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-rw-r--r--src/shader_recompiler/ir_opt/passes.h18
1 files changed, 5 insertions, 13 deletions
diff --git a/src/shader_recompiler/ir_opt/passes.h b/src/shader_recompiler/ir_opt/passes.h
index 3b7e7306b..5c1fc166c 100644
--- a/src/shader_recompiler/ir_opt/passes.h
+++ b/src/shader_recompiler/ir_opt/passes.h
@@ -8,26 +8,18 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/function.h"
#include "shader_recompiler/frontend/ir/program.h"
namespace Shader::Optimization {
-template <typename Func>
-void PostOrderInvoke(Func&& func, IR::Function& function) {
- for (const auto& block : function.post_order_blocks) {
- func(*block);
- }
-}
-
void CollectShaderInfoPass(IR::Program& program);
-void ConstantPropagationPass(IR::Block& block);
-void DeadCodeEliminationPass(IR::Block& block);
+void ConstantPropagationPass(IR::Program& program);
+void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
-void IdentityRemovalPass(IR::Function& function);
+void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
-void SsaRewritePass(std::span<IR::Block* const> post_order_blocks);
+void SsaRewritePass(IR::Program& program);
void TexturePass(Environment& env, IR::Program& program);
-void VerificationPass(const IR::Function& function);
+void VerificationPass(const IR::Program& program);
} // namespace Shader::Optimization