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-rw-r--r--src/video_core/renderer_opengl/gl_global_cache.h60
1 files changed, 60 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_global_cache.h b/src/video_core/renderer_opengl/gl_global_cache.h
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--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_global_cache.h
@@ -0,0 +1,60 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <glad/glad.h>
+
+#include "common/common_types.h"
+#include "video_core/rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+
+namespace OpenGL {
+
+namespace GLShader {
+class GlobalMemoryEntry;
+} // namespace GLShader
+
+class RasterizerOpenGL;
+class CachedGlobalRegion;
+using GlobalRegion = std::shared_ptr<CachedGlobalRegion>;
+
+class CachedGlobalRegion final : public RasterizerCacheObject {
+public:
+ explicit CachedGlobalRegion(VAddr addr, u32 size);
+
+ /// Gets the address of the shader in guest memory, required for cache management
+ VAddr GetAddr() const {
+ return addr;
+ }
+
+ /// Gets the size of the shader in guest memory, required for cache management
+ std::size_t GetSizeInBytes() const {
+ return size;
+ }
+
+ /// Gets the GL program handle for the buffer
+ GLuint GetBufferHandle() const {
+ return buffer.handle;
+ }
+
+ // TODO(Rodrigo): When global memory is written (STG), implement flushing
+ void Flush() override {
+ UNIMPLEMENTED();
+ }
+
+private:
+ VAddr addr{};
+ u32 size{};
+
+ OGLBuffer buffer;
+};
+
+class GlobalRegionCacheOpenGL final : public RasterizerCache<GlobalRegion> {
+public:
+ explicit GlobalRegionCacheOpenGL(RasterizerOpenGL& rasterizer);
+};
+
+} // namespace OpenGL