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-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp99
1 files changed, 65 insertions, 34 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 9cb115959..502b95973 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -61,8 +61,8 @@ struct TextureDerivates {};
using TextureArgument = std::pair<Type, Node>;
using TextureIR = std::variant<TextureOffset, TextureDerivates, TextureArgument>;
-constexpr u32 MAX_CONSTBUFFER_ELEMENTS =
- static_cast<u32>(Maxwell::MaxConstBufferSize) / (4 * sizeof(float));
+constexpr u32 MAX_CONSTBUFFER_SCALARS = static_cast<u32>(Maxwell::MaxConstBufferSize) / sizeof(u32);
+constexpr u32 MAX_CONSTBUFFER_ELEMENTS = MAX_CONSTBUFFER_SCALARS / sizeof(u32);
constexpr std::string_view CommonDeclarations = R"(#define ftoi floatBitsToInt
#define ftou floatBitsToUint
@@ -402,6 +402,13 @@ std::string FlowStackTopName(MetaStackClass stack) {
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
}
+bool UseUnifiedUniforms(const Device& device, const ShaderIR& ir, ShaderType stage) {
+ const u32 num_ubos = static_cast<u32>(ir.GetConstantBuffers().size());
+ // We waste one UBO for emulation
+ const u32 num_available_ubos = device.GetMaxUniformBuffers(stage) - 1;
+ return num_ubos > num_available_ubos;
+}
+
struct GenericVaryingDescription {
std::string name;
u8 first_element = 0;
@@ -412,8 +419,9 @@ class GLSLDecompiler final {
public:
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, const Registry& registry,
ShaderType stage, std::string_view identifier, std::string_view suffix)
- : device{device}, ir{ir}, registry{registry}, stage{stage},
- identifier{identifier}, suffix{suffix}, header{ir.GetHeader()} {
+ : device{device}, ir{ir}, registry{registry}, stage{stage}, identifier{identifier},
+ suffix{suffix}, header{ir.GetHeader()}, use_unified_uniforms{
+ UseUnifiedUniforms(device, ir, stage)} {
if (stage != ShaderType::Compute) {
transform_feedback = BuildTransformFeedback(registry.GetGraphicsInfo());
}
@@ -834,12 +842,24 @@ private:
}
void DeclareConstantBuffers() {
+ if (use_unified_uniforms) {
+ const u32 binding = device.GetBaseBindings(stage).shader_storage_buffer +
+ static_cast<u32>(ir.GetGlobalMemory().size());
+ code.AddLine("layout (std430, binding = {}) readonly buffer UnifiedUniforms {{",
+ binding);
+ code.AddLine(" uint cbufs[];");
+ code.AddLine("}};");
+ code.AddNewLine();
+ return;
+ }
+
u32 binding = device.GetBaseBindings(stage).uniform_buffer;
- for (const auto& buffers : ir.GetConstantBuffers()) {
- const auto index = buffers.first;
+ for (const auto [index, info] : ir.GetConstantBuffers()) {
+ const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4;
+ const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements;
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
GetConstBufferBlock(index));
- code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS);
+ code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), size);
code.AddLine("}};");
code.AddNewLine();
}
@@ -1038,42 +1058,51 @@ private:
if (const auto cbuf = std::get_if<CbufNode>(&*node)) {
const Node offset = cbuf->GetOffset();
+ const u32 base_unified_offset = cbuf->GetIndex() * MAX_CONSTBUFFER_SCALARS;
+
if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
// Direct access
const u32 offset_imm = immediate->GetValue();
ASSERT_MSG(offset_imm % 4 == 0, "Unaligned cbuf direct access");
- return {fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()),
- offset_imm / (4 * 4), (offset_imm / 4) % 4),
- Type::Uint};
+ if (use_unified_uniforms) {
+ return {fmt::format("cbufs[{}]", base_unified_offset + offset_imm / 4),
+ Type::Uint};
+ } else {
+ return {fmt::format("{}[{}][{}]", GetConstBuffer(cbuf->GetIndex()),
+ offset_imm / (4 * 4), (offset_imm / 4) % 4),
+ Type::Uint};
+ }
}
- if (std::holds_alternative<OperationNode>(*offset)) {
- // Indirect access
- const std::string final_offset = code.GenerateTemporary();
- code.AddLine("uint {} = {} >> 2;", final_offset, Visit(offset).AsUint());
+ // Indirect access
+ if (use_unified_uniforms) {
+ return {fmt::format("cbufs[{} + ({} >> 2)]", base_unified_offset,
+ Visit(offset).AsUint()),
+ Type::Uint};
+ }
- if (!device.HasComponentIndexingBug()) {
- return {fmt::format("{}[{} >> 2][{} & 3]", GetConstBuffer(cbuf->GetIndex()),
- final_offset, final_offset),
- Type::Uint};
- }
+ const std::string final_offset = code.GenerateTemporary();
+ code.AddLine("uint {} = {} >> 2;", final_offset, Visit(offset).AsUint());
- // AMD's proprietary GLSL compiler emits ill code for variable component access.
- // To bypass this driver bug generate 4 ifs, one per each component.
- const std::string pack = code.GenerateTemporary();
- code.AddLine("uvec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()),
- final_offset);
-
- const std::string result = code.GenerateTemporary();
- code.AddLine("uint {};", result);
- for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
- code.AddLine("if (({} & 3) == {}) {} = {}{};", final_offset, swizzle, result,
- pack, GetSwizzle(swizzle));
- }
- return {result, Type::Uint};
+ if (!device.HasComponentIndexingBug()) {
+ return {fmt::format("{}[{} >> 2][{} & 3]", GetConstBuffer(cbuf->GetIndex()),
+ final_offset, final_offset),
+ Type::Uint};
}
- UNREACHABLE_MSG("Unmanaged offset node type");
+ // AMD's proprietary GLSL compiler emits ill code for variable component access.
+ // To bypass this driver bug generate 4 ifs, one per each component.
+ const std::string pack = code.GenerateTemporary();
+ code.AddLine("uvec4 {} = {}[{} >> 2];", pack, GetConstBuffer(cbuf->GetIndex()),
+ final_offset);
+
+ const std::string result = code.GenerateTemporary();
+ code.AddLine("uint {};", result);
+ for (u32 swizzle = 0; swizzle < 4; ++swizzle) {
+ code.AddLine("if (({} & 3) == {}) {} = {}{};", final_offset, swizzle, result, pack,
+ GetSwizzle(swizzle));
+ }
+ return {result, Type::Uint};
}
if (const auto gmem = std::get_if<GmemNode>(&*node)) {
@@ -2710,6 +2739,7 @@ private:
const std::string_view identifier;
const std::string_view suffix;
const Header header;
+ const bool use_unified_uniforms;
std::unordered_map<u8, VaryingTFB> transform_feedback;
ShaderWriter code;
@@ -2905,7 +2935,7 @@ void GLSLDecompiler::DecompileAST() {
} // Anonymous namespace
-ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir) {
+ShaderEntries MakeEntries(const Device& device, const ShaderIR& ir, ShaderType stage) {
ShaderEntries entries;
for (const auto& cbuf : ir.GetConstantBuffers()) {
entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
@@ -2926,6 +2956,7 @@ ShaderEntries MakeEntries(const VideoCommon::Shader::ShaderIR& ir) {
entries.clip_distances = (clip_distances[i] ? 1U : 0U) << i;
}
entries.shader_length = ir.GetLength();
+ entries.use_unified_uniforms = UseUnifiedUniforms(device, ir, stage);
return entries;
}