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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp41
1 files changed, 13 insertions, 28 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a568a4343..18c122228 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -93,7 +93,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
state.draw.shader_program = 0;
state.Apply();
- clear_framebuffer.Create();
LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
CheckExtensions();
@@ -405,46 +404,32 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
bool using_depth_fb, bool using_stencil_fb) {
+ using VideoCore::Surface::SurfaceType;
+
auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
texture_cache.GuardRenderTargets(true);
- View color_surface{};
+ View color_surface;
if (using_color_fb) {
color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false);
}
- View depth_surface{};
+ View depth_surface;
if (using_depth_fb || using_stencil_fb) {
depth_surface = texture_cache.GetDepthBufferSurface(false);
}
texture_cache.GuardRenderTargets(false);
- current_state.draw.draw_framebuffer = clear_framebuffer.handle;
- current_state.ApplyFramebufferState();
+ FramebufferCacheKey key;
+ key.colors_count = color_surface ? 1 : 0;
+ key.colors[0] = color_surface;
+ key.color_attachments[0] = GL_COLOR_ATTACHMENT0;
+ key.zeta = depth_surface;
+ key.stencil_enable = depth_surface && depth_surface->GetSurfaceParams().type ==
+ VideoCore::Surface::SurfaceType::DepthStencil;
- if (color_surface) {
- color_surface->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER);
- } else {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
- }
-
- if (depth_surface) {
- const auto& params = depth_surface->GetSurfaceParams();
- switch (params.type) {
- case VideoCore::Surface::SurfaceType::Depth:
- depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
- break;
- case VideoCore::Surface::SurfaceType::DepthStencil:
- depth_surface->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
- break;
- default:
- UNIMPLEMENTED();
- }
- } else {
- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
- 0);
- }
+ current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(key);
+ current_state.ApplyFramebufferState();
}
void RasterizerOpenGL::Clear() {