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-rw-r--r--src/shader_recompiler/ir_opt/rescaling_pass.cpp7
-rw-r--r--src/shader_recompiler/ir_opt/texture_pass.cpp23
2 files changed, 29 insertions, 1 deletions
diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp
index 0d5f2e4d8..9198fa5f2 100644
--- a/src/shader_recompiler/ir_opt/rescaling_pass.cpp
+++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp
@@ -16,6 +16,7 @@ namespace {
switch (type) {
case TextureType::Color2D:
case TextureType::ColorArray2D:
+ case TextureType::Color2DRect:
return true;
case TextureType::Color1D:
case TextureType::ColorArray1D:
@@ -132,7 +133,8 @@ void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) {
const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
switch (info.type) {
case TextureType::Color2D:
- case TextureType::ColorArray2D: {
+ case TextureType::ColorArray2D:
+ case TextureType::Color2DRect: {
const IR::Value new_inst{&*block.PrependNewInst(it, inst)};
const IR::U32 width{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 0)})};
const IR::U32 height{DownScale(ir, is_scaled, IR::U32{ir.CompositeExtract(new_inst, 1)})};
@@ -163,6 +165,7 @@ void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_s
const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})};
switch (info.type) {
case TextureType::Color2D:
+ case TextureType::Color2DRect:
inst.SetArg(index, ir.CompositeConstruct(x, y));
break;
case TextureType::ColorArray2D: {
@@ -193,6 +196,7 @@ void ScaleIntegerOffsetComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1
switch (info.type) {
case TextureType::ColorArray2D:
case TextureType::Color2D:
+ case TextureType::Color2DRect:
inst.SetArg(index, ir.CompositeConstruct(x, y));
break;
case TextureType::Color1D:
@@ -216,6 +220,7 @@ void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
const IR::U32 scaled_y{SubScale(ir, is_scaled, coord_y, IR::Attribute::PositionY)};
switch (info.type) {
case TextureType::Color2D:
+ case TextureType::Color2DRect:
inst.SetArg(1, ir.CompositeConstruct(scaled_x, scaled_y));
break;
case TextureType::ColorArray2D: {
diff --git a/src/shader_recompiler/ir_opt/texture_pass.cpp b/src/shader_recompiler/ir_opt/texture_pass.cpp
index ca3e306e8..5cead5135 100644
--- a/src/shader_recompiler/ir_opt/texture_pass.cpp
+++ b/src/shader_recompiler/ir_opt/texture_pass.cpp
@@ -362,6 +362,21 @@ private:
TextureDescriptors& texture_descriptors;
ImageDescriptors& image_descriptors;
};
+
+void PatchImageSampleImplicitLod(IR::Block& block, IR::Inst& inst) {
+ IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const IR::Value coord(inst.Arg(1));
+ const IR::Value handle(ir.Imm32(0));
+ const IR::U32 lod{ir.Imm32(0)};
+ const IR::Value texture_size = ir.ImageQueryDimension(handle, lod, info);
+ inst.SetArg(
+ 1, ir.CompositeConstruct(
+ ir.FPMul(IR::F32(ir.CompositeExtract(coord, 0)),
+ ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 0)))),
+ ir.FPMul(IR::F32(ir.CompositeExtract(coord, 1)),
+ ir.FPRecip(ir.ConvertUToF(32, 32, ir.CompositeExtract(texture_size, 1))))));
+}
} // Anonymous namespace
void TexturePass(Environment& env, IR::Program& program) {
@@ -399,6 +414,14 @@ void TexturePass(Environment& env, IR::Program& program) {
flags.type.Assign(ReadTextureType(env, cbuf));
inst->SetFlags(flags);
break;
+ case IR::Opcode::ImageSampleImplicitLod:
+ if (flags.type == TextureType::Color2D) {
+ auto texture_type = ReadTextureType(env, cbuf);
+ if (texture_type == TextureType::Color2DRect) {
+ PatchImageSampleImplicitLod(*texture_inst.block, *texture_inst.inst);
+ }
+ }
+ break;
case IR::Opcode::ImageFetch:
if (flags.type != TextureType::Color1D) {
break;