diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_graphics_pipeline.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_graphics_pipeline.cpp | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp new file mode 100644 index 000000000..32df35202 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp @@ -0,0 +1,402 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <algorithm> +#include <cstring> + +#include "common/cityhash.h" +#include "shader_recompiler/shader_info.h" +#include "video_core/renderer_opengl/gl_graphics_pipeline.h" +#include "video_core/renderer_opengl/gl_shader_manager.h" +#include "video_core/renderer_opengl/gl_state_tracker.h" +#include "video_core/texture_cache/texture_cache.h" + +namespace OpenGL { +namespace { +using Shader::ImageBufferDescriptor; +using Shader::ImageDescriptor; +using Shader::TextureBufferDescriptor; +using Shader::TextureDescriptor; +using Tegra::Texture::TexturePair; +using VideoCommon::ImageId; + +constexpr u32 MAX_TEXTURES = 64; +constexpr u32 MAX_IMAGES = 8; + +template <typename Range> +u32 AccumulateCount(Range&& range) { + u32 num{}; + for (const auto& desc : range) { + num += desc.count; + } + return num; +} + +/// Translates hardware transform feedback indices +/// @param location Hardware location +/// @return Pair of ARB_transform_feedback3 token stream first and third arguments +/// @note Read https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_transform_feedback3.txt +std::pair<GLint, GLint> TransformFeedbackEnum(u8 location) { + const u8 index = location / 4; + if (index >= 8 && index <= 39) { + return {GL_GENERIC_ATTRIB_NV, index - 8}; + } + if (index >= 48 && index <= 55) { + return {GL_TEXTURE_COORD_NV, index - 48}; + } + switch (index) { + case 7: + return {GL_POSITION, 0}; + case 40: + return {GL_PRIMARY_COLOR_NV, 0}; + case 41: + return {GL_SECONDARY_COLOR_NV, 0}; + case 42: + return {GL_BACK_PRIMARY_COLOR_NV, 0}; + case 43: + return {GL_BACK_SECONDARY_COLOR_NV, 0}; + } + UNIMPLEMENTED_MSG("index={}", index); + return {GL_POSITION, 0}; +} +} // Anonymous namespace + +size_t GraphicsPipelineKey::Hash() const noexcept { + return static_cast<size_t>(Common::CityHash64(reinterpret_cast<const char*>(this), Size())); +} + +bool GraphicsPipelineKey::operator==(const GraphicsPipelineKey& rhs) const noexcept { + return std::memcmp(this, &rhs, Size()) == 0; +} + +GraphicsPipeline::GraphicsPipeline(TextureCache& texture_cache_, BufferCache& buffer_cache_, + Tegra::MemoryManager& gpu_memory_, + Tegra::Engines::Maxwell3D& maxwell3d_, + ProgramManager& program_manager_, StateTracker& state_tracker_, + OGLProgram program_, + std::array<OGLAssemblyProgram, 5> assembly_programs_, + const std::array<const Shader::Info*, 5>& infos, + const VideoCommon::TransformFeedbackState* xfb_state) + : texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, + gpu_memory{gpu_memory_}, maxwell3d{maxwell3d_}, program_manager{program_manager_}, + state_tracker{state_tracker_}, program{std::move(program_)}, assembly_programs{std::move( + assembly_programs_)} { + std::ranges::transform(infos, stage_infos.begin(), + [](const Shader::Info* info) { return info ? *info : Shader::Info{}; }); + + for (size_t stage = 0; stage < 5; ++stage) { + enabled_stages_mask |= (assembly_programs[stage].handle != 0 ? 