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-rw-r--r--src/shader_recompiler/frontend/ir/value.h104
1 files changed, 102 insertions, 2 deletions
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
index 7b20824ed..bb7d19001 100644
--- a/src/shader_recompiler/frontend/ir/value.h
+++ b/src/shader_recompiler/frontend/ir/value.h
@@ -14,6 +14,7 @@
#include <boost/container/small_vector.hpp>
#include <boost/intrusive/list.hpp>
+#include "common/assert.h"
#include "common/bit_cast.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
@@ -76,8 +77,6 @@ public:
[[nodiscard]] bool operator!=(const Value& other) const;
private:
- void ValidateAccess(IR::Type expected) const;
-
IR::Type type{};
union {
IR::Inst* inst{};
@@ -288,4 +287,105 @@ inline bool Value::IsImmediate() const noexcept {
return current_type != Type::Opaque;
}
+inline IR::Inst* Value::Inst() const {
+ DEBUG_ASSERT(type == Type::Opaque);
+ return inst;
+}
+
+inline IR::Block* Value::Label() const {
+ DEBUG_ASSERT(type == Type::Label);
+ return label;
+}
+
+inline IR::Inst* Value::InstRecursive() const {
+ DEBUG_ASSERT(type == Type::Opaque);
+ if (IsIdentity()) {
+ return inst->Arg(0).InstRecursive();
+ }
+ return inst;
+}
+
+inline IR::Value Value::Resolve() const {
+ if (IsIdentity()) {
+ return inst->Arg(0).Resolve();
+ }
+ return *this;
+}
+
+inline IR::Reg Value::Reg() const {
+ DEBUG_ASSERT(type == Type::Reg);
+ return reg;
+}
+
+inline IR::Pred Value::Pred() const {
+ DEBUG_ASSERT(type == Type::Pred);
+ return pred;
+}
+
+inline IR::Attribute Value::Attribute() const {
+ DEBUG_ASSERT(type == Type::Attribute);
+ return attribute;
+}
+
+inline IR::Patch Value::Patch() const {
+ DEBUG_ASSERT(type == Type::Patch);
+ return patch;
+}
+
+inline bool Value::U1() const {
+ if (IsIdentity()) {
+ return inst->Arg(0).U1();
+ }
+ DEBUG_ASSERT(type == Type::U1);
+ return imm_u1;
+}
+
+inline u8 Value::U8() const {
+ if (IsIdentity()) {
+ return inst->Arg(0).U8();
+ }
+ DEBUG_ASSERT(type == Type::U8);
+ return imm_u8;
+}
+
+inline u16 Value::U16() const {
+ if (IsIdentity()) {
+ return inst->Arg(0).U16();
+ }
+ DEBUG_ASSERT(type == Type::U16);
+ return imm_u16;
+}
+
+inline u32 Value::U32() const {
+ if (IsIdentity()) {
+ return inst->Arg(0).U32();
+ }
+ DEBUG_ASSERT(type == Type::U32);
+ return imm_u32;
+}
+
+inline f32 Value::F32() const {
+ if (IsIdentity()) {
+ return inst->Arg(0).F32();
+ }
+ DEBUG_ASSERT(type == Type::F32);
+ return imm_f32;
+}
+
+inline u64 Value::U64() const {
+ if (IsIdentity()) {
+ return inst->Arg(0).U64();
+ }
+ DEBUG_ASSERT(type == Type::U64);
+ return imm_u64;
+}
+
+inline f64 Value::F64() const {
+ if (IsIdentity()) {
+ return inst->Arg(0).F64();
+ }
+ DEBUG_ASSERT(type == Type::F64);
+ return imm_f64;
+}
+
} // namespace Shader::IR