diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | 17 |
1 files changed, 11 insertions, 6 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp index fb7476fb8..27bf9ece7 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp @@ -686,7 +686,8 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(const Tegra::Texture::FullTextu } SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool using_color_fb, - bool using_depth_fb) { + bool using_depth_fb, + bool preserve_contents) { const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; // TODO(bunnei): This is hard corded to use just the first render buffer @@ -708,7 +709,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin MathUtil::Rectangle<u32> color_rect{}; Surface color_surface; if (using_color_fb) { - color_surface = GetSurface(color_params); + color_surface = GetSurface(color_params, preserve_contents); if (color_surface) { color_rect = color_surface->GetSurfaceParams().GetRect(); } @@ -717,7 +718,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(bool usin MathUtil::Rectangle<u32> depth_rect{}; Surface depth_surface; if (using_depth_fb) { - depth_surface = GetSurface(depth_params); + depth_surface = GetSurface(depth_params, preserve_contents); if (depth_surface) { depth_rect = depth_surface->GetSurfaceParams().GetRect(); } @@ -752,7 +753,7 @@ void RasterizerCacheOpenGL::FlushSurface(const Surface& surface) { surface->FlushGLBuffer(); } -Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) { +Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool preserve_contents) { if (params.addr == 0 || params.height * params.width == 0) { return {}; } @@ -774,9 +775,13 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params) { } else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) { // Use the cached surface as-is return surface; - } else { - // If surface parameters changed, recreate the surface from the old one + } else if (preserve_contents) { + // If surface parameters changed and we care about keeping the previous data, recreate + // the surface from the old one return RecreateSurface(surface, params); + } else { + // Delete the old surface before creating a new one to prevent collisions. + UnregisterSurface(surface); } } |