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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp37
1 files changed, 31 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 9bbdfeb62..d9f0bca78 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -16,6 +16,7 @@
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
+#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
@@ -89,6 +90,7 @@ const Shader::Profile profile{
.xfb_varyings = {},
};
+using Shader::Backend::GLASM::EmitGLASM;
using Shader::Backend::SPIRV::EmitSPIRV;
using Shader::Maxwell::TranslateProgram;
using VideoCommon::ComputeEnvironment;
@@ -151,6 +153,22 @@ void LinkProgram(GLuint program) {
}
}
+OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) {
+ OGLAssemblyProgram program;
+ glGenProgramsARB(1, &program.handle);
+ glNamedProgramStringEXT(program.handle, target, GL_PROGRAM_FORMAT_ASCII_ARB,
+ static_cast<GLsizei>(code.size()), code.data());
+ if (!Settings::values.renderer_debug) {
+ return program;
+ }
+ const auto err = reinterpret_cast<const char*>(glGetString(GL_PROGRAM_ERROR_STRING_NV));
+ if (err && *err) {
+ LOG_CRITICAL(Render_OpenGL, "{}", err);
+ LOG_INFO(Render_OpenGL, "{}", code);
+ }
+ return program;
+}
+
GLenum Stage(size_t stage_index) {
switch (stage_index) {
case 0:
@@ -294,13 +312,20 @@ std::unique_ptr<ComputeProgram> ShaderCache::CreateComputeProgram(ShaderPools& p
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
Shader::IR::Program program{TranslateProgram(pools.inst, pools.block, env, cfg)};
- const std::vector<u32> code{EmitSPIRV(profile, program)};
- OGLProgram gl_program;
- gl_program.handle = glCreateProgram();
- AddShader(GL_COMPUTE_SHADER, gl_program.handle, code);
- LinkProgram(gl_program.handle);
+ OGLAssemblyProgram asm_program;
+ OGLProgram source_program;
+ if (device.UseAssemblyShaders()) {
+ const std::string code{EmitGLASM(profile, program)};
+ asm_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV);
+ } else {
+ const std::vector<u32> code{EmitSPIRV(profile, program)};
+ source_program.handle = glCreateProgram();
+ AddShader(GL_COMPUTE_SHADER, source_program.handle, code);
+ LinkProgram(source_program.handle);
+ }
return std::make_unique<ComputeProgram>(texture_cache, buffer_cache, gpu_memory, kepler_compute,
- program_manager, std::move(gl_program), program.info);
+ program_manager, program.info,
+ std::move(source_program), std::move(asm_program));
}
} // namespace OpenGL