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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h172
1 files changed, 54 insertions, 118 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index b30308b6f..a34110b37 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -5,157 +5,93 @@
#pragma once
#include <array>
-#include <atomic>
-#include <bitset>
-#include <memory>
-#include <string>
-#include <tuple>
+#include <filesystem>
+#include <stop_token>
#include <unordered_map>
-#include <unordered_set>
-#include <vector>
#include <glad/glad.h>
#include "common/common_types.h"
-#include "video_core/engines/shader_type.h"
-#include "video_core/renderer_opengl/gl_resource_manager.h"
-#include "video_core/renderer_opengl/gl_shader_decompiler.h"
-#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/shader/registry.h"
-#include "video_core/shader/shader_ir.h"
+#include "common/thread_worker.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/host_translate_info.h"
+#include "shader_recompiler/object_pool.h"
+#include "shader_recompiler/profile.h"
+#include "video_core/renderer_opengl/gl_compute_pipeline.h"
+#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
+#include "video_core/renderer_opengl/gl_shader_context.h"
#include "video_core/shader_cache.h"
namespace Tegra {
class MemoryManager;
}
-namespace Core::Frontend {
-class EmuWindow;
-}
-
-namespace VideoCommon::Shader {
-class AsyncShaders;
-}
-
namespace OpenGL {
class Device;
+class ProgramManager;
class RasterizerOpenGL;
+using ShaderWorker = Common::StatefulThreadWorker<ShaderContext::Context>;
-using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-
-struct ProgramHandle {
- OGLProgram source_program;
- OGLAssemblyProgram assembly_program;
-};
-using ProgramSharedPtr = std::shared_ptr<ProgramHandle>;
-
-struct PrecompiledShader {
- ProgramSharedPtr program;
- std::shared_ptr<VideoCommon::Shader::Registry> registry;
- ShaderEntries entries;
-};
-
-struct ShaderParameters {
- Tegra::GPU& gpu;
- Tegra::Engines::ConstBufferEngineInterface& engine;
- ShaderDiskCacheOpenGL& disk_cache;
- const Device& device;
- VAddr cpu_addr;
- const u8* host_ptr;
- u64 unique_identifier;
-};
-
-ProgramSharedPtr BuildShader(const Device& device, Tegra::Engines::ShaderType shader_type,
- u64 unique_identifier, const VideoCommon::Shader::ShaderIR& ir,
- const VideoCommon::Shader::Registry& registry,
- bool hint_retrievable = false);
-
-class Shader final {
+class ShaderCache : public VideoCommon::ShaderCache {
public:
- ~Shader();
-
- /// Gets the GL program handle for the shader
- GLuint GetHandle() const;
-
- bool IsBuilt() const;
-
- /// Gets the shader entries for the shader
- const ShaderEntries& GetEntries() const {
- return entries;
- }
-
- const VideoCommon::Shader::Registry& GetRegistry() const {
- return *registry;
- }
-
- /// Mark a OpenGL shader as built
- void AsyncOpenGLBuilt(OGLProgram new_program);
+ explicit ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindow& emu_window_,
+ Tegra::Engines::Maxwell3D& maxwell3d_,
+ Tegra::Engines::KeplerCompute& kepler_compute_,
+ Tegra::MemoryManager& gpu_memory_, const Device& device_,
+ TextureCache& texture_cache_, BufferCache& buffer_cache_,
+ ProgramManager& program_manager_, StateTracker& state_tracker_,
+ VideoCore::ShaderNotify& shader_notify_);
+ ~ShaderCache();
- /// Mark a GLASM shader as built
- void AsyncGLASMBuilt(OGLAssemblyProgram new_program);
+ void LoadDiskResources(u64 title_id, std::stop_token stop_loading,
+ const VideoCore::DiskResourceLoadCallback& callback);
- static std::unique_ptr<Shader> CreateStageFromMemory(
