diff options
Diffstat (limited to 'src/shader_recompiler/frontend')
7 files changed, 237 insertions, 10 deletions
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index 418b7f5ac..b365a8a6e 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -1474,6 +1474,19 @@ F32 IREmitter::ImageSampleDrefExplicitLod(const Value& handle, const Value& coor return Inst<F32>(op, Flags{info}, handle, coords, dref, lod_lc, offset); } +Value IREmitter::ImageGather(const Value& handle, const Value& coords, const Value& offset, + const Value& offset2, TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageGather : Opcode::BindlessImageGather}; + return Inst(op, Flags{info}, handle, coords, offset, offset2); +} + +Value IREmitter::ImageGatherDref(const Value& handle, const Value& coords, const Value& offset, + const Value& offset2, const F32& dref, TextureInstInfo info) { + const Opcode op{handle.IsImmediate() ? Opcode::BoundImageGatherDref + : Opcode::BindlessImageGatherDref}; + return Inst(op, Flags{info}, handle, coords, offset, offset2, dref); +} + U1 IREmitter::VoteAll(const U1& value) { return Inst<U1>(Opcode::VoteAll, value); } diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index 64738735e..04b43197f 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -240,6 +240,12 @@ public: const Value& offset, const F32& lod_clamp, TextureInstInfo info); + [[nodiscard]] Value ImageGather(const Value& handle, const Value& coords, const Value& offset, + const Value& offset2, TextureInstInfo info); + + [[nodiscard]] Value ImageGatherDref(const Value& handle, const Value& coords, const Value& offset, + const Value& offset2, const F32& dref, TextureInstInfo info); + [[nodiscard]] U1 VoteAll(const U1& value); [[nodiscard]] U1 VoteAny(const U1& value); [[nodiscard]] U1 VoteEqual(const U1& value); diff --git a/src/shader_recompiler/frontend/ir/modifiers.h b/src/shader_recompiler/frontend/ir/modifiers.h index 308c00153..4f09a4b39 100644 --- a/src/shader_recompiler/frontend/ir/modifiers.h +++ b/src/shader_recompiler/frontend/ir/modifiers.h @@ -38,6 +38,7 @@ union TextureInstInfo { BitField<8, 1, u32> has_bias; BitField<9, 1, u32> has_lod_clamp; BitField<10, 1, u32> relaxed_precision; + BitField<11, 2, u32> gather_component; }; static_assert(sizeof(TextureInstInfo) <= sizeof(u32)); diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index a2479c46a..60a0bc980 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -353,16 +353,22 @@ OPCODE(BindlessImageSampleImplicitLod, F32x4, U32, OPCODE(BindlessImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, ) OPCODE(BindlessImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, ) OPCODE(BindlessImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, ) +OPCODE(BindlessImageGather, F32x4, U32, Opaque, Opaque, Opaque, ) +OPCODE(BindlessImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, ) OPCODE(BoundImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, ) OPCODE(BoundImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, ) OPCODE(BoundImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, ) OPCODE(BoundImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, ) +OPCODE(BoundImageGather, F32x4, U32, Opaque, Opaque, Opaque, ) +OPCODE(BoundImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, ) OPCODE(ImageSampleImplicitLod, F32x4, U32, Opaque, Opaque, Opaque, ) OPCODE(ImageSampleExplicitLod, F32x4, U32, Opaque, Opaque, Opaque, ) OPCODE(ImageSampleDrefImplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, ) OPCODE(ImageSampleDrefExplicitLod, F32, U32, Opaque, F32, Opaque, Opaque, ) +OPCODE(ImageGather, F32x4, U32, Opaque, Opaque, Opaque, ) +OPCODE(ImageGatherDref, F32x4, U32, Opaque, Opaque, Opaque, F32, ) // Warp operations OPCODE(VoteAll, U1, U1, ) diff --git a/src/shader_recompiler/frontend/maxwell/maxwell.inc