1 : 0) << stage; + } + u32 num_textures{}; + u32 num_images{}; + for (size_t stage = 0; stage < base_uniform_bindings.size(); ++stage) { + const auto& info{stage_infos[stage]}; + if (stage < 4) { + base_uniform_bindings[stage + 1] = base_uniform_bindings[stage]; + base_storage_bindings[stage + 1] = base_storage_bindings[stage]; + + base_uniform_bindings[stage + 1] += AccumulateCount(info.constant_buffer_descriptors); + base_storage_bindings[stage + 1] += AccumulateCount(info.storage_buffers_descriptors); + } + const u32 num_tex_buffer_bindings{AccumulateCount(info.texture_buffer_descriptors)}; + num_texture_buffers[stage] += num_tex_buffer_bindings; + num_textures += num_tex_buffer_bindings; + + const u32 num_img_buffers_bindings{AccumulateCount(info.image_buffer_descriptors)}; + num_image_buffers[stage] += num_img_buffers_bindings; + num_images += num_img_buffers_bindings; + + num_textures += AccumulateCount(info.texture_descriptors); + num_images += AccumulateCount(info.image_descriptors); + } + ASSERT(num_textures <= MAX_TEXTURES); + ASSERT(num_images <= MAX_IMAGES); + + if (assembly_programs[0].handle != 0 && xfb_state) { + GenerateTransformFeedbackState(*xfb_state); + } +} + +struct Spec { + static constexpr std::array<bool, 5> enabled_stages{true, true, true, true, true}; + static constexpr bool has_storage_buffers = true; + static constexpr bool has_texture_buffers = true; + static constexpr bool has_image_buffers = true; + static constexpr bool has_images = true; +}; + +void GraphicsPipeline::Configure(bool is_indexed) { + std::array<ImageId, MAX_TEXTURES + MAX_IMAGES> image_view_ids; + std::array<u32, MAX_TEXTURES + MAX_IMAGES> image_view_indices; + std::array<GLuint, MAX_TEXTURES> samplers; + size_t image_view_index{}; + GLsizei sampler_binding{}; + + texture_cache.SynchronizeGraphicsDescriptors(); + + buffer_cache.runtime.SetBaseUniformBindings(base_uniform_bindings); + buffer_cache.runtime.SetBaseStorageBindings(base_storage_bindings); + + const auto& regs{maxwell3d.regs}; + const bool via_header_index{regs.sampler_index == Maxwell::SamplerIndex::ViaHeaderIndex}; + const auto config_stage{[&](size_t stage) { + const Shader::Info& info{stage_infos[stage]}; + buffer_cache.SetEnabledUniformBuffers(stage, info.constant_buffer_mask); + buffer_cache.UnbindGraphicsStorageBuffers(stage); + if constexpr (Spec::has_storage_buffers) { + size_t ssbo_index{}; + for (const auto& desc : info.storage_buffers_descriptors) { + ASSERT(desc.count == 1); + buffer_cache.BindGraphicsStorageBuffer(stage, ssbo_index, desc.cbuf_index, + desc.cbuf_offset, desc.is_written); + ++ssbo_index; + } + } + const auto& cbufs{maxwell3d.state.shader_stages[stage].const_buffers}; + const auto read_handle{[&](const auto& desc, u32 index) { + ASSERT(cbufs[desc.cbuf_index].enabled); + const u32 index_offset{index << desc.size_shift}; + const u32 offset{desc.cbuf_offset + index_offset}; + const GPUVAddr addr{cbufs[desc.cbuf_index].address + offset}; + if constexpr (std::is_same_v<decltype(desc), const TextureDescriptor&> || + std::is_same_v<decltype(desc), const TextureBufferDescriptor&>) { + if (desc.has_secondary) { + ASSERT(cbufs[desc.secondary_cbuf_index].enabled); + const u32 second_offset{desc.secondary_cbuf_offset + index_offset}; + const GPUVAddr separate_addr{cbufs[desc.secondary_cbuf_index].address + + second_offset}; + const u32 lhs_raw{gpu_memory.Read<u32>(addr)}; + const u32 rhs_raw{gpu_memory.Read<u32>(separate_addr)}; + const u32 raw{lhs_raw | rhs_raw}; + return TexturePair(raw, via_header_index); + } + } + return TexturePair(gpu_memory.Read<u32>(addr), via_header_index); + }}; + const auto add_image{[&](const auto& desc) { + for (u32 index = 0; index < desc.count; ++index) { + const auto