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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp15
1 files changed, 1 insertions, 14 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index a44bbfae8..70855fcfd 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -88,19 +88,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
state.texture_units[i].sampler = texture_samplers[i].sampler.handle;
}
- GLint ext_num;
- glGetIntegerv(GL_NUM_EXTENSIONS, &ext_num);
- for (GLint i = 0; i < ext_num; i++) {
- const std::string_view extension{
- reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, i))};
-
- if (extension == "GL_ARB_direct_state_access") {
- has_ARB_direct_state_access = true;
- } else if (extension == "GL_ARB_multi_bind") {
- has_ARB_multi_bind = true;
- }
- }
-
OpenGLState::ApplyDefaultState();
// Create render framebuffer
@@ -443,7 +430,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool us
// TODO(bunnei): Figure out how the below register works. According to envytools, this should be
// used to enable multiple render targets. However, it is left unset on all games that I have
// tested.
- ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
+ UNIMPLEMENTED_IF(regs.rt_separate_frag_data != 0);
// Bind the framebuffer surfaces
current_state.draw.draw_framebuffer = framebuffer.handle;