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-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp
index 72f0a18ae..06226b7ce 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp
@@ -64,9 +64,9 @@ void FMUL(TranslatorVisitor& v, u64 insn, const IR::F32& src_b, FmzMode fmz_mode
}
const IR::F32 op_b{v.ir.FPAbsNeg(src_b, false, neg_b)};
const IR::FpControl fp_control{
- .no_contraction{true},
- .rounding{CastFpRounding(fp_rounding)},
- .fmz_mode{CastFmzMode(fmz_mode)},
+ .no_contraction = true,
+ .rounding = CastFpRounding(fp_rounding),
+ .fmz_mode = CastFmzMode(fmz_mode),
};
IR::F32 value{v.ir.FPMul(op_a, op_b, fp_control)};
if (fmz_mode == FmzMode::FMZ && !sat) {
@@ -124,4 +124,4 @@ void TranslatorVisitor::FMUL32I(u64 insn) {
fmul32i.sat != 0, fmul32i.cc != 0, false);
}
-} // namespace Shader::Maxwell \ No newline at end of file
+} // namespace Shader::Maxwell