diff options
Diffstat (limited to 'src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag')
-rw-r--r-- | src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag b/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag deleted file mode 100644 index 11bdd861d..000000000 --- a/src/video_core/host_shaders/convert_b10g11r11_to_d24s8.frag +++ /dev/null @@ -1,27 +0,0 @@ -// Copyright 2021 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#version 450 -#extension GL_ARB_shader_stencil_export : require - -layout(binding = 0) uniform sampler2D color_texture; - -uint conv_from_float(float value_f, uint mantissa_bits) { - uint value = floatBitsToInt(value_f); - uint exp = (value >> 23) & 0x1Fu; - uint mantissa_shift = 32u - mantissa_bits; - uint mantissa = (value << 9u) >> mantissa_shift; - return (exp << mantissa_bits) | mantissa; -} - -void main() { - ivec2 coord = ivec2(gl_FragCoord.xy); - vec4 color = texelFetch(color_texture, coord, 0).rgba; - uint depth_stencil_unorm = (conv_from_float(color.r, 6u) << 21) - | (conv_from_float(color.g, 6u) << 10) - | conv_from_float(color.b, 5u); - - gl_FragDepth = float(depth_stencil_unorm & 0x00FFFFFFu) / (exp2(24.0) - 1.0f); - gl_FragStencilRefARB = int(depth_stencil_unorm >> 24); -} |