b/src/shader_recompiler/frontend/maxwell/maxwell.inc index c6cd2a79b..d668dc1aa 100644 --- a/src/shader_recompiler/frontend/maxwell/maxwell.inc +++ b/src/shader_recompiler/frontend/maxwell/maxwell.inc @@ -254,8 +254,8 @@ INST(TEX_b, "TEX (b)", "1101 1110 10-- ----") INST(TEXS, "TEXS", "1101 -00- ---- ----") INST(TLD, "TLD", "1101 1100 --11 1---") INST(TLD_b, "TLD (b)", "1101 1101 --11 1---") -INST(TLD4, "TLD4", "1100 10-- --11 1---") -INST(TLD4_b, "TLD4 (b)", "1101 1110 1111 1---") +INST(TLD4, "TLD4", "1100 10-- ---- ----") +INST(TLD4_b, "TLD4 (b)", "1101 1110 11-- ----") INST(TLD4S, "TLD4S", "1101 1111 -0-- ----") INST(TLDS, "TLDS", "1101 -01- ---- ----") INST(TMML, "TMML", "1101 1111 0101 1---") diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp index 3ccd7b925..e59c3326e 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp @@ -349,14 +349,6 @@ void TranslatorVisitor::TLD_b(u64) { ThrowNotImplemented(Opcode::TLD_b); } -void TranslatorVisitor::TLD4(u64) { - ThrowNotImplemented(Opcode::TLD4); -} - -void TranslatorVisitor::TLD4_b(u64) { - ThrowNotImplemented(Opcode::TLD4_b); -} - void TranslatorVisitor::TLD4S(u64) { ThrowNotImplemented(Opcode::TLD4S); } diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp new file mode 100644 index 000000000..d64865876 --- /dev/null +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp @@ -0,0 +1,209 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <optional> + +#include "common/bit_field.h" +#include "common/common_types.h" +#include "shader_recompiler/frontend/ir/modifiers.h" +#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" + +namespace Shader::Maxwell { +namespace { + +enum class TextureType : u64 { + _1D, + ARRAY_1D, + _2D, + ARRAY_2D, + _3D, + ARRAY_3D, + CUBE, + ARRAY_CUBE, +}; + +enum class OffsetType : u64 { + None = 0, + AOFFI, + PTP, + Invalid, +}; + +enum class ComponentType : u64 { + R = 0, + G = 1, + B = 2, + A = 3, +}; + +Shader::TextureType GetType(TextureType type, bool dc) { + switch (type) { + case TextureType::_1D: + return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D; + case TextureType::ARRAY_1D: + return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D; + case TextureType::_2D: + return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D; + case TextureType::ARRAY_2D: + return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D; + case TextureType::_3D: + return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D; + case TextureType::ARRAY_3D: + throw NotImplementedException("3D array texture type"); + case TextureType::CUBE: + return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube; + case TextureType::ARRAY_CUBE: + return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube; + } + throw NotImplementedException("Invalid texture type {}", type); +} + +IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { + const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }}; + switch (type) { + case TextureType::_1D: + return v.F(reg); + case TextureType::ARRAY_1D: + return v.ir.CompositeConstruct(read_array(), v.F(reg + 1)); + case TextureType::_2D: + return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1)); + case TextureType::ARRAY_2D: + return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2)); + case TextureType::_3D: + return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); + case TextureType::ARRAY_3D: + throw NotImplementedException("3D array texture type"); + case TextureType::CUBE: + return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); + case TextureType::ARRAY_CUBE: + return v.ir.CompositeConstruct(read_array(), v.F(reg + 1), v.F(reg + 2), v.F(reg + 3)); + } + throw NotImplementedException("Invalid texture type {}", type); +} + +IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) { + const IR::U32 value{v.X(reg++)}; + switch (type) { + case