diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 15 |
1 files changed, 1 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index a44bbfae8..70855fcfd 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -88,19 +88,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo state.texture_units[i].sampler = texture_samplers[i].sampler.handle; } - GLint ext_num; - glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num); - for (GLint i = 0; i < ext_num; i++) { - const std::string_view extension{ - reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))}; - - if (extension == "GL_ARB_direct_state_access") { - has_ARB_direct_state_access = true; - } else if (extension == "GL_ARB_multi_bind") { - has_ARB_multi_bind = true; - } - } - OpenGLState::ApplyDefaultState(); // Create render framebuffer @@ -443,7 +430,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us // TODO(bunnei): Figure out how the below register works. According to envytools, this should be // used to enable multiple render targets. However, it is left unset on all games that I have // tested. - ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented"); + UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0); // Bind the framebuffer surfaces current_state.draw.draw_framebuffer = framebuffer.handle; |