handle{read_handle(desc, index)}; + image_view_indices[image_view_index++] = handle.first; + } + }}; + if constexpr (Spec::has_texture_buffers) { + for (const auto& desc : info.texture_buffer_descriptors) { + for (u32 index = 0; index < desc.count; ++index) { + const auto handle{read_handle(desc, index)}; + image_view_indices[image_view_index++] = handle.first; + samplers[sampler_binding++] = 0; + } + } + } + if constexpr (Spec::has_image_buffers) { + for (const auto& desc : info.image_buffer_descriptors) { + add_image(desc); + } + } + for (const auto& desc : info.texture_descriptors) { + for (u32 index = 0; index < desc.count; ++index) { + const auto handle{read_handle(desc, index)}; + image_view_indices[image_view_index++] = handle.first; + + Sampler* const sampler{texture_cache.GetGraphicsSampler(handle.second)}; + samplers[sampler_binding++] = sampler->Handle(); + } + } + if constexpr (Spec::has_images) { + for (const auto& desc : info.image_descriptors) { + add_image(desc); + } + } + }}; + if constexpr (Spec::enabled_stages[0]) { + config_stage(0); + } + if constexpr (Spec::enabled_stages[1]) { + config_stage(1); + } + if constexpr (Spec::enabled_stages[2]) { + config_stage(2); + } + if constexpr (Spec::enabled_stages[3]) { + config_stage(3); + } + if constexpr (Spec::enabled_stages[4]) { + config_stage(4); + } + const std::span indices_span(image_view_indices.data(), image_view_index); + texture_cache.FillGraphicsImageViews(indices_span, image_view_ids); + + texture_cache.UpdateRenderTargets(false); + state_tracker.BindFramebuffer(texture_cache.GetFramebuffer()->Handle()); + + ImageId* texture_buffer_index{image_view_ids.data()}; + const auto bind_stage_info{[&](size_t stage) { + size_t index{}; + const auto add_buffer{[&](const auto& desc) { + constexpr bool is_image = std::is_same_v<decltype(desc), const ImageBufferDescriptor&>; + for (u32 i = 0; i < desc.count; ++i) { + bool is_written{false}; + if constexpr (is_image) { + is_written = desc.is_written; + } + ImageView& image_view{texture_cache.GetImageView(*texture_buffer_index)}; + buffer_cache.BindGraphicsTextureBuffer(stage, index, image_view.GpuAddr(), + image_view.BufferSize(), image_view.format, + is_written, is_image); + ++index; + ++texture_buffer_index; + } + }}; + const Shader::Info& info{stage_infos[stage]}; + buffer_cache.UnbindGraphicsTextureBuffers(stage); + + if constexpr (Spec::has_texture_buffers) { + for (const auto& desc : info.texture_buffer_descriptors) { + add_buffer(desc); + } + } + if constexpr (Spec::has_image_buffers) { + for (const auto& desc : info.image_buffer_descriptors) { + add_buffer(desc); + } + } + for (const auto& desc : info.texture_descriptors) { + texture_buffer_index += desc.count; + } + if constexpr (Spec::has_images) { + for (const auto& desc : info.image_descriptors) { + texture_buffer_index += desc.count; + } + } + }}; + if constexpr (Spec::enabled_stages[0]) { + bind_stage_info(0); + } + if constexpr (Spec::enabled_stages[1]) { + bind_stage_info(1); + } + if constexpr (Spec::enabled_stages[2]) { + bind_stage_info(2); + } + if constexpr (Spec::enabled_stages[3]) { + bind_stage_info(3); + } + if constexpr (Spec::enabled_stages[4]) { + bind_stage_info(4); + } + buffer_cache.UpdateGraphicsBuffers(is_indexed); + buffer_cache.BindHostGeometryBuffers(is_indexed); + + if (assembly_programs[0].handle != 0) { + program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask); + } else { + program_manager.BindProgram(program.handle); + } + const