diff options
Diffstat (limited to 'src/shader_recompiler/ir_opt')
-rw-r--r-- | src/shader_recompiler/ir_opt/rescaling_pass.cpp | 49 |
1 files changed, 17 insertions, 32 deletions
diff --git a/src/shader_recompiler/ir_opt/rescaling_pass.cpp b/src/shader_recompiler/ir_opt/rescaling_pass.cpp index 2aa9c31dc..0d642dd0d 100644 --- a/src/shader_recompiler/ir_opt/rescaling_pass.cpp +++ b/src/shader_recompiler/ir_opt/rescaling_pass.cpp @@ -14,11 +14,7 @@ namespace Shader::Optimization { namespace { -void VisitMark(const IR::Program& program, const IR::Inst& inst) { - const bool is_fragment_shader{program.stage == Stage::Fragment}; - if (!is_fragment_shader) { - return; - } +void VisitMark(const IR::Inst& inst) { switch (inst.GetOpcode()) { case IR::Opcode::ShuffleIndex: case IR::Opcode::ShuffleUp: @@ -54,6 +50,7 @@ void VisitMark(const IR::Program& program, const IR::Inst& inst) { break; } } + void PatchFragCoord(IR::Block& block, IR::Inst& inst) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const IR::F32 down_factor{ir.ResolutionDownFactor()}; @@ -64,50 +61,35 @@ void PatchFragCoord(IR::Block& block, IR::Inst& inst) { [[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) { IR::U32 scaled_value{value}; - bool changed{}; if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { scaled_value = ir.IMul(scaled_value, ir.Imm32(up_scale)); - changed = true; } if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { scaled_value = ir.ShiftRightArithmetic(scaled_value, ir.Imm32(down_shift)); - changed = true; - } - if (changed) { - return IR::U32{ir.Select(is_scaled, scaled_value, value)}; - } else { - return value; } + return IR::U32{ir.Select(is_scaled, scaled_value, value)}; } [[nodiscard]] IR::U32 SubScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value, const IR::Attribute attrib) { - const IR::F32 opt1{ir.Imm32(Settings::values.resolution_info.up_factor)}; - const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), opt1)}; + const IR::F32 up_factor{ir.Imm32(Settings::values.resolution_info.up_factor)}; + const IR::F32 base{ir.FPMul(ir.ConvertUToF(32, 32, value), up_factor)}; const IR::F32 frag_coord{ir.GetAttribute(attrib)}; - const IR::F32 opt2{ir.Imm32(Settings::values.resolution_info.down_factor)}; - const IR::F32 floor{ir.FPMul(opt1, ir.FPFloor(ir.FPMul(frag_coord, opt2)))}; - const IR::U32 deviation{ - ir.ConvertFToU(32, ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor))))}; - return IR::U32{ir.Select(is_scaled, deviation, value)}; + const IR::F32 down_factor{ir.Imm32(Settings::values.resolution_info.down_factor)}; + const IR::F32 floor{ir.FPMul(up_factor, ir.FPFloor(ir.FPMul(frag_coord, down_factor)))}; + const IR::F16F32F64 deviation{ir.FPAdd(base, ir.FPAdd(frag_coord, ir.FPNeg(floor)))}; + return IR::U32{ir.Select(is_scaled, ir.ConvertFToU(32, deviation), value)}; } -[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, IR::U32 value) { +[[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) { IR::U32 scaled_value{value}; - bool changed{}; if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { scaled_value = ir.ShiftLeftLogical(scaled_value, ir.Imm32(down_shift)); - changed = true; } if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { scaled_value = ir.IDiv(scaled_value, ir.Imm32(up_scale)); - changed = true; - } - if (changed) { - return IR::U32{ir.Select(is_scaled, scaled_value, value)}; - } else { - return value; } + return IR::U32{ir.Select(is_scaled, scaled_value, value)}; } void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) { @@ -267,9 +249,12 @@ void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { } // Anonymous namespace void RescalingPass(IR::Program& program) { - for (IR::Block* const block : program.post_order_blocks) { - for (IR::Inst& inst : block->Instructions()) { - VisitMark(program, inst); + const bool is_fragment_shader{program.stage == Stage::Fragment}; + if (is_fragment_shader) { + for (IR::Block* const block : program.post_order_blocks) { + for (IR::Inst& inst : block->Instructions()) { + VisitMark(inst); + } } } for (IR::Block* const block : program.post_order_blocks) { |