diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_resource_manager.h')
-rw-r--r-- | src/video_core/renderer_opengl/gl_resource_manager.h | 110 |
1 files changed, 79 insertions, 31 deletions
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h index 975720d0a..6f9dc012d 100644 --- a/src/video_core/renderer_opengl/gl_resource_manager.h +++ b/src/video_core/renderer_opengl/gl_resource_manager.h @@ -4,76 +4,124 @@ #pragma once +#include <utility> + #include "common/common_types.h" -#include "generated/gl_3_2_core.h" +#include "video_core/renderer_opengl/generated/gl_3_2_core.h" +#include "video_core/renderer_opengl/gl_shader_util.h" -class OGLTexture : public NonCopyable { +class OGLTexture : private NonCopyable { public: - OGLTexture(); - ~OGLTexture(); + OGLTexture() = default; + OGLTexture(OGLTexture&& o) { std::swap(handle, o.handle); } + ~OGLTexture() { Release(); } + OGLTexture& operator=(OGLTexture&& o) { std::swap(handle, o.handle); return *this; } /// Creates a new internal OpenGL resource and stores the handle - void Create(); + void Create() { + if (handle != 0) return; + glGenTextures(1, &handle); + } /// Deletes the internal OpenGL resource - void Release(); + void Release() { + if (handle == 0) return; + glDeleteTextures(1, &handle); + handle = 0; + } - GLuint handle; + GLuint handle = 0; }; -class OGLShader : public NonCopyable { +class OGLShader : private NonCopyable { public: - OGLShader(); - ~OGLShader(); + OGLShader() = default; + OGLShader(OGLShader&& o) { std::swap(handle, o.handle); } + ~OGLShader() { Release(); } + OGLShader& operator=(OGLShader&& o) { std::swap(handle, o.handle); return *this; } /// Creates a new internal OpenGL resource and stores the handle - void Create(const char* vert_shader, const char* frag_shader); + void Create(const char* vert_shader, const char* frag_shader) { + if (handle != 0) return; + handle = ShaderUtil::LoadShaders(vert_shader, frag_shader); + } /// Deletes the internal OpenGL resource - void Release(); + void Release() { + if (handle == 0) return; + glDeleteProgram(handle); + handle = 0; + } - GLuint handle; + GLuint handle = 0; }; -class OGLBuffer : public NonCopyable { +class OGLBuffer : private NonCopyable { public: - OGLBuffer(); - ~OGLBuffer(); + OGLBuffer() = default; + OGLBuffer(OGLBuffer&& o) { std::swap(handle, o.handle); } + ~OGLBuffer() { Release(); } + OGLBuffer& operator=(OGLBuffer&& o) { std::swap(handle, o.handle); return *this; } /// Creates a new internal OpenGL resource and stores the handle - void Create(); + void Create() { + if (handle != 0) return; + glGenBuffers(1, &handle); + } /// Deletes the internal OpenGL resource - void Release(); + void Release() { + if (handle == 0) return; + glDeleteBuffers(1, &handle); + handle = 0; + } - GLuint handle; + GLuint handle = 0; }; -class OGLVertexArray : public NonCopyable { +class OGLVertexArray : private NonCopyable { public: - OGLVertexArray(); - ~OGLVertexArray(); + OGLVertexArray() = default; + OGLVertexArray(OGLVertexArray&& o) { std::swap(handle, o.handle); } + ~OGLVertexArray() { Release(); } + OGLVertexArray& operator=(OGLVertexArray&& o) { std::swap(handle, o.handle); return *this; } /// Creates a new internal OpenGL resource and stores the handle - void Create(); + void Create() { + if (handle != 0) return; + glGenVertexArrays(1, &handle); + } /// Deletes the internal OpenGL resource - void Release(); + void Release() { + if (handle == 0) return; + glDeleteVertexArrays(1, &handle); + handle = 0; + } - GLuint handle; + GLuint handle = 0; }; -class OGLFramebuffer : public NonCopyable { +class OGLFramebuffer : private NonCopyable { public: - OGLFramebuffer(); - ~OGLFramebuffer(); + OGLFramebuffer() = default; + OGLFramebuffer(OGLFramebuffer&& o) { std::swap(handle, o.handle); } + ~OGLFramebuffer() { Release(); } + OGLFramebuffer& operator=(OGLFramebuffer&& o) { std::swap(handle, o.handle); return *this; } /// Creates a new internal OpenGL resource and stores the handle - void Create(); + void Create() { + if (handle != 0) return; + glGenFramebuffers(1, &handle); + } /// Deletes the internal OpenGL resource - void Release(); + void Release() { + if (handle == 0) return; + glDeleteFramebuffers(1, &handle); + handle = 0; + } - GLuint handle; + GLuint handle = 0; }; |