diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 73 |
1 files changed, 36 insertions, 37 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index ca410287a..f3b84781c 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -322,8 +322,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { } const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage); - SetupConstBuffers(stage_enum, shader, program_handle, base_bindings); - SetupGlobalRegions(stage_enum, shader, program_handle, base_bindings); + SetupDrawConstBuffers(stage_enum, shader); + SetupGlobalRegions(stage_enum, shader, primitive_mode, base_bindings); SetupTextures(stage_enum, shader, program_handle, base_bindings); // Workaround for Intel drivers. @@ -776,52 +776,51 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config, return true; } -void RasterizerOpenGL::SetupConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, - const Shader& shader, GLuint program_handle, - BaseBindings base_bindings) { +void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, + const Shader& shader) { MICROPROFILE_SCOPE(OpenGL_UBO); - const auto& gpu = system.GPU(); - const auto& maxwell3d = gpu.Maxwell3D(); - const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)]; + const auto stage_index = static_cast<std::size_t>(stage); + const auto& shader_stage = system.GPU().Maxwell3D().state.shader_stages[stage_index]; const auto& entries = shader->GetShaderEntries().const_buffers; // Upload only the enabled buffers from the 16 constbuffers of each shader stage for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { - const auto& used_buffer = entries[bindpoint]; - const auto& buffer = shader_stage.const_buffers[used_buffer.GetIndex()]; - - if (!buffer.enabled) { - // Set values to zero to unbind buffers - bind_ubo_pushbuffer.Push(0, 0, 0); - continue; - } + const auto& entry = entries[bindpoint]; + SetupConstBuffer(shader_stage.const_buffers[entry.GetIndex()], entry); + } +} - std::size_t size = 0; +void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer, + const GLShader::ConstBufferEntry& entry) { + if (!buffer.enabled) { + // Set values to zero to unbind buffers + bind_ubo_pushbuffer.Push(0, 0, 0); + return; + } - if (used_buffer.IsIndirect()) { - // Buffer is accessed indirectly, so upload the entire thing - size = buffer.size; + std::size_t size; + if (entry.IsIndirect()) { + // Buffer is accessed indirectly, so upload the entire thing + size = buffer.size; - if (size > MaxConstbufferSize) { - LOG_WARNING(Render_OpenGL, "Indirect constbuffer size {} exceeds maximum {}", size, - MaxConstbufferSize); - size = MaxConstbufferSize; - } - } else { - // Buffer is accessed directly, upload just what we use - size = used_buffer.GetSize(); + if (size > MaxConstbufferSize) { + LOG_WARNING(Render_OpenGL, "Indirect constbuffer size {} exceeds maximum {}", size, + MaxConstbufferSize); + size = MaxConstbufferSize; } + } else { + // Buffer is accessed directly, upload just what we use + size = entry.GetSize(); + } - // Align the actual size so it ends up being a multiple of vec4 to meet the OpenGL std140 - // UBO alignment requirements. - size = Common::AlignUp(size, sizeof(GLvec4)); - ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big"); - - const GLintptr const_buffer_offset = - buffer_cache.UploadMemory(buffer.address, size, device.GetUniformBufferAlignment()); + // Align the actual size so it ends up being a multiple of vec4 to meet the OpenGL std140 + // UBO alignment requirements. + size = Common::AlignUp(size, sizeof(GLvec4)); + ASSERT_MSG(size <= MaxConstbufferSize, "Constant buffer is too big"); - bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), const_buffer_offset, size); - } + const std::size_t alignment = device.GetUniformBufferAlignment(); + const GLintptr offset = buffer_cache.UploadMemory(buffer.address, size, alignment); + bind_ubo_pushbuffer.Push(buffer_cache.GetHandle(), offset, size); } void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, |