
const auto StoreNextElement = [&](u32 reg_offset) {
regs.SetOutputAttributeToRegister(static_cast<Attribute::Index>(next_index),
- next_element,
- instr.gpr0.Value() + reg_offset);
+ next_element, instr.gpr0.Value() + reg_offset,
+ instr.gpr39.Value());
// Load the next attribute element into the following register. If the element
// to load goes beyond the vec4 size, load the first element of the next
@@ -2738,6 +2864,52 @@ private:
break;
}
+ case OpCode::Id::OUT_R: {
+ ASSERT(instr.gpr20.Value() == Register::ZeroIndex);
+ ASSERT_MSG(stage == Maxwell3D::Regs::ShaderStage::Geometry,
+ "OUT is expected to be used in a geometry shader.");
+
+ if (instr.out.emit) {
+ // gpr0 is used to store the next address. Hardware returns a pointer but
+ // we just return the next index with a cyclic cap.
+ const std::string current{regs.GetRegisterAsInteger(instr.gpr8, 0, false)};
+ const std::string next = "((" + current + " + 1" + ") % " +
+ std::to_string(MAX_GEOMETRY_BUFFERS) + ')';
+ shader.AddLine("emit_vertex(" + current + ");");
+ regs.SetRegisterToInteger(instr.gpr0, false, 0, next, 1, 1);
+ }
+ if (instr.out.cut) {
+ shader.AddLine("EndPrimitive();");
+ }
+
+ break;
+ }
+ case OpCode::Id::MOV_SYS: {
+ switch (instr.sys20) {
+ case Tegra::Shader::SystemVariable::InvocationInfo: {
+ LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
+ regs.SetRegisterToInteger(instr.gpr0, false, 0, "0u", 1, 1);
+ break;
+ }
+ default: {
+ LOG_CRITICAL(HW_GPU, "Unhandled system move: {}",
+ static_cast<u32>(instr.sys20.Value()));
+ UNREACHABLE();
+ }
+ }
+ break;
+ }
+ case OpCode::Id::ISBERD: {
+ ASSERT(instr.isberd.o == 0);
+ ASSERT(instr.isberd.skew == 0);
+ ASSERT(instr.isberd.shift == Tegra::Shader::IsberdShift::None);
+ ASSERT(instr.isberd.mode == Tegra::Shader::IsberdMode::None);
+ ASSERT_MSG(stage == Maxwell3D::Regs::ShaderStage::Geometry,
+ "ISBERD is expected to be used in a geometry shader.");
+ LOG_WARNING(HW_GPU, "ISBERD instruction is incomplete");
+ regs.SetRegisterToFloat(instr.gpr0, 0, regs.GetRegisterAsFloat(instr.gpr8), 1, 1);
+ break;
+ }
case OpCode::Id::BRA: {
ASSERT_MSG(instr.bra.constant_buffer == 0,
"BRA with constant buffers are not implemented");
@@ -2911,7 +3083,7 @@ private:
ShaderWriter shader;
ShaderWriter declarations;
- GLSLRegisterManager regs{shader, declarations, stage, suffix};
+ GLSLRegisterManager regs{shader, declarations, stage, suffix, header};
// Declarations
std::set<std::string> declr_predicates;