TextureType::_1D: + case TextureType::ARRAY_1D: + return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true); + case TextureType::_2D: + case TextureType::ARRAY_2D: + return v.ir.CompositeConstruct( + v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true), + v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true)); + case TextureType::_3D: + case TextureType::ARRAY_3D: + return v.ir.CompositeConstruct( + v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true), + v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true), + v.ir.BitFieldExtract(value, v.ir.Imm32(16), v.ir.Imm32(6), true)); + case TextureType::CUBE: + case TextureType::ARRAY_CUBE: + throw NotImplementedException("Illegal offset on CUBE sample"); + } + throw NotImplementedException("Invalid texture type {}", type); +} + +std::pair<IR::Value, IR::Value> MakeOffsetPTP(TranslatorVisitor& v, IR::Reg& reg) { + const IR::U32 value1{v.X(reg++)}; + const IR::U32 value2{v.X(reg++)}; + const auto getVector = ([&v](const IR::U32& value) { + return v.ir.CompositeConstruct( + v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true), + v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(6), true), + v.ir.BitFieldExtract(value, v.ir.Imm32(16), v.ir.Imm32(6), true), + v.ir.BitFieldExtract(value, v.ir.Imm32(24), v.ir.Imm32(6), true)); + }); + return {getVector(value1), getVector(value2)}; +} + +void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetType offset_type, + bool is_bindless) { + union { + u64 raw; + BitField<35, 1, u64> ndv; + BitField<49, 1, u64> nodep; + BitField<50, 1, u64> dc; + BitField<51, 3, IR::Pred> sparse_pred; + BitField<0, 8, IR::Reg> dest_reg; + BitField<8, 8, IR::Reg> coord_reg; + BitField<20, 8, IR::Reg> meta_reg; + BitField<28, 3, TextureType> type; + BitField<31, 4, u64> mask; + BitField<36, 13, u64> cbuf_offset; + } const tld4{insn}; + + const IR::Value coords{MakeCoords(v, tld4.coord_reg, tld4.type)}; + + IR::Reg meta_reg{tld4.meta_reg}; + IR::Value handle; + IR::Value offset; + IR::Value offset2; + IR::F32 dref; + if (!is_bindless) { + handle = v.ir.Imm32(static_cast<u32>(tld4.cbuf_offset.Value() * 4)); + } else { + handle = v.X(meta_reg++); + } + switch (offset_type) { + case OffsetType::None: + break; + case OffsetType::AOFFI: { + offset = MakeOffset(v, meta_reg, tld4.type); + break; + } + case OffsetType::PTP: { + std::tie(offset, offset2) = MakeOffsetPTP(v, meta_reg); + break; + } + default: + throw NotImplementedException("Invalid offset type {}", offset_type); + } + if (tld4.dc != 0) { + dref = v.F(meta_reg++); + } + IR::TextureInstInfo info{}; + info.type.Assign(GetType(tld4.type, tld4.dc != 0)); + info.gather_component.Assign(static_cast<u32>(component_type)); + const IR::Value sample{[&]() -> IR::Value { + if (tld4.dc == 0) { + return v.ir.ImageGather(handle, coords, offset, offset2, info); + } + return v.ir.ImageGatherDref(handle, coords, offset, offset2, dref, info); + }()}; + + IR::Reg dest_reg{tld4.dest_reg}; + for (size_t element = 0; element < 4; ++element) { + if (((tld4.mask >> element) & 1) == 0) { + continue; + } + v.F(dest_reg, IR::F32{v.ir.CompositeExtract(sample, element)}); + ++dest_reg; + } + if (tld4.sparse_pred != IR::Pred::PT) { + v.ir.SetPred(tld4.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample))); + } +} +} // Anonymous namespace + +void TranslatorVisitor::TLD4(u64 insn) { + union { + u64 raw; + BitField<56, 2, ComponentType> component; + BitField<54, 2, OffsetType> offset; + } const tld4{insn}; + Impl(*this, insn, tld4.component, tld4.offset, false); +} + +void TranslatorVisitor::TLD4_b(u64 insn) { + union { + u64 raw; + BitField<38, 2, ComponentType> component; + BitField<36, 2, OffsetType> offset; + } const tld4{insn}; + Impl(*this, insn, tld4.component, tld4.offset, true); +} + +} // namespace Shader::Maxwell |