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-rw-r--r--src/shader_recompiler/frontend/maxwell/termination_code.cpp79
1 files changed, 79 insertions, 0 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/termination_code.cpp b/src/shader_recompiler/frontend/maxwell/termination_code.cpp
new file mode 100644
index 000000000..a4ea5c5e3
--- /dev/null
+++ b/src/shader_recompiler/frontend/maxwell/termination_code.cpp
@@ -0,0 +1,79 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <span>
+
+#include "shader_recompiler/exception.h"
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/ir_emitter.h"
+#include "shader_recompiler/frontend/maxwell/control_flow.h"
+#include "shader_recompiler/frontend/maxwell/termination_code.h"
+
+namespace Shader::Maxwell {
+
+static void EmitExit(IR::IREmitter& ir) {
+ ir.Exit();
+}
+
+static IR::U1 GetFlowTest(IR::FlowTest flow_test, IR::IREmitter& ir) {
+ switch (flow_test) {
+ case IR::FlowTest::T:
+ return ir.Imm1(true);
+ case IR::FlowTest::F:
+ return ir.Imm1(false);
+ case IR::FlowTest::NE:
+ // FIXME: Verify this
+ return ir.LogicalNot(ir.GetZFlag());
+ case IR::FlowTest::NaN:
+ // FIXME: Verify this
+ return ir.LogicalAnd(ir.GetSFlag(), ir.GetZFlag());
+ default:
+ throw NotImplementedException("Flow test {}", flow_test);
+ }
+}
+
+static IR::U1 GetCond(IR::Condition cond, IR::IREmitter& ir) {
+ const IR::FlowTest flow_test{cond.FlowTest()};
+ const auto [pred, pred_negated]{cond.Pred()};
+ if (pred == IR::Pred::PT && !pred_negated) {
+ return GetFlowTest(flow_test, ir);
+ }
+ if (flow_test == IR::FlowTest::T) {
+ return ir.GetPred(pred, pred_negated);
+ }
+ return ir.LogicalAnd(ir.GetPred(pred, pred_negated), GetFlowTest(flow_test, ir));
+}
+
+static void EmitBranch(const Flow::Block& flow_block, std::span<IR::Block* const> block_map,
+ IR::IREmitter& ir) {
+ if (flow_block.cond == true) {
+ return ir.Branch(block_map[flow_block.branch_true]);
+ }
+ if (flow_block.cond == false) {
+ return ir.Branch(block_map[flow_block.branch_false]);
+ }
+ return ir.BranchConditional(GetCond(flow_block.cond, ir), block_map[flow_block.branch_true],
+ block_map[flow_block.branch_false]);
+}
+
+void EmitTerminationCode(const Flow::Block& flow_block, std::span<IR::Block* const> block_map) {
+ IR::Block* const block{block_map[flow_block.id]};
+ IR::IREmitter ir(*block);
+ switch (flow_block.end_class) {
+ case Flow::EndClass::Branch:
+ EmitBranch(flow_block, block_map, ir);
+ break;
+ case Flow::EndClass::Exit:
+ EmitExit(ir);
+ break;
+ case Flow::EndClass::Return:
+ ir.Return();
+ break;
+ case Flow::EndClass::Unreachable:
+ ir.Unreachable();
+ break;
+ }
+}
+
+} // namespace Shader::Maxwell