- const ShaderParameters& params, Maxwell::ShaderProgram program_type,
- ProgramCode program_code, ProgramCode program_code_b,
- VideoCommon::Shader::AsyncShaders& async_shaders, VAddr cpu_addr);
+ [[nodiscard]] GraphicsPipeline* CurrentGraphicsPipeline();
- static std::unique_ptr<Shader> CreateKernelFromMemory(const ShaderParameters& params,
- ProgramCode code);
-
- static std::unique_ptr<Shader> CreateFromCache(const ShaderParameters& params,
- const PrecompiledShader& precompiled_shader);
+ [[nodiscard]] ComputePipeline* CurrentComputePipeline();
private:
- explicit Shader(std::shared_ptr<VideoCommon::Shader::Registry> registry, ShaderEntries entries,
- ProgramSharedPtr program, bool is_built_ = true);
-
- std::shared_ptr<VideoCommon::Shader::Registry> registry;
- ShaderEntries entries;
- ProgramSharedPtr program;
- GLuint handle = 0;
- bool is_built{};
-};
+ GraphicsPipeline* CurrentGraphicsPipelineSlowPath();
-class ShaderCacheOpenGL final : public VideoCommon::ShaderCache<Shader> {
-public:
- explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer_,
- Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu,
- Tegra::Engines::Maxwell3D& maxwell3d_,
- Tegra::Engines::KeplerCompute& kepler_compute_,
- Tegra::MemoryManager& gpu_memory_, const Device& device_);
- ~ShaderCacheOpenGL() override;
+ [[nodiscard]] GraphicsPipeline* BuiltPipeline(GraphicsPipeline* pipeline) const noexcept;
- /// Loads disk cache for the current game
- void LoadDiskCache(u64 title_id, std::stop_token stop_loading,
- const VideoCore::DiskResourceLoadCallback& callback);
+ std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
- /// Gets the current specified shader stage program
- Shader* GetStageProgram(Maxwell::ShaderProgram program,
- VideoCommon::Shader::AsyncShaders& async_shaders);
+ std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
+ ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
+ std::span<Shader::Environment* const> envs, bool build_in_parallel);
- /// Gets a compute kernel in the passed address
- Shader* GetComputeKernel(GPUVAddr code_addr);
+ std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key,
+ const VideoCommon::ShaderInfo* shader);
-private:
- ProgramSharedPtr GeneratePrecompiledProgram(
- const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
- const std::unordered_set<GLenum>& supported_formats);
+ std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderContext::ShaderPools& pools,
+ const ComputePipelineKey& key,
+ Shader::Environment& env);
+
+ std::unique_ptr<ShaderWorker> CreateWorkers() const;
Core::Frontend::EmuWindow& emu_window;
- Tegra::GPU& gpu;
- Tegra::MemoryManager& gpu_memory;
- Tegra::Engines::Maxwell3D& maxwell3d;
- Tegra::Engines::KeplerCompute& kepler_compute;
const Device& device;
+ TextureCache& texture_cache;
+ BufferCache& buffer_cache;
+ ProgramManager& program_manager;
+ StateTracker& state_tracker;
+ VideoCore::ShaderNotify& shader_notify;
+ const bool use_asynchronous_shaders;
+
+ GraphicsPipelineKey graphics_key{};
+ GraphicsPipeline* current_pipeline{};
- ShaderDiskCacheOpenGL disk_cache;
- std::unordered_map<u64, PrecompiledShader> runtime_cache;
+ ShaderContext::ShaderPools main_pools;
+ std::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
+ std::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
- std::unique_ptr<Shader> null_shader;
- std::unique_ptr<Shader> null_kernel;
+ Shader::Profile profile;
+ Shader::HostTranslateInfo host_info;
- std::array<Shader*, Maxwell::MaxShaderProgram> last_shaders{};
+ std::filesystem::path shader_cache_filename;
+ std::unique_ptr<ShaderWorker> workers;
};
} // namespace OpenGL