summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_rasterizer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp44
1 files changed, 42 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 385a31ef6..8a2db8e36 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -484,6 +484,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
SyncViewport();
SyncRasterizeEnable();
+ SyncPolygonModes();
SyncColorMask();
SyncFragmentColorClampState();
SyncMultiSampleState();
@@ -562,7 +563,7 @@ void RasterizerOpenGL::Draw(bool is_indexed, bool is_instanced) {
bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind();
- program_manager.Update();
+ program_manager.BindGraphicsPipeline();
if (texture_cache.TextureBarrier()) {
glTextureBarrier();
@@ -619,7 +620,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
auto kernel = shader_cache.GetComputeKernel(code_addr);
SetupComputeTextures(kernel);
SetupComputeImages(kernel);
- glUseProgramStages(program_manager.GetHandle(), GL_COMPUTE_SHADER_BIT, kernel->GetHandle());
+ program_manager.BindComputeShader(kernel->GetHandle());
const std::size_t buffer_size =
Tegra::Engines::KeplerCompute::NumConstBuffers *
@@ -1089,6 +1090,45 @@ void RasterizerOpenGL::SyncRasterizeEnable() {
oglEnable(GL_RASTERIZER_DISCARD, gpu.regs.rasterize_enable == 0);
}
+void RasterizerOpenGL::SyncPolygonModes() {
+ auto& gpu = system.GPU().Maxwell3D();
+ auto& flags = gpu.dirty.flags;
+ if (!flags[Dirty::PolygonModes]) {
+ return;
+ }
+ flags[Dirty::PolygonModes] = false;
+
+ if (gpu.regs.fill_rectangle) {
+ if (!GLAD_GL_NV_fill_rectangle) {
+ LOG_ERROR(Render_OpenGL, "GL_NV_fill_rectangle used and not supported");
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ return;
+ }
+
+ flags[Dirty::PolygonModeFront] = true;
+ flags[Dirty::PolygonModeBack] = true;
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL_RECTANGLE_NV);
+ return;
+ }
+
+ if (gpu.regs.polygon_mode_front == gpu.regs.polygon_mode_back) {
+ flags[Dirty::PolygonModeFront] = false;
+ flags[Dirty::PolygonModeBack] = false;
+ glPolygonMode(GL_FRONT_AND_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
+ return;
+ }
+
+ if (flags[Dirty::PolygonModeFront]) {
+ flags[Dirty::PolygonModeFront] = false;
+ glPolygonMode(GL_FRONT, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_front));
+ }
+
+ if (flags[Dirty::PolygonModeBack]) {
+ flags[Dirty::PolygonModeBack] = false;
+ glPolygonMode(GL_BACK, MaxwellToGL::PolygonMode(gpu.regs.polygon_mode_back));
+ }
+}
+
void RasterizerOpenGL::SyncColorMask() {
auto& gpu = system.GPU().Maxwell3D();
auto& flags = gpu.dirty.flags;