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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index bfc3c4df9..d694dacfb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -129,8 +129,6 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
state.draw.vertex_array = vao;
state.ApplyVertexArrayState();
- glVertexArrayElementBuffer(vao, buffer_cache.GetHandle());
-
// Use the vertex array as-is, assumes that the data is formatted correctly for OpenGL.
// Enables the first 16 vertex attributes always, as we don't know which ones are actually
// used until shader time. Note, Tegra technically supports 32, but we're capping this to 16
@@ -197,10 +195,10 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
ASSERT(end > start);
const u64 size = end - start + 1;
- const GLintptr vertex_buffer_offset = buffer_cache.UploadMemory(start, size);
+ const auto [vertex_buffer, vertex_buffer_offset] = buffer_cache.UploadMemory(start, size);
// Bind the vertex array to the buffer at the current offset.
- glVertexArrayVertexBuffer(vao, index, buffer_cache.GetHandle(), vertex_buffer_offset,
+ glVertexArrayVertexBuffer(vao, index, vertex_buffer, vertex_buffer_offset,
vertex_array.stride);
if (regs.instanced_arrays.IsInstancingEnabled(index) && vertex_array.divisor != 0) {
@@ -215,12 +213,16 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
gpu.dirty_flags.vertex_array.reset();
}
-GLintptr RasterizerOpenGL::SetupIndexBuffer() {
+GLintptr RasterizerOpenGL::SetupIndexBuffer(GLuint vao) {
if (accelerate_draw != AccelDraw::Indexed) {
return 0;
}
+ MICROPROFILE_SCOPE(OpenGL_Index);
const auto& regs = system.GPU().Maxwell3D().regs;
- return buffer_cache.UploadMemory(regs.index_array.IndexStart(), CalculateIndexBufferSize());
+ const std::size_t size = CalculateIndexBufferSize();
+ const auto [buffer, offset] = buffer_cache.UploadMemory(regs.index_array.IndexStart(), size);
+ glVertexArrayElementBuffer(vao, buffer);
+ return offset;
}
DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) {
@@ -235,7 +237,6 @@ DrawParameters RasterizerOpenGL::SetupDraw(GLintptr index_buffer_offset) {
params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
if (is_indexed) {
- MICROPROFILE_SCOPE(OpenGL_Index);
params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
params.count = regs.index_array.count;
params.index_buffer_offset = index_buffer_offset;
@@ -278,12 +279,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
GLShader::MaxwellUniformData ubo{};
ubo.SetFromRegs(gpu, stage);
- const GLintptr offset =
+ const auto [buffer, offset] =
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
// Bind the emulation info buffer
- bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset,
- static_cast<GLsizeiptr>(sizeof(ubo)));
+ bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo)));
Shader shader{shader_cache.GetStageProgram(program)};
@@ -651,11 +651,11 @@ void RasterizerOpenGL::DrawArrays() {
}
// Prepare vertex array format.
- const GLuint vertex_array = SetupVertexFormat();
+ const GLuint vao = SetupVertexFormat();
// Upload vertex and index data.
- SetupVertexBuffer(vertex_array);
- const GLintptr index_buffer_offset = SetupIndexBuffer();
+ SetupVertexBuffer(vao);
+ const GLintptr index_buffer_offset = SetupIndexBuffer(vao);
// Setup draw parameters. It will automatically choose what glDraw* method to use.
const DrawParameters params = SetupDraw(index_buffer_offset);
@@ -791,8 +791,8 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
ASSERT_MSG(size <= MaxConstbufferSize, "Constant buffer is too big");
const std::size_t alignment = device.GetUniformBufferAlignment();
- const GLintptr offset = buffer_cache.UploadMemory(buffer.address, size, alignment);
- bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset, size);
+ const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment);
+ bind_ubo_pushbuffer.Push(cbuf, offset, size);
}
void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,