diff options
Diffstat (limited to 'src/video_core/debug_utils')
-rw-r--r-- | src/video_core/debug_utils/debug_utils.cpp | 29 | ||||
-rw-r--r-- | src/video_core/debug_utils/debug_utils.h | 21 |
2 files changed, 0 insertions, 50 deletions
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp index bac6d69c7..693f93597 100644 --- a/src/video_core/debug_utils/debug_utils.cpp +++ b/src/video_core/debug_utils/debug_utils.cpp @@ -85,35 +85,6 @@ std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global namespace DebugUtils { -void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) { - vertices.push_back(v0); - vertices.push_back(v1); - vertices.push_back(v2); - - int num_vertices = (int)vertices.size(); - faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }}); -} - -void GeometryDumper::Dump() { - static int index = 0; - std::string filename = std::string("geometry_dump") + std::to_string(++index) + ".obj"; - - std::ofstream file(filename); - - for (const auto& vertex : vertices) { - file << "v " << vertex.pos[0] - << " " << vertex.pos[1] - << " " << vertex.pos[2] << std::endl; - } - - for (const Face& face : faces) { - file << "f " << 1+face.index[0] - << " " << 1+face.index[1] - << " " << 1+face.index[2] << std::endl; - } -} - - void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes) { struct StuffToWrite { diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h index 795160a32..7df941619 100644 --- a/src/video_core/debug_utils/debug_utils.h +++ b/src/video_core/debug_utils/debug_utils.h @@ -158,30 +158,9 @@ extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this g namespace DebugUtils { -#define PICA_DUMP_GEOMETRY 0 #define PICA_DUMP_TEXTURES 0 #define PICA_LOG_TEV 0 -// Simple utility class for dumping geometry data to an OBJ file -class GeometryDumper { -public: - struct Vertex { - std::array<float,3> pos; - }; - - void AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2); - - void Dump(); - -private: - struct Face { - int index[3]; - }; - - std::vector<Vertex> vertices; - std::vector<Face> faces; -}; - void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes); |