diff options
Diffstat (limited to 'src/video_core/host_shaders/convert_d24s8_to_abgr8.frag')
-rw-r--r-- | src/video_core/host_shaders/convert_d24s8_to_abgr8.frag | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag index ff3bf8209..94368fb59 100644 --- a/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d24s8_to_abgr8.frag @@ -14,8 +14,10 @@ void main() { uint depth = uint(textureLod(depth_tex, coord, 0).r * (exp2(24.0) - 1.0f)); uint stencil = uint(textureLod(stencil_tex, coord, 0).r); - color.r = float(depth >> 16) / (exp2(8) - 1.0); - color.g = float((depth >> 8) & 0x00FF) / (exp2(8) - 1.0); - color.b = float(depth & 0x00FF) / (exp2(8) - 1.0); - color.a = float(stencil) / (exp2(8) - 1.0); + highp uint depth_val = + uint(textureLod(depth_tex, coord, 0).r * (exp2(32.0) - 1.0)); + lowp uint stencil_val = textureLod(stencil_tex, coord, 0).r; + highp uvec4 components = + uvec4(stencil_val, (uvec3(depth_val) >> uvec3(24u, 16u, 8u)) & 0x000000FFu); + color.abgr = vec4(components) / (exp2(8.0) - 1.0); } |