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-rw-r--r--src/video_core/host_shaders/fxaa.vert38
1 files changed, 38 insertions, 0 deletions
diff --git a/src/video_core/host_shaders/fxaa.vert b/src/video_core/host_shaders/fxaa.vert
new file mode 100644
index 000000000..ac20c04e9
--- /dev/null
+++ b/src/video_core/host_shaders/fxaa.vert
@@ -0,0 +1,38 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#version 460
+
+out gl_PerVertex {
+ vec4 gl_Position;
+};
+
+const vec2 vertices[4] =
+ vec2[4](vec2(-1.0, 1.0), vec2(1.0, 1.0), vec2(-1.0, -1.0), vec2(1.0, -1.0));
+
+layout (location = 0) out vec4 posPos;
+
+#ifdef VULKAN
+
+#define BINDING_COLOR_TEXTURE 0
+#define VERTEX_ID gl_VertexIndex
+
+#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
+
+#define BINDING_COLOR_TEXTURE 0
+#define VERTEX_ID gl_VertexID
+
+#endif
+
+layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2D input_texture;
+
+const float FXAA_SUBPIX_SHIFT = 0;
+
+void main() {
+ vec2 vertex = vertices[VERTEX_ID];
+ gl_Position = vec4(vertex, 0.0, 1.0);
+ vec2 vert_tex_coord = (vertex + 1.0) / 2.0;
+ posPos.xy = vert_tex_coord;
+ posPos.zw = vert_tex_coord - (0.5 + FXAA_SUBPIX_SHIFT) / textureSize(input_texture, 0);
+}