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Diffstat (limited to 'src/video_core/renderer_opengl/gl_rasterizer.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp61
1 files changed, 53 insertions, 8 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 4fdf93a3e..6ca9f45e2 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -153,6 +153,9 @@ void RasterizerOpenGL::Reset() {
SyncLogicOp();
SyncStencilTest();
SyncDepthTest();
+ SyncColorWriteMask();
+ SyncStencilWriteMask();
+ SyncDepthWriteMask();
SetShader();
@@ -268,15 +271,36 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
state.draw.shader_dirty = true;
break;
- // Stencil test
+ // Sync GL stencil test + stencil write mask
+ // (Pica stencil test function register also contains a stencil write mask)
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
+ SyncStencilTest();
+ SyncStencilWriteMask();
+ break;
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
+ case PICA_REG_INDEX(framebuffer.depth_format):
SyncStencilTest();
break;
- // Depth test
+ // Sync GL depth test + depth and color write mask
+ // (Pica depth test function register also contains a depth and color write mask)
case PICA_REG_INDEX(output_merger.depth_test_enable):
SyncDepthTest();
+ SyncDepthWriteMask();
+ SyncColorWriteMask();
+ break;
+
+ // Sync GL depth and stencil write mask
+ // (This is a dedicated combined depth / stencil write-enable register)
+ case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write):
+ SyncDepthWriteMask();
+ SyncStencilWriteMask();
+ break;
+
+ // Sync GL color write mask
+ // (This is a dedicated color write-enable register)
+ case PICA_REG_INDEX(framebuffer.allow_color_write):
+ SyncColorWriteMask();
break;
// Logic op
@@ -880,13 +904,39 @@ void RasterizerOpenGL::SyncLogicOp() {
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
}
+void RasterizerOpenGL::SyncColorWriteMask() {
+ const auto& regs = Pica::g_state.regs;
+
+ auto IsColorWriteEnabled = [&](u32 value) {
+ return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE;
+ };
+
+ state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable);
+ state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable);
+ state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable);
+ state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable);
+}
+
+void RasterizerOpenGL::SyncStencilWriteMask() {
+ const auto& regs = Pica::g_state.regs;
+ state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
+ ? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
+ : 0;
+}
+
+void RasterizerOpenGL::SyncDepthWriteMask() {
+ const auto& regs = Pica::g_state.regs;
+ state.depth.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
+ ? GL_TRUE
+ : GL_FALSE;
+}
+
void RasterizerOpenGL::SyncStencilTest() {
const auto& regs = Pica::g_state.regs;
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
- state.stencil.write_mask = regs.output_merger.stencil_test.write_mask;
state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
@@ -898,11 +948,6 @@ void RasterizerOpenGL::SyncDepthTest() {
regs.output_merger.depth_write_enable == 1;
state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
- state.color_mask.red_enabled = regs.output_merger.red_enable;
- state.color_mask.green_enabled = regs.output_merger.green_enable;
- state.color_mask.blue_enabled = regs.output_merger.blue_enable;
- state.color_mask.alpha_enabled = regs.output_merger.alpha_enable;
- state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
}
void RasterizerOpenGL::SyncCombinerColor() {