ImageId* views_it{image_view_ids.data()}; + GLsizei texture_binding = 0; + GLsizei image_binding = 0; + std::array<GLuint, MAX_TEXTURES> textures; + std::array<GLuint, MAX_IMAGES> images; + const auto prepare_stage{[&](size_t stage) { + buffer_cache.runtime.SetImagePointers(&textures[texture_binding], &images[image_binding]); + buffer_cache.BindHostStageBuffers(stage); + + texture_binding += num_texture_buffers[stage]; + image_binding += num_image_buffers[stage]; + + views_it += num_texture_buffers[stage]; + views_it += num_image_buffers[stage]; + + const auto& info{stage_infos[stage]}; + for (const auto& desc : info.texture_descriptors) { + for (u32 index = 0; index < desc.count; ++index) { + ImageView& image_view{texture_cache.GetImageView(*(views_it++))}; + textures[texture_binding++] = image_view.Handle(desc.type); + } + } + for (const auto& desc : info.image_descriptors) { + for (u32 index = 0; index < desc.count; ++index) { + ImageView& image_view{texture_cache.GetImageView(*(views_it++))}; + images[image_binding++] = image_view.Handle(desc.type); + } + } + }}; + if constexpr (Spec::enabled_stages[0]) { + prepare_stage(0); + } + if constexpr (Spec::enabled_stages[1]) { + prepare_stage(1); + } + if constexpr (Spec::enabled_stages[2]) { + prepare_stage(2); + } + if constexpr (Spec::enabled_stages[3]) { + prepare_stage(3); + } + if constexpr (Spec::enabled_stages[4]) { + prepare_stage(4); + } + if (texture_binding != 0) { + ASSERT(texture_binding == sampler_binding); + glBindTextures(0, texture_binding, textures.data()); + glBindSamplers(0, sampler_binding, samplers.data()); + } + if (image_binding != 0) { + glBindImageTextures(0, image_binding, images.data()); + } +} + +void GraphicsPipeline::GenerateTransformFeedbackState( + const VideoCommon::TransformFeedbackState& xfb_state) { + // TODO(Rodrigo): Inject SKIP_COMPONENTS*_NV when required. An unimplemented message will signal + // when this is required. + const auto& regs{maxwell3d.regs}; + + GLint* cursor{xfb_attribs.data()}; + GLint* current_stream{xfb_streams.data()}; + + for (size_t feedback = 0; feedback < Maxwell::NumTransformFeedbackBuffers; ++feedback) { + const auto& layout = regs.tfb_layouts[feedback]; + UNIMPLEMENTED_IF_MSG(layout.stride != layout.varying_count * 4, "Stride padding"); + if (layout.varying_count == 0) { + continue; + } + *current_stream = static_cast<GLint>(feedback); + if (current_stream != xfb_streams.data()) { + // When stepping one stream, push the expected token + cursor[0] = GL_NEXT_BUFFER_NV; + cursor[1] = 0; + cursor[2] = 0; + cursor += XFB_ENTRY_STRIDE; + } + ++current_stream; + + const auto& locations = regs.tfb_varying_locs[feedback]; + std::optional<u8> current_index; + for (u32 offset = 0; offset < layout.varying_count; ++offset) { + const u8 location = locations[offset]; + const u8 index = location / 4; + + if (current_index == index) { + // Increase number of components of the previous attachment + ++cursor[-2]; + continue; + } + current_index = index; + + std::tie(cursor[0], cursor[2]) = TransformFeedbackEnum(location); + cursor[1] = 1; + cursor += XFB_ENTRY_STRIDE; + } + } + num_xfb_attribs = static_cast<GLsizei>((cursor - xfb_attribs.data()) / XFB_ENTRY_STRIDE); + num_xfb_strides = static_cast<GLsizei>(current_stream - xfb_streams.data()); +} + +void GraphicsPipeline::ConfigureTransformFeedbackImpl() const { + glTransformFeedbackStreamAttribsNV(num_xfb_attribs, xfb_attribs.data(), num_xfb_strides, + xfb_streams.data(), GL_INTERLEAVED_ATTRIBS); +} + +} // namespace OpenGL |